Connected Retro Worlds by yodamaster

[raw]
made by yodamaster for LD30 (COMPO)
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Save the world! Play three retro-world games in one at the same time.

Left side: Asteroids are coming in from space. You can use the mouse to position your crosshair and left-click to shoot a rocket - it will explode at the fixed position only. Destroy the asteroids. If an asteroid reaches the bottom, it will be transfered to the middle retro-world.

Middle: The sky. You can use the mouse to move your catching-device horizontally so it catches the asteroids. If an asteroid reaches the bottom, again it will be transfered to the right retro-world.

Right side: The street. Use mouse to direct your car and dodge the fallen asteroids. One hit and it's game over.

Ratings

Coolness 100% 1
Overall 3.52 256
Audio 3.05 353
Fun 3.30 334
Graphics 3.11 552
Humor 2.20 641
Innovation 3.72 164
Mood 3.02 530
Theme 3.98 70

Feedback

klarax
23. Aug 2014 · 23:30 UTC
AMAZING !
Inateno
24. Aug 2014 · 02:50 UTC
awesome connection ^^ nice work
BlueSama
24. Aug 2014 · 07:32 UTC
Very fun, enjoyable solid game
metalchouchen
24. Aug 2014 · 09:48 UTC
Awesome! I really like the idea on three different screen! Congrats!
MrSylar59
24. Aug 2014 · 10:07 UTC
Juste wow ! It's an exellent work ! Amazing idea !
ronaldm
25. Aug 2014 · 10:51 UTC
Great game!
midgard
25. Aug 2014 · 10:54 UTC
Didn't understand how did it work, but seemed like a nice and innovative idea!
veryfinestlions
25. Aug 2014 · 10:57 UTC
Good use of the theme!
drstik
25. Aug 2014 · 12:15 UTC
I love the concept, great work!
OmegaVesko
25. Aug 2014 · 12:25 UTC
Nice graphics, interesting interpretation of the theme.

I've noticed the missiles start to pass through the asteroids almost every time after a while, though - I guess this was intentional?
Hyoga-3D
25. Aug 2014 · 14:35 UTC
Nice conpect, It just needed to be a little faster.
BubbleChien
25. Aug 2014 · 14:36 UTC
Like this game, the system using the three screens is clever!
fleegle2000
25. Aug 2014 · 14:56 UTC
Solid, enjoyable, and the challenge escalates nicely. I like how you connect the three different game styles. The pixel art is well-designed and gives it a nice retro arcade feel.
shatterhand
25. Aug 2014 · 14:57 UTC
Ok, this was freaking awesome and the best game I've played so far. Great idea, the difficulty raises at the right moment.

The only thing is that after asteroids get into the street, you just ignore the space part and just try to survive, hehe. But guess there was no other way to do it.
Christian Scandariato
25. Aug 2014 · 14:58 UTC
What a great idea! Really enjoyed the tying of the theme here.
tiff
25. Aug 2014 · 15:01 UTC
Cool concept, nicely done!
BillToWin
25. Aug 2014 · 15:02 UTC
Great concept, solid execution, nice ambient sound. But, I thought it was a too easy, especially for a retro game.
mess110
25. Aug 2014 · 15:17 UTC
290 nice game
rjhunter
25. Aug 2014 · 15:26 UTC
I played an earlier pre-release game where the worlds were controlled separately. Controlling them all at once seems much better.

The music was pretty cool on and epic sounding, but seemed a bit out of character with the retro arcade theme.

Good job! (especially good for getting something playable up early)
local minimum
25. Aug 2014 · 16:15 UTC
Really nice game. The issue of where to focus attention was really interesting. As long as one kept it to the left panel it was sort of easy, but then it got hard quick.
Markavian
25. Aug 2014 · 17:31 UTC
I crashed my car! Fun on three screens, didn't seem to get any harder as the game went on. Cool build.
Sasurai
25. Aug 2014 · 20:57 UTC
Really like the concept and the three screens mechanic. Maybe a bit too easy on the balancing side.
Couldn't get to destroy any asteroid by shooting at it though, the missiles just went through. Do they need a lot of hits? If this a bug?
andrewkennedy
25. Aug 2014 · 21:13 UTC
The game was a little easy if you were attentive to the right side. I let some asteriods creep by though to see what it was like and it got hectic fast! Really clever use of the theme!
Jupitron
25. Aug 2014 · 21:48 UTC
Hi!
First of all, the name is awesome!!! It rocks!
Awesome style, its pretty solid!
Made 1020 points, please add leaderboards!
🎤 yodamaster
25. Aug 2014 · 22:16 UTC
Hint for shooting asteroids on the left side: The rocket explodes at the point the crosshair was when you clicked. This is indicated by a smaller crosshair appearing when the rocket shoots. It's like Missile Command. Get it? You have to aim in a distance in front of the asteroids.
PapaCheech
25. Aug 2014 · 22:46 UTC
good game, addicting and fun, and great concept! It would be awesome if you could use arrow keys or something to control yourself. It was tougher on a laptop.
S0rax
25. Aug 2014 · 23:54 UTC
This is very difficult but I like it. Nice work !
John Drury
26. Aug 2014 · 00:08 UTC
Good use of the theme! Got challenging when I let through some rocks.
jayemjee
26. Aug 2014 · 00:41 UTC
...glorious. And, addictive. I could see this as a multi-player game, too.
Andrew Adams
26. Aug 2014 · 00:50 UTC
Hmmm
billknye
26. Aug 2014 · 01:32 UTC
Three worlds! So many two world entries, pretty well done, nice job.
Meganopteryx
26. Aug 2014 · 02:13 UTC
Very nice work. Fun and kind of relaxing. Nice take on the theme. The music made it really atmospheric. It's actually really easy if you shoot all the asteroids, you might add other things to make it harder.
rantt
26. Aug 2014 · 02:19 UTC
Great idea for the theme. I enjoyed it :)
H1S2
26. Aug 2014 · 02:57 UTC
interesting interpretation of the theme. the level of difficulty could be higher. has definitly some potentiial.
marvalgames
26. Aug 2014 · 03:03 UTC
Well that was different :)
Clever and fun tho. On occasion it seems like nothing happens in the catch screen? Me Like tho .
Victory Garden
26. Aug 2014 · 03:19 UTC
The shooter segment was unintuitive, but I got the hang of it. There seemed to be an issue where one asteroid got by me, and suddenly that same asteroid kept respawning in the driving segment. In general, once a single asteroid gets past, the player really can't recover.

I enjoyed the concept and take on the theme, and I loved the Atari-style rectangular pixels in the middle panel too. Good work on your entry!
ninjascript
26. Aug 2014 · 03:31 UTC
Awesome! Great difficulty scaling -- just enough time to get all the mechanics down before it really started going nuts on me :)
RodRoy1
26. Aug 2014 · 05:09 UTC
Awesome little game. It's a bit low to get going, but once it starts to get going it gets really hectic fast.
Piat
26. Aug 2014 · 05:11 UTC
You're golden if you don't let anything through on the first screen. haha
twintrite
26. Aug 2014 · 05:58 UTC
Great game, fun and challenging and good theme interpretation :)
bazld
26. Aug 2014 · 08:36 UTC
Great concept!! Perhaps make it a bit more challenging at the start - the game is best when its challenging you.
gladers
26. Aug 2014 · 11:34 UTC
Great game!!
JaJ
26. Aug 2014 · 12:56 UTC
The trick is to only focus on the middle field, since that is the easiest game by far. By the time you let anything through in the game (4200 points in my case) keeping track of both the car and the basket has become impossible anyways.
But the idea was really cool.
43iscoding
26. Aug 2014 · 13:30 UTC
Great concept! Lovely graphics.

But what if I'm so good I never missed an asteroid on the left? :3
ElectricSeagull
27. Aug 2014 · 00:14 UTC
Fantastic! So simple and playable. I love how the difficulty creeps up on you. The music reminds me of Terminator.
chrismcmath
27. Aug 2014 · 12:59 UTC
Fantastic idea, with a great built in difficulty ramp. I think the retro art style works against the gameplay here by making all three worlds feel too similar- despite it being a game-over maker I didn't feel very different about the car on the far right screen than the retical or the catching device. A stronger theme might help here. Also took me a while to realise it was the same asteroid falling on all three screens! Do they need to be asteroids, or could they be something more unique?
Oli
27. Aug 2014 · 13:35 UTC
Good concept, it's addictive ^^
I just don't understand why my missiles sometimes pass through the asteroids. Anyway, nice game!
ZoneOne2
27. Aug 2014 · 16:06 UTC
I like the multiple lines of defense mechanic. Although it started out a bit slow, it was a pretty fun game.

Also, I've added additional instructions to my game for how to handle the .love file if you want to give it another shot.
LaFleur
27. Aug 2014 · 18:58 UTC
Loads of fun! Good job!
Artamus
27. Aug 2014 · 20:35 UTC
Nice game, congrats!
BuffaloPhil
27. Aug 2014 · 20:51 UTC
That was a lot of fun! Great work
metalchouchen
27. Aug 2014 · 21:36 UTC
So great idea! Congrats!
bvanschooten
27. Aug 2014 · 21:38 UTC
Original and well executed. I think it takes a little too long at the beginning before the game gets challenging.
DragonXVI
27. Aug 2014 · 21:41 UTC
Nifty little idea, seems a bit odd to make the obstacles in the sky/road ones asteroids too though. Nice work gettin' three games to work together essentially :D
mechabit
27. Aug 2014 · 22:16 UTC
Cool game, could do with faster difficulty curve, maybe add some power ups that you could let drop into the lower levels for different effects. Also I feel like the asteroids should get bigger as you get lower due to scale.
barryrowe
27. Aug 2014 · 23:25 UTC
I'm intrigued by the asteroid controls. At first I was frustrated that the rockets didn't destroy anywhere in the line. Once I got used to it though, I liked it, and I also haven't seen a mechanism like that. also very tough if you miss many asteroids!
jerombd
28. Aug 2014 · 13:19 UTC
Interesting and fun gameplay, but it lacks challenge if you shot every the asteroids: maybe you could speed up some asteroids, or made them all faster (now it's pretty slow).
GeorgeBroussard
28. Aug 2014 · 13:53 UTC
Neat idea typing the games together. I'd polish and work on it some more as it has potential. I eventually found I could just focus on the middle catching and ignore the rest. Unfortunately the car section presents you with impossible dodging situations so the game is forced to end.
Manou
28. Aug 2014 · 15:56 UTC
very good. controls are perfect.
eruiz00
28. Aug 2014 · 18:17 UTC
Three jewels in one. That is the idea i would want to have. Awesome realization. Retro will neverdie!!!
TeamEagle
28. Aug 2014 · 18:40 UTC
Really liked the concept. And was good fun playing
MechanicMoon
28. Aug 2014 · 19:56 UTC
Is really stressful to handle the three maps at once! but it is very interesting and has a great aesthetic! Nice job!
diamondgfx
29. Aug 2014 · 02:30 UTC
Very fun, but you can just pick a screen and win forever on that alone
Rage Paint
29. Aug 2014 · 04:26 UTC
I liked that the goals were different in each screen. I felt that hitting the asteroid was hard at times. Maybe each one has different hp, or it wasn't registering that I had hit it. Not really sure. Definitely and interesting and fun game, though.
Crefossus
29. Aug 2014 · 10:00 UTC
I didn't quite understand when the rockets explode until a couple playthroughs.

Good audio and visual feedback for destroying your targets. Nice presentation of score and other ui elements.
Naytron
29. Aug 2014 · 12:56 UTC
Great idea with the inter-connected-world controls and having each scene progressively linked to each other, really awesome job!
jjhaggar
29. Aug 2014 · 14:51 UTC
Some chiptune music would have fit better, but anyway good game ^^
pjimmy
29. Aug 2014 · 14:54 UTC
very innovative, sometimes the rockets miss the asteroid, everything else it's great
pikkpoiss
29. Aug 2014 · 15:17 UTC
Cool concept, and really great music, which lends a lot to the atmosphere. Great job!
Tomker
29. Aug 2014 · 15:31 UTC
Nice, enjoyable and fun.
jukimv1986
29. Aug 2014 · 17:09 UTC
Very good take on the theme. Great effort!
kidando
29. Aug 2014 · 18:15 UTC
That was an interesting idea. I failed horribly, but I still liked the play. Awesome work on completing your entry
ruerob
29. Aug 2014 · 18:56 UTC
Wonderful little game. Thank you for your game. Everything fits well together.
badlydrawnrod
29. Aug 2014 · 19:18 UTC
You've done an excellent job balancing the interpretation of the theme with a fun game. The core mechanic is so simple, and yet it's very different from most of the other games I've seen. Great job.
synchingfeeling
29. Aug 2014 · 19:23 UTC
Great game, solidly done with awesome 80s soundtrack. Like how seamlessly the concept fell into each game.
_Rilem
29. Aug 2014 · 20:43 UTC
Great idea :)
Strangely enough the astroids kept spawning on the left screen. At least 90% of them spawned there. I don't know if that is supposed to happen in the beginning to make it easier, or I just got lucky :P
waynaul
29. Aug 2014 · 21:01 UTC
Hi yodamaster. From your question on my game, I can't tell if you were able to play it. I responded to your question. Thanks
TheExGenesis
29. Aug 2014 · 21:59 UTC
Clever!
Crazi456
30. Aug 2014 · 00:37 UTC
Very nice concept! Well done!
varun
30. Aug 2014 · 02:47 UTC
Not two, but three connected games! Loved the fact that it eases you in one game at a time.
Oddly Shaped Pixels
30. Aug 2014 · 10:07 UTC
Nice entry, really interesting concept although, as it's already been said, if you manage to shoot everything on the first world the 2 others are a bit useless :)
liquidminduk
30. Aug 2014 · 12:03 UTC
super cool idea to throw everything together like this.\! pretty confusing too though!
great visual style and gameplay
Great work
EndingChaos
30. Aug 2014 · 13:41 UTC
Great game! Once i figured it out it was fun. I couldn't seem to even shoot one asteroid??
jmf
30. Aug 2014 · 14:33 UTC
Great use of theme, could do with ramping up a bit faster in the beginning though. Good work though!
ConciseBit
30. Aug 2014 · 18:55 UTC
Great take on the theme and it is a very great game on its own! Everything works together nicely!

personally I would prefer the shooting mechanics slightly different, i.e. shooting along the straight lines instead of aiming as that caused confusion in the controls. I know it would make the game easier but then it is more fun too with better controls

Good job. nicely done
Druid
30. Aug 2014 · 19:12 UTC
Really cool idea! But sometimes is game impossible to play because that car part. Asteroids made a barricade :(
ponk
30. Aug 2014 · 20:57 UTC
This is excelent!!
Super great job!
Two Scoop Games
31. Aug 2014 · 04:38 UTC
I like the concept, the three seperate games was cool. I would have liked to see the asteriod from the first game be a diffferent (more fitting maybe) sprite on the others like traffic cones for example on the car game. Might be hard to explain. The music did not fit well in my opinion. Good job!
lorniebear
31. Aug 2014 · 12:30 UTC
Stuff keeps falling onto the right even when I catch it in the middle. Is it supposed to do that?
gwa
31. Aug 2014 · 15:59 UTC
That is Mindfucking :)
Homletmoo
31. Aug 2014 · 16:13 UTC
Great idea! It took a while to get to a point where it was actually difficult, but once it was there it was very fun to play.
Super Hamster
31. Aug 2014 · 17:24 UTC
Interesting game concept. I feel that As long as your paying enough attention to the first or second column, you will never lose. So the game is really a question of how long can you pay good attention. My score was 1830 after my second try. Overall, good game! :D
brogrammers
01. Sep 2014 · 00:16 UTC
how to play??!?
brogrammers
01. Sep 2014 · 00:18 UTC
just kidding (: just wanted to scare you
your game is awesome, 5/5!
bluesky
01. Sep 2014 · 08:19 UTC
Good job!
Binary Gambit
01. Sep 2014 · 10:21 UTC
Thanks for showing this at the Frankfurt Independent Game Dev Meetup.
damrem
01. Sep 2014 · 11:46 UTC
Very good, I liked your interpretation of the theme and the simplicity of the concept. A small critics: I think graphics and music don't really fit together...
Ted Brown
01. Sep 2014 · 20:43 UTC
Super dope concept. You connected three distinct game mechanics perfectly... not an easy task! The difficulty ramp was a little slow, but that's my only small complaint. Thanks!
LeftRight92
01. Sep 2014 · 20:55 UTC
I thought it was easy...then sudden and terrifying difficulty curve. Nice.
psychonull
01. Sep 2014 · 22:23 UTC
haha sooo good!, perfect fit of the theme and the "retro connection" ... just awesome!
vividhelix
02. Sep 2014 · 08:52 UTC
It seemed like one could contain the onslaught on the left-most screen but it got hectic after a while. Very fast paced, liked it...
swich
02. Sep 2014 · 10:43 UTC
Very enjoyable. I like the atari style clouds. My complaint would be that difficulty should start increasing sooner and less abruptly.
Traumendes_Madchen
02. Sep 2014 · 13:09 UTC
Not bad. It felt a bit short once you realized you can just play the middle game and succeed quite easily.
eemmbbeerr
02. Sep 2014 · 17:02 UTC
Good idea, but I was able to shoot all of the asteroids for long, and that way the connection with the other two worlds don't make sense (catching all seems even easier). It should be the other way around: first avoid, then shoot/catche them.
whalebot
02. Sep 2014 · 18:58 UTC
This is a fantastic interpretation of the theme! I didn't even realize that the three worlds were actually the same world (just at different levels of asteroid mediation) and when I realized that... well, mind=blown... Excellent graphics and all around a fantastic job with this!
dusho
03. Sep 2014 · 08:04 UTC
Amazing idea and realization! Really fun
Like the atari style gfx (player missile graphics).. good old times
Budaniel
04. Sep 2014 · 01:10 UTC
I love the concept, and it's allot of fun to play.
mrspeaker
04. Sep 2014 · 02:56 UTC
Haha - this is great! Though, I think the music most matches the asteroids version - when I was looking at the driving game I wanted an upbeat racing soundtrack... can you make it detect my eyeballs and play the right soundtrack depending where I'm looking? Thanks.
chongdashu
04. Sep 2014 · 05:11 UTC
Haha, great fun! :) Nice idea and coherence with the theme!
malf
04. Sep 2014 · 08:55 UTC
Very funny game! Congrats!
Katamori
04. Sep 2014 · 09:56 UTC
Nice idea!
EMAK
04. Sep 2014 · 11:51 UTC
really good concept!
2HitMatt
04. Sep 2014 · 12:37 UTC
This is awesome! Well done!
Endurion
04. Sep 2014 · 14:05 UTC
Works nice in IE11, just no sound.

Neat concept, it's really hard to concentrate on more than one part. The difficulty curve is weird. It takes a long while to get harder, but then it runs towards impossible in a few seconds.
arttut02
04. Sep 2014 · 20:07 UTC
Very entertaining game. At first you think that this is an easy game. After a while... well.. you don't ;)
Sogomn
05. Sep 2014 · 17:09 UTC
Really cool!
bob_fish
08. Sep 2014 · 12:02 UTC
Love the idea, great music. Got kinda easy though as I could just keep shooting them and not have to bother dodging or catching. Maybe make it get harder quicker.
Liked the music!
Snicklodocus
08. Sep 2014 · 21:55 UTC
This is really cool. One of the better uses of the theme I've seen. I think difficulty could ramp up faster. It took me a while to understand the asteroid game. Greta job!
SnoutUp
09. Sep 2014 · 22:03 UTC
Very nice, truly fun to play!
jprogman
11. Sep 2014 · 01:50 UTC
It's pretty easy to get pinned to the side of the screen when I'm not too careful, heheh.
nothke
11. Sep 2014 · 20:43 UTC
Great idea!
okmmjyygv
11. Sep 2014 · 21:48 UTC
You should make it a little bit easier (or maybe I'm noob :)). Other than that, very entertaining.
Steven Colling
13. Sep 2014 · 18:27 UTC
That's a very cool concept and I hope you elaborate on this. The shooting seems control-wise a bit less intuitive and the middle part gets a bit too easy. But yeah, as already said: nice idea!
silentlamb
14. Sep 2014 · 08:15 UTC
Nice idea! I couldn't find out why there are two additional screens. It took me a while to "miss" asteroid on the first one and then everything was clear.
01010111
15. Sep 2014 · 00:10 UTC
Wow! The first time I died I thought "Well that's dumb, all three lanes have asteroids, I can't drive past that" - but then when I realized the connection between worlds it all clicked. Awesome job!
raddevon
15. Sep 2014 · 12:24 UTC
I love the way this uses the theme. Great work!
Julian_Wodrazka
15. Sep 2014 · 12:28 UTC
interresting game
eskivor
15. Sep 2014 · 12:40 UTC
cool
Frankus
15. Sep 2014 · 14:50 UTC
Amazing and simple game. Loved the way that you've exploited the connected worlds theme. Gets tricky once you got 3 screens to watch. Brillant job!
AlexFili
15. Sep 2014 · 18:33 UTC
This game is so innovative. I love the fact that any mistakes you make on 1 and 2 have a big effect on stage 3. As far as I know, any asteroids on stage 3 will stay there so there's a really big incentive to not make any errors. Simply brilliant!
romandtom
15. Sep 2014 · 22:26 UTC
One of the most creative ideas I've seen in this LD
Good luck!