Cosmic Conqueror by MunkeeBacon
Cosmic Conqueror is space exploration game made for Ludum Dare 2014 game jam. Build bridges to connect planets and fight crazy alien monsters. The more people you have in your coalition, the more money they make you!
This game had a couple of bugs when we submitted it, hopefully we can iron these out within the next few days with a post submission time release.
Controls:
WASD to move.
Mouse to aim, click, and shoot.
Q and E to rotate bridge parts.
SPACE to board and leave your ship.
Instructions:
Drive into planets to land your ship.
When on a home planet or a conquered planet, you can access the shop and building tabs on the right side of the screen.
To connect planets with the bridges that you can purchase, simply connect the tips of each bridge with the previously placed bridge. Bridges must start off on a planet.
In order for your followers to make you money, their planet must be connected to your home planet or another connected planet. Once they join your group a symbol will appear above their heads.
Apologies for any bugs, we are working to fix the bugs in a post submission time build.
Watch out! The further away you get from home, the tougher enemies become!
Thanks!
POST LD INFO:
This version is simply the original version with a lot less bugs, no new features or anything; just a fixed version for those of you who enjoyed it. (HIGHLY SUGGEST THE POST LD VERSION THOUGH)
This game had a couple of bugs when we submitted it, hopefully we can iron these out within the next few days with a post submission time release.
Controls:
WASD to move.
Mouse to aim, click, and shoot.
Q and E to rotate bridge parts.
SPACE to board and leave your ship.
Instructions:
Drive into planets to land your ship.
When on a home planet or a conquered planet, you can access the shop and building tabs on the right side of the screen.
To connect planets with the bridges that you can purchase, simply connect the tips of each bridge with the previously placed bridge. Bridges must start off on a planet.
In order for your followers to make you money, their planet must be connected to your home planet or another connected planet. Once they join your group a symbol will appear above their heads.
Apologies for any bugs, we are working to fix the bugs in a post submission time build.
Watch out! The further away you get from home, the tougher enemies become!
Thanks!
POST LD INFO:
This version is simply the original version with a lot less bugs, no new features or anything; just a fixed version for those of you who enjoyed it. (HIGHLY SUGGEST THE POST LD VERSION THOUGH)
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.75 | 84 |
| Audio(Jam) | 3.75 | 88 |
| Fun(Jam) | 3.73 | 61 |
| Graphics(Jam) | 4.05 | 133 |
| Humor(Jam) | 3.15 | 145 |
| Innovation(Jam) | 3.22 | 270 |
| Mood(Jam) | 3.34 | 247 |
| Theme(Jam) | 3.96 | 44 |
but the music is awesome! nice visuals too. very cleanly made!
good job!
One criticism is that there isn't much to gameplay. Enemies don't do much and humans do nothing. There isn't strategy to bridge building. And there were some minor bugs: buying guns didn't decrease my money and sometimes clicking the side menus makes you fire.
In the jam entry I had some problems connecting planets, thus couldn't make enough to buy better weapons :/
Either way it's a really great idea, with an impressively slick presentation. Could easily be expanded as well - like adding enemy spaceships and defense structures, or sending invading armies across bridges and whatnot. Really cool.
According to me, the main flaw for now comes from the fighting system : lots of collisions glitch especially when a lot of characters are colliding. Getting hit is not very clear. Recoil is not very handy because it affects camera. Finally I miss some shooting enemies, I apologize if there are any, didn't find them. Shooting enemies on bigger planets could bring the game to the next step like a real rogue-like space shooter adventure.
P.S : Come on! You could have us re-spawned on main planet when we die!
A buncha bugs were fixed with the post LD, and even more have been fixed since the Post-LD Release, you now respawn on home planet and enemy collisions are better!
Nevertheless, this is one of the nicest LD games I saw this time around. Good job!
- People spawning outside of planets
- Collisions going wonky because of the pushback (aliens clipping trough each other etc.)
- Bridges not always connecting, despite being visually connected
Nice atmosphere and juiciness. The gameplay, even if a bit buggy is also nicely varied, albeit a bit too slow (because of the broken bridges I guess).
Anssi@MooseflyGames
Flying around with the spaceship is also really satisfying.
Just make combat more engaging and varied and the planets a bit bigger. Then you got yourself a real gem of a game.
It would also be cool to open map mode (essentially Build mode) from any conquered planet, to make it easier to add your newly conquered planets to your federation.
And when you shoot and quickly change to map mode, you can watch your shots fly through space until they hit an enemy on another planet :D
Also I experienced some lag after exploring the map for a while. Maybe caused by more and more objects being generated?
PS: You commented, that my game isn't working on your machine. Could you maybe start it from the console and provide me the error-message, to help me troubleshoot?
you might have known what do to if you read the instructions?