Tile Drifter by SpaceEngineers.Normalize()

[raw]
made by SpaceEngineers.Normalize() for LD30 (JAM)
[Note]
This game was created at the PilloJam 2014. The original controllers were 2 pillows with pressure sensors, each controlling one of the thrusters. Check www.pillogames.com for more info.

[Description]
TileDrifter is an explorative game which lets the player drift around in colorful tile-based worlds.
The game consists of several worlds which all tell the player how to get to the next world in a certain way.
The player has to watch carefully how the world reacts to him as it reacts more dramatic the further away from the goal.

[Controls]
Left Engine: A or Left Arrow
Right Engine: D or Right Arrow

[Credits]
Alexander Arends
Ruud van Boerdonk
Paul Hermens
Luuk Waarbroek

[Special thanks]
pillogames.com
Pedja Koncar
Maarten Crefcour

http://tiledrifter.com/

Ratings

Coolness 33% 1730
Overall(Jam) 3.30 327
Audio(Jam) 3.63 125
Fun(Jam) 3.16 308
Graphics(Jam) 3.42 368
Innovation(Jam) 3.53 138
Mood(Jam) 2.94 461
Theme(Jam) 3.21 358

Feedback

MRvanderPants
26. Aug 2014 · 07:12 UTC
Great game! The controls are really hard at first, but that just adds up to the fun
Kedume Bits
26. Aug 2014 · 10:27 UTC
The controls transforms an easy game into a hard one. I like the graphics and music.
bob_fish
26. Aug 2014 · 10:28 UTC
very had controls, but game is quite fun because of that! Nice music and art as well!
capsizedmoose
26. Aug 2014 · 10:36 UTC
nice little game :)
Rothens
26. Aug 2014 · 10:36 UTC
Game completed! :) Well, this was pretty hard, especially because I'd put the controls exactly in reverse. But the visuals are nice, the audio is nice, and I almost get a seizure on the last level, and I enjoyed that after getting used to the controls :D
Terrabalt
26. Aug 2014 · 10:50 UTC
Great game! love how there's many ways of telling the player the hole place.
Also, do you know how to do that glitching thing on the last level?
🎤 SpaceEngineers.Normalize()
26. Aug 2014 · 11:11 UTC
What glitch? :)
🎤 SpaceEngineers.Normalize()
26. Aug 2014 · 11:17 UTC
We used steffantans's glitch shader and script, you can find it on his github: https://github.com/staffantan/unityglitch
pedja
26. Aug 2014 · 12:45 UTC
"This game was created at the PilloJam 2014. The original controllers were 2 pillows with pressure sensors, each controlling one of the thrusters. Check www.pillogames.com for more info."

I bet this is so much fun with 2 players using pillows as controllers :)
43iscoding
26. Aug 2014 · 18:52 UTC
Very interesting game, controls seemed impossible at first, but the I got used to it :)
hogtrick
26. Aug 2014 · 18:52 UTC
Pretty nice to control the ship. Music is nice too.
TinyMoonStudios
26. Aug 2014 · 19:04 UTC
Very interesting and relaxing game, could of really used more direction but very nice, especially the music and innovative control scheme.
Pitoum
29. Aug 2014 · 17:06 UTC
Tips: I turned my keyboard upside down and controls became much more fun! You should try to invert Left/Right effect :)
Artamus
03. Sep 2014 · 15:54 UTC
Nice game, congrats!
cstudios
08. Sep 2014 · 20:51 UTC
first i was just pressing left and right repeatedly, then i figured out that i can push both buttons at the same time :D.

I did like the innovative control scheme, the graphics were nice, the colors and the music. To bad that it had no point in the game just finding the portals.