Low Battery 2: Electric Boogaloo by RHY3756547
You are a robot with a spring in place of its legs. You can only move using your grappling hook and switching dimensions with your Hyper-Reality-Mega-Omegadrive-Dimension-Warp-Device.
You were originally exploring the cave for treasure but you didn't find any! So now you have to leave empty handed.
However, you need to escape before your batteries run out! Imagine that!!! This low battery robot in a cave thing sure happens a lot.
Do you have what it takes to WIN VIDEOGAMES?? Post your total deaths or level you got up to in the comments!
----------------------------- FEATURES -----------------------------
- Custom WebGL engine rendered tiles
- Deferred lighting
- Grappling Hook
- Cool particles
- Grating Music that will drive you insane
- Bullet Points
- Hyper-Reality-Mega-Omegadrive-Dimension-Warp-Device
- VIDEOGAMES
----------------------------- Instructions -----------------------------
Instructional graphic on game page. Press 1 2 and 3 to switch between worlds. Use left click to grapple. Have fun!!!
The game is meant to be difficult, so don't be frustrated if you can't complete the levels easily - I have a little trouble with some of them too! (my record is like 48 deaths)
If you're having any trouble you can experiment with the controls in the sandbox page (post compo, coming soon).
----------------------------- FAQ -----------------------------
Q: The game is running slowly!
A: The game uses WebGL to render tiles and relies on using graphics hardware to render the lighting at an acceptable rate.
If your game is running slowly your Graphics Hardware may be BLACKLISTED for WebGL by your browser. This will force the browser to render WebGL using a software renderer which runs on the CPU, which doesn't play nicely with my deferred lighting system.
Check here:
http://www.khronos.org/webgl/wiki/BlacklistsAndWhitelists
You may get better performance by switching to another browser, try both Firefox and Google Chrome.
-----------------------------
Q: Game won't run! WebGL could not be initialized!
A: Make sure you have the latest version of either Google Chrome or Firefox. Safari should work too. Your graphics hardware may also be blacklisted, read the above.
-----------------------------
Q: Game won't run at all! There is no error message!!!
A: Make sure you have the latest version of either Google Chrome or Firefox. Check the console and post what it says in the comments.
You were originally exploring the cave for treasure but you didn't find any! So now you have to leave empty handed.
However, you need to escape before your batteries run out! Imagine that!!! This low battery robot in a cave thing sure happens a lot.
Do you have what it takes to WIN VIDEOGAMES?? Post your total deaths or level you got up to in the comments!
----------------------------- FEATURES -----------------------------
- Custom WebGL engine rendered tiles
- Deferred lighting
- Grappling Hook
- Cool particles
- Grating Music that will drive you insane
- Bullet Points
- Hyper-Reality-Mega-Omegadrive-Dimension-Warp-Device
- VIDEOGAMES
----------------------------- Instructions -----------------------------
Instructional graphic on game page. Press 1 2 and 3 to switch between worlds. Use left click to grapple. Have fun!!!
The game is meant to be difficult, so don't be frustrated if you can't complete the levels easily - I have a little trouble with some of them too! (my record is like 48 deaths)
If you're having any trouble you can experiment with the controls in the sandbox page (post compo, coming soon).
----------------------------- FAQ -----------------------------
Q: The game is running slowly!
A: The game uses WebGL to render tiles and relies on using graphics hardware to render the lighting at an acceptable rate.
If your game is running slowly your Graphics Hardware may be BLACKLISTED for WebGL by your browser. This will force the browser to render WebGL using a software renderer which runs on the CPU, which doesn't play nicely with my deferred lighting system.
Check here:
http://www.khronos.org/webgl/wiki/BlacklistsAndWhitelists
You may get better performance by switching to another browser, try both Firefox and Google Chrome.
-----------------------------
Q: Game won't run! WebGL could not be initialized!
A: Make sure you have the latest version of either Google Chrome or Firefox. Safari should work too. Your graphics hardware may also be blacklisted, read the above.
-----------------------------
Q: Game won't run at all! There is no error message!!!
A: Make sure you have the latest version of either Google Chrome or Firefox. Check the console and post what it says in the comments.
| Web (HTML5+WebGL) | http://amebo-gb.tk/ld30/ |
| Source | https://dl.dropboxusercontent.com/u/12239448/ld30release/ld30release.zip |
| Video (all levels, 2 mins) | http://www.ludumdare.com/compo/2014/09/02/low-battery-2-electric-boogaloo-gameplay-video/ |
| Practice Level (Post Compo) | http://amebo-gb.tk/ld30sandbox/ |
| Post Mortem | http://www.ludumdare.com/compo/2014/08/28/how-to-accidentally-make-a-sequel-to-your-ld27-game-48h-compo-post-mortem/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=7339 |
Ratings
| Coolness | 56% | 3 |
| Overall | 3.65 | 167 |
| Audio | 3.71 | 72 |
| Fun | 3.65 | 124 |
| Graphics | 3.96 | 115 |
| Humor | 3.00 | 204 |
| Innovation | 3.21 | 516 |
| Mood | 3.21 | 372 |
| Theme | 2.73 | 877 |
Still one of the best games I have come across so far!
Still the game is a lot of fun. The difficulty is where its supposed to be. Awesome job!
Made it through level 1, level 2 was unbeatable for me. But it sure looks and sounds cool and if it was just a tad easier, it would be a lot of fun.
- Lowering the gravity
- Give the player a few levels to warm up to the mechanic, each with slightly increasing difficulty.
Slowly building the player's muscle memory to the game often gives a much better experience.
Aside from the extreme learning curve, this was a very nice entry.
The theme only really comes into direct play on the 3rd level... I'm pretty impressed that you stuck with it for 25 minutes, and I do agree that the player needs more preparation for the tricks in level 2. (and even the swing up in level 1) My other friend was able to beat it in that time from first try - so the ideal difficulty probably varies drastically from person to person - but right now I'm only providing content for the higher end.
Either way, I'm glad to see that you had fun with the first two levels.
I admit I was hopeless at it, its far to fast paced for me. But I can appreciate a thing of beauty.
And a thing that feels finished :) So now I just have to read your post about the sequel and hope there's a video ;)
I still stand by my previous comments about it being too difficult, but let me be clear, there is a big difference between a game feeling difficult and a game being unfair, and your game was not unfair.
I did feel the theme a bit more with the 3rd 4th and 5th level as you stated. Also, I can understand you wanting to be sure to showcase the mechanics depth, I've been in that position before. Unfortunately, many Ludum Dare participants don't have the patience to stick with a game that has such a high learning curve.
Just to emphasize what I said before, this was a nice entry, and a lot of fun once you get the hang of it.
Also I like style and graphics.
I would have liked to like this, but unfortunately I suck at playing games that go superfast like this one.
Really cool swinging. Would have wanted to play more, but... damn. That was tough.