{"author_link":"\/author\/prophile\/","author_name":"prophile","author_uid":"7892","comments":[{"author_name":"chrupp","author_uid":"7010","time":"Aug 26, 2014 @ 9:33am","epoch":1409045280,"text":"Cool game! But I find i really hard because the ship does not shoot forward..."},{"author_name":"LostTrainDude","author_uid":"39571","time":"Aug 26, 2014 @ 10:17am","epoch":1409047920,"text":"Really interesting twist on the asteroids genre. It seems to be a really addictive game.\r<br\/>\r<br\/>I'm not so sure about using the mouse to aim your shooting, I would test how an always &quot;forward cannon&quot; would work.\r<br\/>\r<br\/>Anyway great entry!"},{"author_name":"Zupoman","author_uid":"34292","time":"Aug 26, 2014 @ 11:32am","epoch":1409052420,"text":"These green spaceships are such tough bastards... I think that the delay between crashing and respawning is a bit too long, it's slightly annoying. As others said, the mouse aiming seems a little counter-intuitive here, since everyone would expect the ship to simply shoot forward. Game is great, though, I love it."},{"author_name":"prophile","author_uid":"7892","time":"Aug 26, 2014 @ 11:36am","epoch":1409052660,"text":"Having tried out the ship shooting forward, it doesn't play well. Maybe some kind of auto-aim, or a key to latch to the nearest planet and mouse-aim? Difficult to say.\r<br\/>\r<br\/>Thanks for the feedback."},{"author_name":"Literal Games","author_uid":"26056","time":"Aug 26, 2014 @ 2:34pm","epoch":1409063340,"text":"It's not very clear at first that the mouse controls where you shoot. Cool game though, very arcadey and should have a score counter! Nice music too, really suits the game"},{"author_name":"stoz","author_uid":"5677","time":"Aug 26, 2014 @ 2:38pm","epoch":1409063580,"text":"Interesting concept! However, tying everything to the mouse makes it unnecessarily frustrating. If you had a button that would just tether you to the nearest planet, rather than having to right-click that planet, it would free up the mouse entirely for shooting.\r<br\/>\r<br\/>Still, I like the direction it's going overall!"},{"author_name":"pighead10","author_uid":"8539","time":"Aug 26, 2014 @ 5:21pm","epoch":1409073360,"text":"Pretty addictive and fun game. Solid mechanics."},{"author_name":"eemmbbeerr","author_uid":"26778","time":"Aug 27, 2014 @ 2:32pm","epoch":1409149620,"text":"Good Game. Controls are really hard, though. You shouldn't have to use the mouse for both controlling the ship and aiming, this way the best strategy I've found was never to turn but stay the course you were launched from the green planet and use the mouse only for shooting."},{"author_name":"egor-idiot","author_uid":"23565","time":"Aug 29, 2014 @ 1:45pm","epoch":1409319600,"text":"Interesting idea of flying."},{"author_name":"plash","author_uid":"14542","time":"Aug 29, 2014 @ 10:26pm","epoch":1409350860,"text":"Wow! This is challenging. Bullet range is so short :&lt;\r<br\/>\r<br\/>The respawn delay does feel too long, but I can't complain too much when I have infinite lives. Music is a touch too repetitive, but the sound effects give it accent."},{"author_name":"borgi","author_uid":"39688","time":"Aug 30, 2014 @ 1:21pm","epoch":1409404560,"text":"Cool concept, a bit easy to hit an enemy for me :D\r<br\/>I liked it anyways!"},{"author_name":"sudorossy","author_uid":"7905","time":"Aug 30, 2014 @ 1:28pm","epoch":1409404980,"text":"Really tough! But a decent concept"},{"author_name":"Xanjos","author_uid":"21201","time":"Aug 30, 2014 @ 2:08pm","epoch":1409407380,"text":"Took some time to get used to the controls but I absolutely loved the main gameplay mechanics."},{"author_name":"UoLCompSoc","author_uid":"39069","time":"Aug 30, 2014 @ 11:31pm","epoch":1409441160,"text":"Brilliant idea; I feel like with a little extra polish (green ships are really strong, controls are a bit difficult) this could be a really addictive, brilliant game :)"},{"author_name":"Rehacked","author_uid":"41818","time":"Sep 15, 2014 @ 9:43am","epoch":1410773880,"text":"Goodjob.cool game"},{"author_name":"NiceAlexanderAS","author_uid":"7045","time":"Sep 15, 2014 @ 1:22pm","epoch":1410787020,"text":"&quot;half-century of cooking Space Meth on three abandoned planets&quot; hahahah x'D nice! xD very cool game! great work :D"},{"author_name":"Moosefly","author_uid":"25343","time":"Sep 15, 2014 @ 3:41pm","epoch":1410795360,"text":"Fun game, but seems like it gets very repetitive very fast. Maybe that Space Meth could make you money to buy upgrades or defenses? I hope you keep working on this, since this has the potential to be a great game!\r<br\/>\r<br\/>Joona@MooseflyGames"}],"images":["ld30\/7892-400f561579a797e2fb3eab17cca46efb.jpg","ld30\/7892-bec3f13333faa1dc7543dc3f873bfbe4.jpg","ld30\/7892-38fe2d265701c101258ab2980f63f8fd.jpg","ld30\/7892-673560acd873e07e900ffe642d26c751.jpg","ld30\/7892-d0bc22573ae7f912fe9a5bd661a09f81.jpg"],"links":[{"url":"http:\/\/alynn.co.uk\/bits\/space.jar","text":"Windows"},{"url":"http:\/\/alynn.co.uk\/bits\/space.jar","text":"OS X"},{"url":"http:\/\/alynn.co.uk\/bits\/space.jar","text":"Linux"},{"url":"https:\/\/github.com\/prophile\/ludum-dare-30\/","text":"Source"}],"metadata":{"g_key":"16657","g_author":"7892","g_event":"LD30","g_eventkey":"24","g_subevent":"JAM","g_urlkey":"16686","g_title":"Intergalactopol","g_status":"UCHK1","g_place":"405","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/7892-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/7892-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/7892-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/7892-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/7892-shot4.png-eq-900-500.jpg"],"text":"After a fruitful half-century of cooking Space Meth on three abandoned planets, the Space Rozzers have found your operation!\r\n\r\nA fierce battle with the Space Filth has left your spaceship without an engine, but you still have your trusty tractor beam. Grab onto these planets and hold off the Intergalactopol agents for as long as possible!\r\n\r\nA game by Alistair Lynn and Oliver Knott.\r\n\r\nMusic: Simon Porter\r\n\r\nAll assets made within the Jam.","title":"Intergalactopol"}