Archive Studios - World Link by Alendro
This was the most stressful thing we have ever done in our lives. Holy poop! The game is no where near complete, We did about 25% of what was planned.
Any questions you can contact me at Aremior@gmail.com
Team Name : Archive Studios
People Involved :
Alejandro Remior
Jessica Perez
Gisselle Perez
Kris Calaman
Any questions you can contact me at Aremior@gmail.com
Team Name : Archive Studios
People Involved :
Alejandro Remior
Jessica Perez
Gisselle Perez
Kris Calaman
| Windows | https://www.dropbox.com/sh/tsn6tterumchw13/AAAX1Pi5FgTPvK341HaIwIvGa?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39494 |
Not sure why you chose "Tap to play" when you need a keyboard to construct towers.
Graphics are nice, cutesy and pulsating.
Collision detection/mechanics are unreliable, it feels like the E key doesn't respond when it should.
Needs a minimap.
Not buying it as a game. Gameplay seems to mostly revolve around grappling with the controls/mechanics. You can be damaged by the rays emitted by your own towers o_O
The controls for the game were rushed, the entire game was programmed in less than 12 hours since an issue happened with the other programmer we had and I had to do all his work as well as mine within the last 12 hours of the deadline. I wanted to add more gameplay mechanics but I honestly had no time to add anything else.
I wanted the rays to harm you so the level itself progressively gets harder as you connect more planets together but as said before, the small deadline I had to do all the programming, meant so little was done/fixed.