Micro-Cosmic by MicroChasm

[raw]
made by MicroChasm for LD30 (JAM)
A terrible disease has broken out on your homeworld. You must avoid conflicts as you race back, cure in hand. However, the disease itself has its own goals...

Left click to create waypoints
Right click to destroy waypoints
Create a path to the portal or large cell
Press Space to restart level
Press "a" to slow down
Press "d" to speed up


Special Thanks:
We would like to offer our sincere thanks to bFusion for his Ludum Dare music.
http://www.ludumdare.com/compo/author/bfusion/

We would also like to thank Chris Martyn, Geoff Harvey and Mark Fildes from Purple Planet Music for their royalty-free tracks.
http://www.purple-planet.com/

Thanks also to LostGarden for the explosion sprites.
http://www.lostgarden.com/index.html

Thanks also to Soundjay for a few assorted sounds.
http://www.soundjay.com/

Thanks also SuperFlashBros for their awesome sound generator, where we got our explosion sounds.
http://www.superflashbros.net/as3sfxr/

And finally, many thanks to our official playtesters: Chris Skahan, and Winnie and Anita Lai.

Ratings

Coolness 46% 1364
Overall(Jam) 3.46 204
Audio(Jam) 3.61 133
Fun(Jam) 3.08 356
Graphics(Jam) 3.16 473
Humor(Jam) 2.00 532
Innovation(Jam) 3.48 158
Mood(Jam) 4.17 16
Theme(Jam) 3.56 190

Feedback

varun
25. Aug 2014 · 04:39 UTC
Great mood - love the text fade-out effect!
MechanicMoon
26. Aug 2014 · 18:13 UTC
Some levels are very hard and I could not pasármelos, but the game is quite relaxing, except when you explode..
puppetmaster
26. Aug 2014 · 18:18 UTC
+mood 5/5
+only one need to past
-it look like you can past through asteroid field

use link like this to download directly from drive (https://drive.google.com/uc?export=download&id=xxxxxxxxx)
Chaoseiro
26. Aug 2014 · 18:21 UTC
Very moody, nice approach to the theme!
adrenalinehigh
27. Aug 2014 · 22:58 UTC
Very cool game, this gets my first 5 star rating of 22 games. Great aesthetics, genuinely fun gameplay, appropriate music, excellent story and amazing delivery with the gradual exposition/fading text between levels, and the mix of the super tiny vs super large picture gameplay. I made it back with but one ship =O

I hope to be able to apply lessons from this to future projects. Very well done.
nerd burglars
27. Aug 2014 · 23:27 UTC
Beautiful graphics, Very unique mood. It's obvious you put a lot of thought and effort into this game!
cudabear
28. Aug 2014 · 00:32 UTC
Very awesome game! The gameplay itself was innovative but left something to be desired. The mood was very apparent and I loved your interpretation of connected worlds. Well done!
TeamQuadratic
28. Aug 2014 · 00:43 UTC
Interesting premise, but the gameplay required too much patience with planning the perfect path IMO and I just ended up brute forcing it. Good mood though!
Resonious
28. Aug 2014 · 01:38 UTC
Very good mood, and pretty neat idea. I thought it'd be lame but the slow down feature made it pretty fun.
ninjascript
28. Aug 2014 · 02:33 UTC
Wow, great atmosphere! I love how you integrated the theme.
Shivur
28. Aug 2014 · 20:20 UTC
Good concept and good mood!
Tanser
31. Aug 2014 · 11:13 UTC
I love it! Nice idea, well done, amazing!! :)
seantheartist
01. Sep 2014 · 21:06 UTC
Fun game, and great feel. However the enemies seemed a little too random. I liked the randomized movement of the character, but the movement of the enemies seemed a bit jerky
tiff
06. Sep 2014 · 00:40 UTC
I agree with everyone else, perfect mood!