Afterlife Dance Party by Wertle
Just an illicit dance party between forbidden friends.
I originally was doing this as the solo comp, but decided that my lackluster composition skills would not do justice to the need of a dancey tune. Thus the switch to Jam and John Fio to the rescue with the music.
Also used some sounds from freesounds users cmusounddesign, robinhood76, henrique85n, ondrosik and rivernile7
Known issues:
- if you spam the controls sometimes the animations lock
- there does reach a point where things spawn and it's impossible to avoid them
I originally was doing this as the solo comp, but decided that my lackluster composition skills would not do justice to the need of a dancey tune. Thus the switch to Jam and John Fio to the rescue with the music.
Also used some sounds from freesounds users cmusounddesign, robinhood76, henrique85n, ondrosik and rivernile7
Known issues:
- if you spam the controls sometimes the animations lock
- there does reach a point where things spawn and it's impossible to avoid them
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.76 | 80 |
| Audio(Jam) | 3.91 | 48 |
| Fun(Jam) | 3.97 | 28 |
| Graphics(Jam) | 3.71 | 247 |
| Humor(Jam) | 4.23 | 12 |
| Innovation(Jam) | 3.64 | 99 |
| Mood(Jam) | 3.73 | 104 |
| Theme(Jam) | 4.03 | 29 |
My mind just couldn't get that "the devil is going to go a different direction" and I ran him into too many spirits!
Well done!
P.D.: I also used Construct to make something(not really a game :P ) http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=20471
Also you're my first LD30 game, so hooray for that!
Nonetheless, the general cute look of the assets, the indeed bouncy music and the faces expressions while dancing gave a great tone/humor to that game.
The mini story ("Dancing with the devil" was kind of missing some moonlight though ^^) with the boss man and the "when the cat's away, the mice will play" attitude gave great humor and an overall enjoyable experience.
Good job !
My only complaints were the the controls feeling a bit unrefined, and the lack of variety. Otherwise, I enjoyed it quite a bit.
The hitboxes felt a little unforgiving which is a pain when you have to quickly switch poses. I also wasn't sure if the game sets you up for "impossible to not get hit" situations, or if I was just bad at the game. (If I spent more time with the game, I'm sure I could figure that out on my own, but anyway...) :)
It's difficult, but on a good way.
My one mechanical annoyance is that I'm not sure what the extents of the character hitboxes are. Granted this is somewhat moot since collisions occur when I'm scarcely able to pay attention individual spirits, and by that point they are effectively bound to collide with me.
Longest dance: 2m12s.
Nitpicks:
- It does not appear that there is a way to restart the game once bossman comes back. Let me dance, Wertle, let me dance!
- Cutscenes are timed well enough, but I would like to have control over them. Since it isn't voiced, my expectation was that I would be given a frame and could signal the next frame by giving input. Nitpicks, nitpicks!
Thank you for commenting on my entry.
I couldn't quite get into the dancing groove I wanted because of unavoidable(seemingly) spirits. Like someone else said, perhaps it's down to the size of the hitboxes.
Awesome intro, great use of theme - and above all, fun gameplay! I don't like the situations that pop up where it seems I cannot evade, but until then it's fun and I see why this is hard to avoid algorithmicly.
And yup, good choice on switching to jam - the music fits perfectly.
PS: I love how they call each other to dance independently, but together. So cute!