Schizophrenia by Sogomn
This is my first Ludum Dare and Id like to recieve some constructive criticism. There may be some bugs when switching modes while standing "in" a wall.
The game is about speed. You need to complete it fast in order to beat your highscore. Can you beat mine (it's on the image)?
The game is about speed. You need to complete it fast in order to beat your highscore. Can you beat mine (it's on the image)?
| Jar file + Source | https://www.mediafire.com/folder/m944sjv6n2k4r/Schizophrenia |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40005 |
Ratings
| Coolness | 59% | 3 |
| Overall | 3.71 | 130 |
| Audio | 2.61 | 614 |
| Fun | 3.87 | 50 |
| Graphics | 3.16 | 509 |
| Humor | 2.76 | 316 |
| Innovation | 3.27 | 468 |
| Mood | 3.34 | 264 |
| Theme | 3.76 | 179 |
@Jaloko That's probably a bad idea. As Ludum Dare entries are not automatically open source, you should get permission from Sogomn before implementing his code.
Also, if you are thinking of multiple personalities, that's actually called Dissociative Identity Disorder. Schizophrenia is more like delusions, paranoia, and hallucinations.
It's pretty hard, I got stuck somewhere after the falling blocks. They would often fall before I was ready to jump.
Ill try to fix the bugs appearing on some systems.
Of course all of you are allowed to use my source code. Its messy anyway.
Overall this could be a very fun platformer, but there are a couple things that drove me nuts -
When you die, just restart automatically, don't make me press R, the faster I'm back to trying again the better.
The problem with needing to press R is that on the hard levels I start hitting R too much and then hit it by accident.
The falling blocks level (lvl 4 or something), was too frustrating for a few reasons, the R to reset, and you start off with 3 escalating jumps without falling blocks that are well placed for the jump naturally, but then you move to 3 escalating jumps that fall and they're too close together
ain't i evil
The last level was really challenging but in a good way, i.e. I didn't blame the game for losing.
The physics may need some polish but it was very fun to play nonetheless.
(1) having to restart the game all the way from the beginning, this can be really annoying
(2) can only restart pressing 'r' - how about just restarting my pressing space?
(3) I'd much rather prefer awsd and arrow keys for movement/jump and then use 'space' to switch mode. Of course this third comment is about preference but I think that if you're using 'space' to jump and 'enter' to switch mode then your hands are pretty far apart, unless of course you use your one hand for all movement/jumping. I recommend that you try to use the arrow keys for movement, space for jumping and enter for switching mode and then see how it feels.
A minor complaint: it would have helped if menu and game controls were more in line :)
Fairly fun with a good jump. Could use checkpoints or shorter levels. Or you could train the player/prepare them earlier in the game for the future.