VRtist by wallmasterr
You play as an artist who is on the road to success.
Along the way though he finds himself existing in 2 dimensions represented in 2 different art styles, sketchy pen and water color, which represent is split personality. He must avoid the creative blocks along the way
The twist is that both worlds exist at the same time but objects that are only shown in 1 world don't necessarily show in the other.
The game is played best with a Google cardboard or similar vr device(but can still be played with normal android), by tilting left and right to switch lanes and avoid the creative blocks. And collecting the canvases along the way .
When u pick up a canvas your multiplier goes up for a shot amount of time.
Keeping both eyes open with 2 different world is tricky and may cause your head to explode like the artist in this game. So we subject closing your eyes individually to better see whats ahead.
finally added a web version
controls , a and d to move
MAKE YOUR OWN!!
How to make your own good cardboard, :D
this was my blog posses of making my Google cardboard
https://www.dundeemakerspace.co.uk/projects/google-cardboard/
Along the way though he finds himself existing in 2 dimensions represented in 2 different art styles, sketchy pen and water color, which represent is split personality. He must avoid the creative blocks along the way
The twist is that both worlds exist at the same time but objects that are only shown in 1 world don't necessarily show in the other.
The game is played best with a Google cardboard or similar vr device(but can still be played with normal android), by tilting left and right to switch lanes and avoid the creative blocks. And collecting the canvases along the way .
When u pick up a canvas your multiplier goes up for a shot amount of time.
Keeping both eyes open with 2 different world is tricky and may cause your head to explode like the artist in this game. So we subject closing your eyes individually to better see whats ahead.
finally added a web version
controls , a and d to move
MAKE YOUR OWN!!
How to make your own good cardboard, :D
this was my blog posses of making my Google cardboard
https://www.dundeemakerspace.co.uk/projects/google-cardboard/
This was bizarrely fun to play!
Very nice exploration of the theme as well!
Also for those who dont have / made cardboard yet , heres how i made mine its realy cheep, costs less than 拢5
https://www.dundeemakerspace.co.uk/projects/google-cardboard/
The game is cool and really want to try it on home made cardboard.
In 3D, with both eyes open, the stereo effect is perfect. The cubes look like 3D cubes, the road and fence and trees stretch out ahead of you, even the trunks and leaves merge into single trees. The art styles blend into one fully lined and colored scene; there's a distinct psychedelic shimmer to it, but it looks like a blended whole. Only the score is easier to see with one eye closed.
If anything, the stereo effect is TOO perfect. The ??_ and _?? blocks merge visually into a single block on one side of the road, and it's immediately obvious that you dodge by moving all the way to the other side. Meanwhile, the ?_? blocks merge into what looks like a single block in the center of the road. You dodge one of these NOT by moving to either side, but by staying in the center as it rushes up to smack you in the face then splits at the last second and goes harmlessly around you. It looks really cool in 3D, but it makes the other patterns seem too easy; in 2D mode, all three patterns are hard, but they're evenly hard.
I thought the controls were "floaty" in 2D, but in 3D it's immediately obvious that there are only three positions on the road, and you can't sneak between the blocks in a ??_ pattern (or whatever it is that we're doing wrong). It's also always obvious which left block goes with which right block, which can be hard to keep track of in 2D.
Or, a little more bluntly: there's nothing wrong with the controls, it's us playing poorly...but we're playing poorly because showing both screens to both eyes makes the game so much harder that it's not the same game anymore. 2D mode is a fast-twitch game about splitting your attention in two, about keeping track of two separate streams of input and merging them manually under time pressure. 3D mode is a slow drug trip in which you work up the courage to stand your ground before a giant concrete block coming to crush you. I can't say I think you did it on purpose, but I like how that fits with the theme. ;)
The only thing I don't like is the difficulty curve; in 3D it's too easy once you figure out the ?_? trick, while in 2D it's uniformly frustrating. You already have a score multiplier telling you how well the player is playing; try using it to adjust the movement speed and maybe the spacing between blocks.