Twist And Weave by ZeppelinCaptain
Twist and Weave the worlds together. Enjoy.
Don't give up when the going gets tough. Later levels are harder, but also better.
Level 10 is only for true experts. Don't feel bad if you don't beat it. The rest of the game is manageable though - my dad, who don't really play games, actually got to level 10!
The game auto-saves, so you don't need to complete it in one sitting.
Turn up the volume, there is a soundtrack, although an unorthodox one!
Update: deleted a line that reset the save file every time the game launched. Moved the download to itch.io, so Chrome doesn't think the file will destroy the world.
Don't give up when the going gets tough. Later levels are harder, but also better.
Level 10 is only for true experts. Don't feel bad if you don't beat it. The rest of the game is manageable though - my dad, who don't really play games, actually got to level 10!
The game auto-saves, so you don't need to complete it in one sitting.
Turn up the volume, there is a soundtrack, although an unorthodox one!
Update: deleted a line that reset the save file every time the game launched. Moved the download to itch.io, so Chrome doesn't think the file will destroy the world.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.66 | 161 |
| Audio | 2.76 | 522 |
| Fun | 3.60 | 148 |
| Graphics | 3.24 | 445 |
| Humor | 2.00 | 776 |
| Innovation | 3.95 | 75 |
| Mood | 3.00 | 534 |
| Theme | 3.56 | 323 |
Gets very difficult, and I couldn't finish all the levels. I might go back to it later.
Makes me think about cellulars behaviors.
May be too much spikes but,
this is awweeEEssSOooomme...!!
@Knowledge: Hm, that's weird, I haven't seen that on any machines before. Did you try to just start the game again? Your progress should have been saved.
It could deserve more friction to make the trajectory manageable. Here is a game fully different who have in my opinion a really nice control of object to bring other at one spot (it's a "pool-like" game) :
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=42067
The game could also benefit of some physical effects of the links to make the moving a little bit manageable.
I like the graphics specially the spike with their shaking. ;)
Theme linked, fun hard but not too much. Nice job.
Couldn't beat all levels myself, but you should make more levels with all sorts of difficulties between the ones you have now, so there's something for everyone. Unless you want most levels to be difficult of course! (But you should still make more :)
Please don't be scared away by Knowledge's bug. I haven't seen it anywhere else, so it might be a rare, system specific thing.
And please do leave comments. Reactions is the reason I make games.
Sometimes it feels like getting the balls to go where I want them to go takes more luck than skill. Didn't really hear the background audio and didn't want to raise the volume because of the sound effects.
You could've also made it so that the player doesn't need to rescue all the balls, but instead each rescued ball counted towards a common score, which determined how well the player completed the level (bronze - silver - gold for example). That would've made it more easy for casual players to adopt while still providing the completionists with a challenge!
Anssi@MooseflyGames
Anyway, awesome game. :D
Aside from that, game is pretty cool, both gameplay and aesthetics wise. I guess it might work well with more levels, though the little control over the blue worlds might make things more frustrating than challenging (seemingly needing more luck than skill). I wonder how it would work with lock-on option, when relative worlds alignment would be preserved; it might reduce challenge in some parts, but introduce in others...
(also, thanks for Madagascar; take some Greenland ;) )