Dependant by Abominas

[raw]
made by Abominas for LD30 (JAM)
This is my first Ludum Dare Entry. My schedule conflicted with the 48-hour compo, so I entered this game into the Jam.

The story: The Light Elves lived peacefully with their dark neighbors, until the Machine was built. Suddenly, huge boulders of tainted earth were hurled at the City of Light, while The Machine's dark reverberations spread the corruption, shrinking the Light Elves' borders. You are the elite Mage of Light! You can destroy the machine!

Cross a battlefield between good and evil!
Witness the eternal fight between the forces light and darkness! Try to understand the language of the Dark Elves! All this and more!

Note: This is NOT a casual game. Expect to die as you develop the reflexes required for mage combat. Ignore any profanities spouted by the Dark Elves. They have a language with an infinite number of phrases that all translate roughly to "I really want to kill you."

Post-Compo version coming soon!

Ratings

Coolness 77% 2
Overall(Jam) 2.89 597
Audio(Jam) 1.50 654
Fun(Jam) 2.62 603
Graphics(Jam) 2.92 566
Humor(Jam) 2.10 502
Innovation(Jam) 2.49 640
Mood(Jam) 2.65 602
Theme(Jam) 2.24 671

Feedback

JNyknn
01. Sep 2014 路 16:47 UTC
Decent game.
馃帳 Abominas
02. Sep 2014 路 04:12 UTC
Thanks :) It is more playable now.
tcarter
02. Sep 2014 路 04:55 UTC
Not quite sure what to do in this game, and it doesn't seem to match the screenshots...
馃帳 Abominas
02. Sep 2014 路 04:59 UTC
Hmm the link might not have updated. I'll try to fix this :/
馃帳 Abominas
02. Sep 2014 路 05:08 UTC
The game is be fixed now. Follow the in-game tutorial.
Crefossus
02. Sep 2014 路 05:40 UTC
The game link is to a maze game with elves that pop out of boxes and block you when you backtrack.
Victory Garden
02. Sep 2014 路 05:47 UTC
So... your entry is called Dependant, as is the .jar, but the game name at the top of the screen is "Labyrinth" and it still has nothing to do with your screenshots.
jprogman
02. Sep 2014 路 06:12 UTC
The game you've linked does not look like the one shown in your screenshots. I'm just getting a labyrinth full of zombies.
馃帳 Abominas
02. Sep 2014 路 06:20 UTC
huh..... That's another project of mine... I will try to fix this.
馃帳 Abominas
02. Sep 2014 路 06:26 UTC
I used another link... I can't test this one from my location, but it will definitely be fixed soon. Sorry about that.
馃帳 Abominas
02. Sep 2014 路 06:31 UTC
I took the link down until I can fix it later.
AtomicVikings
02. Sep 2014 路 07:10 UTC
Link to the game is not working...will wait for the fix :-)
ericdpitts
02. Sep 2014 路 11:55 UTC
You're hosting this on dropbox, so you should just be able to right click the file in your public folder that you're trying to link to and click "Copy public link", and paste the result on your game's page.
Rehacked
02. Sep 2014 路 12:16 UTC
web link doesnt work
banana4life
02. Sep 2014 路 14:05 UTC
still not working :(
Silii
02. Sep 2014 路 14:07 UTC
+1
TheExGenesis
02. Sep 2014 路 17:49 UTC
Couldn't play it, resource not found :/
馃帳 Abominas
02. Sep 2014 路 21:27 UTC
The thing is I'm not home, so I cannot fix the link for a few a hours. Thank you for waiting :)
馃帳 Abominas
02. Sep 2014 路 22:21 UTC
Thank you to everyone who waited... The link should work now :)
Rehacked
03. Sep 2014 路 18:23 UTC
ah cant play due to .jar files that i can not open. can you make a web version or .exe file?
kyru
03. Sep 2014 路 18:39 UTC
Good idea for a game. The controls felt very slippery and imprecise at times. Looks very nice.
馃帳 Abominas
03. Sep 2014 路 18:45 UTC
Thanks, kyru :) I will have a link .exe file soon, for everyone who can't run .jars
jonask
03. Sep 2014 路 19:02 UTC
This is too hard for me :)
dook
03. Sep 2014 路 19:05 UTC
This is super hard, but the controls seem really solid. You're probably right that it just takes some practice :)
jukimv1986
03. Sep 2014 路 19:17 UTC
Please change your web label to JAR, as currently is mileading for people looking for web-browser based games to rate. Good effort for your first entry!
馃帳 Abominas
03. Sep 2014 路 21:27 UTC
Done. Thanks for the tip jukimv1986 :)
invader
03. Sep 2014 路 22:05 UTC
I like the pixelated effect on healing or throwing that missile thingy :)
MunkeeBacon
03. Sep 2014 路 23:19 UTC
neat little game! I enjoy the charging moves.
Scipio Xaos
04. Sep 2014 路 01:14 UTC
Fun game, but man! That's unforgiving! The only thing I really don't like is that, for whatever reason, your character decides that the best thing to do when hit is about face... really makes it easy for the enemies to just bludgeon you to death.

Also, it would have been nice have the dash bound to a key so you only dash when you want to. Still.. I'll play it more later.. when I'm willing to throw myself on swords again. :P
馃帳 Abominas
04. Sep 2014 路 04:05 UTC
Cool, thanks, guys, for the nice reviews and the feedback :)
Aomeas
04. Sep 2014 路 08:53 UTC
I was bad with the dash thing, when I had to jump higher and go to the left or the right but without a dash, I didn't want to dash but my character did and I fell off again and again :(
The game is challenging and the particles are great ! :3
whalebot
04. Sep 2014 路 16:49 UTC
Jumping got a little frustrating for me. I liked the style though, and I'm always a fan of in-game instructions.
Dietrich Epp
05. Sep 2014 路 05:29 UTC
It's a bit frustrating. I keep falling in pits, jumping over things completely, missing instructions, or walking off ledges. I like the particle effects and the in-game instructions, though.
kidando
05. Sep 2014 路 07:12 UTC
It was a bit hard for me. but I like the visual style. Congrats on finishing your entry
Team Klappermann
05. Sep 2014 路 09:12 UTC
Really hard game. I could not really defeat the dark elves, I just started fleeing and kept going as far as I could xD
馃帳 Abominas
07. Sep 2014 路 03:43 UTC
Thanks for the nice reviews guys :)
jprogman
07. Sep 2014 路 11:07 UTC
It's a nice game, but I could only play it when I'm in a good mood. The enemies are so frustrating to kill, they even teleport right on you. WHY?!? The combat is just so awkward and I often end up facing the wrong direction. I wish the combat is more simpler.

I find the game to move too fast on my computer, which makes it difficult to handle the control.

If you could address those concerns, you might score yourself some more players.
dancingmad
09. Sep 2014 路 11:55 UTC
Nice game, very fun to play! The combat system is very hard though, the best is to runaway without fighting the elves...
kirbytails7
14. Sep 2014 路 17:14 UTC
Nice style. The controls feel clunky, since it's hard to just high jump without dashing, and the text placement makes it hard to read due to moving too fast or having to flee enemies.
frogcheese
14. Sep 2014 路 17:52 UTC
Okay, this game has some potential but it's really frustrating to play. The character starts moving so fast the moment I press any of the movement keys that it's really easy to overshoot and fall off edges at any time, and the combat has a lot of problems.

One: the character doesn't turn around until you've taken a few steps in any given direction, meaning that when the enemy inevitably teleports behind you, you can't instantly change direction and fight.

Two: when being hit, you change your direction. Combined with the first point, this means that every time you get hit you have to move a decent length before being able to fire back - during which time you could get hit again and waste even more time and life.

Three: Combined with one and two, the enemies have a decent amount of health that gets to be a pain to deal with since you have so few opportunities to harm them.

Four: Combined with all of the above points, the enemies teleport, meaning that once you finally get into position, they might already be behind you.

Other than that, the graphics are clean and polished, but I'm afraid I couldn't play your game for very long because of the combat. If that was fixed, your game could turn out to be really great.
馃帳 Abominas
15. Sep 2014 路 04:27 UTC
"Note: This is NOT a casual game." Thank you for reading the description before ordering me to make a casual game. Other than that thanks for the feedback that isn't based on the difficulty :) If I make a post-compo version, I'll edit the text placement and checkpoints.
馃帳 Abominas
15. Sep 2014 路 05:02 UTC
I do agree that the enemies have way too high strength. Since, as you can imagine, I played the game a lot while making it, I wasn't hit enough to realize the fact. I also agree with the about-face argument. In the post-compo version, I will edit these features. However the other current mechanics are there to make the game challenging. They make mage combat as realistic as it can be. Realistically, a guy would jump over (dodge) a fireball if it came at him. The teleport is there to keep players on their toes. It makes it possible for the player to get hit in the back. Otherwise, all the damage could be absorbed. I realize that most people do not care to spend the time required to practice fighting enemies, so I will apply this knowledge to the next entry I make. Thank you all for the reviews :D
馃帳 Abominas
17. Sep 2014 路 01:40 UTC
Fun fact: Only one unique tile texture was used throughout the making of the whole game.