Planet Rescuers by lion123
To Break a block CLICK AND HOLD left mouse button when near the block!!! Update notes:
25.08) Fixed crafting number typo, gave player 10 times more energy.
Other notes:
Biogenerator not working, had no time for it.
No sounds, sorry for that. Really was running out of time.
Required crafting components shown only when you have all required materials for the crafting.
FULL WALKTHROUGH: (SPOILER ALERT!!!)
Path 1) destroy three metal blocks, craft a water canister. Go to the past, pick up water, break grass until you get a sapling. Plant it on a grass block near water block. Place metal block near water too. Go to the future where the tree has already grown. Break leaves with red dots until you get 4 strange fruits. Break rusty block to get rust. Craft fruits and rust into mutagen. Place it somewhere near water. Place a sapling near mutagen. DONE.
Path 2) Gather a lot of wood and metal. (You get two metal per ore) Craft a lot of traps (1 stick and 1 metal, sticks crafted from wood). Place them everywhere. DONE.
25.08) Fixed crafting number typo, gave player 10 times more energy.
Other notes:
Biogenerator not working, had no time for it.
No sounds, sorry for that. Really was running out of time.
Required crafting components shown only when you have all required materials for the crafting.
FULL WALKTHROUGH: (SPOILER ALERT!!!)
Path 1) destroy three metal blocks, craft a water canister. Go to the past, pick up water, break grass until you get a sapling. Plant it on a grass block near water block. Place metal block near water too. Go to the future where the tree has already grown. Break leaves with red dots until you get 4 strange fruits. Break rusty block to get rust. Craft fruits and rust into mutagen. Place it somewhere near water. Place a sapling near mutagen. DONE.
Path 2) Gather a lot of wood and metal. (You get two metal per ore) Craft a lot of traps (1 stick and 1 metal, sticks crafted from wood). Place them everywhere. DONE.
| Web | http://flashhappens.ru/LD30/PR.swf |
| Source | http://flashhappens.ru/LD30/PRsrc.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=34143 |
Ratings
| Coolness | 36% | 1659 |
| Overall | 2.18 | 1199 |
| Fun | 1.86 | 1188 |
| Graphics | 2.00 | 1150 |
| Innovation | 2.38 | 1054 |
| Mood | 2.18 | 1063 |
| Theme | 2.48 | 1001 |
Can you describe the first few steps?
I'm not going to rate this one as it doesn't seem to be working properly.
The lack of indication that you're doing anything, either visibly or audibly when trying to do things is the games biggest weakness. Figuring out how to interact with it in any meaningful way is quite difficult.
The game appears to be a combination of a Crafting game and the puzzles from an old point and click, but without any of the excitement of discovery of the former, or the charm of the latter.
If I were to start making improvements, I'd start with making the things you do (breaking blocks, placing things, using things) have some feedback. I'd then fix the controls to give you more in-air acceleration. I'd then let you place the same block more than once in a row (ie, to 'tower' your way out of a hole, as in Minecraft or Terraria).
If the aim was to keep as much of it a mystery, then I'd refrain from putting any kind of guide to things in the crafting. Though I would if I were doing it myself. At the very least I'd put a short descriptive tooltip on things to give you a hint.
Themewise, it kind of fit. It's the same world, connected through time and, at the very least, that works very well. It's a solid concept let down by a lack of feedback and an unsure goal.
It has a great promise and actually a lot of content but it fails to deliver in usability aspects. But I can understand that one doesn't have time in 48 hours for usability AND content, and you just went the direction of more content.
Without your walkthrough I just wouldn't have had a clue what to do and even with it I gave up because the drop chance on saplings and special fruits just seemed so low.