Star Trucker by Dissiden7
NOTES:
The only thing added in the web post-compo build was a Fast-Forward and a Pause button.
I'm leaving the other versions as they were when submitted, so that you can rate it as it was originally if you so desire.
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Don't let the planets reserves reach a critical level.
Organize your transports and keep those resources running to meet demand.
One distraction is enough for a planet reserves to be depleted and for you to fail.
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I've decided to continue developing the game. In the next couple of weeks I'll have more updates for it.
However I won't be posting new builds here because it would go against the spirit of the Jam. You can follow its development on twitter or on my blog, where I'll have an up-to-date playable build of the game.
Thanks for playing. :)
Twitter: https://twitter.com/joaoguerra
Blog: http://halfdonegames.blogspot.co.uk/
The only thing added in the web post-compo build was a Fast-Forward and a Pause button.
I'm leaving the other versions as they were when submitted, so that you can rate it as it was originally if you so desire.
--------------------------------------------------------
Don't let the planets reserves reach a critical level.
Organize your transports and keep those resources running to meet demand.
One distraction is enough for a planet reserves to be depleted and for you to fail.
--------------------------------------------------------
I've decided to continue developing the game. In the next couple of weeks I'll have more updates for it.
However I won't be posting new builds here because it would go against the spirit of the Jam. You can follow its development on twitter or on my blog, where I'll have an up-to-date playable build of the game.
Thanks for playing. :)
Twitter: https://twitter.com/joaoguerra
Blog: http://halfdonegames.blogspot.co.uk/
| Web (post-compo) | http://bit.ly/StarTrucker |
| Windows | http://bit.ly/StarTruckerWin |
| OS/X | http://bit.ly/StarTruckerOSX |
| Linux | http://bit.ly/StarTruckerLinux |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=25686 |
Ratings
| Coolness | 87% | 2 |
| Overall(Jam) | 3.46 | 204 |
| Audio(Jam) | 3.46 | 192 |
| Fun(Jam) | 3.02 | 388 |
| Graphics(Jam) | 3.52 | 326 |
| Humor(Jam) | 1.92 | 552 |
| Innovation(Jam) | 3.04 | 379 |
| Mood(Jam) | 3.42 | 206 |
| Theme(Jam) | 3.85 | 66 |
I'm going to continue developing the concept a bit further to see if it can go the extra mile. I'll be posting progress on twitter.
@joaoguerra
To slow for me... maybe some fast forward button would be great.
But the mood was very good.
The concept is cool, and I like the choice of upgrades on the new year...
Thank you all. :)
perhaps add pirates in your full version which you can either pay off or hunt down
I wonder what caused that? Maybe you should simply tween the ships between the planets instead of checking collision.
Nice game!
I had a lot of fun playing it!
Thank you all for playing, I've rated all your games as well.
Keep the feedback coming.
The first three planets were invisible (except for their UI elements), I'm not sure if that was intentional.
Fun gameplay and nice visuals. I liked the choice of upgrades, and how they could make or break that coming year.
Would be nice to see where you're taking the game from here!
Joona@MooseflyGames
good work.