BOND by ConflictiveLabs
PLEASE READ!
The entry -as it was submitted- is the game with all the mechanics jammed into basically the same level repeated a couple of times. There's no level progression, just a demo of all the features the game has.
WHY? you ask. I'm afraid it's my fault (shadow). I was doing the level design and code and, while I had a couple of tutorial levels designed, I had to leave during the final ~5 hours of the Jam to take care of an unexpected emergency. I wasn't able to return in time to integrate the remaining art and levels that my friend (ilovepixel) was working on.
He -however- uploaded the latest repo version of the game (I'd say it was a good call) in my absence, which is what you see.
I wholeheartedly apologize. We'll upload a post-compo version with proper levels soon. I promise.
UPDATE: You can play the Post-jam version now! :)
The entry -as it was submitted- is the game with all the mechanics jammed into basically the same level repeated a couple of times. There's no level progression, just a demo of all the features the game has.
WHY? you ask. I'm afraid it's my fault (shadow). I was doing the level design and code and, while I had a couple of tutorial levels designed, I had to leave during the final ~5 hours of the Jam to take care of an unexpected emergency. I wasn't able to return in time to integrate the remaining art and levels that my friend (ilovepixel) was working on.
He -however- uploaded the latest repo version of the game (I'd say it was a good call) in my absence, which is what you see.
I wholeheartedly apologize. We'll upload a post-compo version with proper levels soon. I promise.
UPDATE: You can play the Post-jam version now! :)
| Post-Jam (Web) | http://damnsoft.org/ezfiles/ld30/post-jam/index.html |
| Post-Jam (Windows) | http://damnsoft.org/ezfiles/ld30/post-jam/Bond%20(post-jam)%20v1_Win.zip |
| Post-Jam (OSX) | http://damnsoft.org/ezfiles/ld30/post-jam/Bond%20(post-jam)%20v1_OSX.zip |
| Post-Jam Walkthrough | https://www.youtube.com/watch?v=uPosf7_edVE |
| Web | http://damnbrain.com/ld30/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=15810 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.24 | 374 |
| Audio(Jam) | 1.80 | 632 |
| Fun(Jam) | 3.15 | 312 |
| Graphics(Jam) | 4.02 | 144 |
| Humor(Jam) | 2.52 | 332 |
| Innovation(Jam) | 3.51 | 149 |
| Mood(Jam) | 3.14 | 352 |
| Theme(Jam) | 4.04 | 28 |
Also lovely graphics and smooth gameplay.
You should post that on monkey-x apps section, it's noteworthy :)
The resolution is a bit too small for my screen (1680*1050). The arrow spinning above the head may be unnecessary. Could use a sky or background & parallax.
The gameplay has a lot of potential but as you said the jam version didn't quite deliver.
Real shame you couldn't finish more. Loved the style and feel. The crates and the way keys end up in the world below was a great idea; I've seen a lot of games in LD30 where things that die in one parallel level miraculously appear in the other, but this is the first time such a simple and effective dropping is used.
In the post-comp version, I couldn't get past the second level; no amount of jumping could reach the key, which was in the same place on both levels. And there were none of those crates to stand on or anything :(
Overall Audio is a must though!!!
Great work
Lovely graphics, great controls, just really missing some music and sound effects.
With that changed, though, it would easily be one of my personal favourites; the rest is quite polished, and while levels difficulty varies, it's entertaining nonetheless. ^^"
Thanks for playing!
really improves on the entry, good job! I had fun with the
main mechanic, this can lead to some tricky puzzles.
Playing the post-jam version was really great, and I'd love to see more done with the game :)
The disconnect mechanic and how it needed to be used to solve the levels felt very fresh, and really had me thinking a couple of times!
I liked how you took a well explored mechanic of controlling two characters at the same time, and added the disconnect mechanic in addition of "combined collections" (meaning that if there was a collision in one of the worlds, both of the worlds acted like there was a collision there).
In the level towards the end with one central pylon for the red character I suicided two times in row after getting the keys by walking the red character off the pylon, which just goes to show how hard some of the mechanics were to grasp :P. Even though you had many hints on who I was controlling my mind just refused to believe that and did whatever it wanted.
Some music would have been cool.
Anssi@MooseflyGames
Tried the original version and it was indeed pretty barebones compared to the post-jam version. The basic gameplay is still there, but obviously it doesn't get used to its full potential in that one map. I think I'll let you off this once and stand by my original scoring though ;).
And in my last message I obviously meant "combined collisions". My brain must've still been tired from your devious puzzles :P.
Anssi@MooseflyGames
We are working on a future post-ludumdare release. We really loved how the game turned out :)