Starcular by LuisDC
Game created by alvivi and LuisDC.
Music:
Cowboy Glitch (borja vs. go1dfish)
by spinningmerkaba
featuring borja, go1dfish
ccmixter.org/files/jlbrock44/33623
CC Attribution (3.0)
-------------------------------
Controls:
Move: AD and Arrows for non QWERTY keyboards.
Jump: W and Arrow Up
Suicide: S and Arrow Down (don't use suicide or you will die)
Esc: go to menu
P: Pause
R: Restart level (importan if you fall)
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Platformer game where two worlds has collided into another one. There is no space for all three worlds, so the two invaders has to distribute their time, what will cause some troubles to our hero.
We hope you enjoy our very first game on a LD.
Music:
Cowboy Glitch (borja vs. go1dfish)
by spinningmerkaba
featuring borja, go1dfish
ccmixter.org/files/jlbrock44/33623
CC Attribution (3.0)
-------------------------------
Controls:
Move: AD and Arrows for non QWERTY keyboards.
Jump: W and Arrow Up
Suicide: S and Arrow Down (don't use suicide or you will die)
Esc: go to menu
P: Pause
R: Restart level (importan if you fall)
--------------------------------
Platformer game where two worlds has collided into another one. There is no space for all three worlds, so the two invaders has to distribute their time, what will cause some troubles to our hero.
We hope you enjoy our very first game on a LD.
| Web | http://veryfathamster.com/LD30/Starcular.html |
| Source | https://github.com/alvivi/LD30 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=42345 |
Ratings
| Coolness | 68% | 3 |
| Overall(Jam) | 3.57 | 151 |
| Audio(Jam) | 3.38 | 236 |
| Fun(Jam) | 3.44 | 162 |
| Graphics(Jam) | 3.69 | 254 |
| Humor(Jam) | 3.19 | 138 |
| Innovation(Jam) | 3.60 | 113 |
| Mood(Jam) | 3.22 | 309 |
| Theme(Jam) | 3.86 | 62 |
I did have fun though.
Why no auto-reboot on death/fall-off-the-world? I can understand a suicide button, but it makes no sense to make the player responsible for this functionality.
My only critique is that it can feel a little sluggish - waiting for worlds to change combined with the sort-of slower character move speed and muggy jumpability. On the other hand, I liked that there was some strategy involved. I like the idea of slowing down to plan your strategy combined with executing twitchy jumping.
In any case, I thought it was very polished and solid overall.
1st: Failure detection (add a collider in the bottom to detect deaths)
2nd: A better integrated color bar. I died several times because i couldn't see the bar and the map at the same time.
@Scott Baker Yes you are XD
@hyouko The suicide button was like another challenge. A button that people should avoid to press. About auto-restart, we thought that letting people decide when to restart would give them more time to see how to succeed or just to take a few seconds to breath. Anyway thank for your suggestions and we will consider it in case we continue developing the game :)
@spitfire87 Thanks, we will think about that. maybe a background bar or something :)
I'm having a hard time to win, maybe I'm just bad.
I did get encounter a little issue on the first level were sometimes I'd hit some kind of small wall that would stop the character just before getting on to a piece of floor from one of the worlds. I could jump over it but it was just odd as it didn't happen all the time
Anyway, a very cool concept that would be awesome with some more polish. Good job on the game :)