NECLiD by 0x0961h
What if I tell you that our world is not the only one? That our world is connected to another one? And it makes our world whole, it connects our world, part to part, piece to piece.
But what if one day a strange cataclysm crushed our world and separated it to small fragments? There's only one hope for us: we can call those who were exiled by us long time ago. But will they be willing to help after we declared them the root of all our problems? Will they be willing to come to our world, those so called "Quantum Devils"? Those who walks The Neclid Plane?
Those Neclid Overlords.
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Entry has a key re-binding feature. You can change key layout in Options.
Entry uses OpenDyslexic font to provide more inclusivity. You can enable it in Options.
As usual, there _could_ be some problems with sounds and music in HTML5 version, so if you're expiriencing ones and you don't want to disable them (through Options), try desktop version (JRE7 required).
Bored with slow game pace? Turn the "Speedrun Mode" on in Options.
There are no checkpoints and no restart button. The only way to "fast restart" is to press Escape and then Enter. It'll do the work.
HTML5 version was tested (and worked well) in Chrome by me. Testers said Firefox worked good and IE had some problems with SFX.
But what if one day a strange cataclysm crushed our world and separated it to small fragments? There's only one hope for us: we can call those who were exiled by us long time ago. But will they be willing to help after we declared them the root of all our problems? Will they be willing to come to our world, those so called "Quantum Devils"? Those who walks The Neclid Plane?
Those Neclid Overlords.
-----
Entry has a key re-binding feature. You can change key layout in Options.
Entry uses OpenDyslexic font to provide more inclusivity. You can enable it in Options.
As usual, there _could_ be some problems with sounds and music in HTML5 version, so if you're expiriencing ones and you don't want to disable them (through Options), try desktop version (JRE7 required).
Bored with slow game pace? Turn the "Speedrun Mode" on in Options.
There are no checkpoints and no restart button. The only way to "fast restart" is to press Escape and then Enter. It'll do the work.
HTML5 version was tested (and worked well) in Chrome by me. Testers said Firefox worked good and IE had some problems with SFX.
| Web | http://0x0961h.itch.io/neclid |
| Web (Mirror) | http://gamejolt.com/games/puzzle/neclid/33011/ |
| Windows / Mac / Linux | http://j.mp/0xLD30_DESKTOP |
| Source | http://j.mp/0xLD30_DESKTOP_SRC |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=21155 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.82 | 80 |
| Audio | 3.57 | 115 |
| Fun | 3.42 | 260 |
| Graphics | 4.10 | 74 |
| Humor | 2.50 | 436 |
| Innovation | 3.55 | 259 |
| Mood | 3.58 | 134 |
| Theme | 3.88 | 105 |
the character are nice I would to see some funny animation on them :D
Totally LOVE the game and theme using. Expanded world looking very Cool! Only one thing I dislike is slow controls. In everything else the game is great!
Graphics-wise everything was so slick and smooth, so I was a little surprised that movement between tiles wasn't animated (especially when pushing).
Other than that. A really nice game.
Anyways, I pretty much 5 stars. Gratz, best game so far!
yet somehow connected the character look.
This is taking the old push-box-formula into new grounds, somebody had to do it!
One of the better entries I've seen, well done!
For some reason I can't change characters though, even if I change the switch key.
But I really like the style (so beautiful!) and the improvement on the general Sokoban gameplay.
Also so much polish for a compo game. You actually made me google OpenDyslexia and find out how it helps people. Nice one!
@rnlf, character switching works only when both of the players are in the "human world". And I'm pretty glad that one more gamedev knows now about OpenDyslexia font. :)
The gameplay is cool, I just happen to be terrible at this kind of puzzle, haha. Definitely appreciate the inclusion of speedrun mode, it allowed me to fail at a much more comfortable pace. A quick 'reset level' key would have been helpful for sure. Nice audio treatment. Solid output for 48 hours!
Great work
I would make transition animations (Q/E) slightly faster, but really cannot think of anything else to improve :)
This is like a real game and made in just 48 hours... that's truly impressive. Well done.
(P.S. the web version doesnt work for me... 'localStorage' failure)
Got stuck on the third level, but the little I did play was fun.
Nice game. :)
Cool game. I like the graphics.
I thank you so much for including speedrun mode. Only complaint I have is that the sound effects for switching dimensions should then be shorter too.
Minor issues though :) great entry
What I liked :
- Great use of the theme i puzzles.
- Great puzzles !
- Atmosphere
- Accessibility consideration (dislexy, colorblindness, configurable keyboard)
What imo could be improved :
- Music and sounds ! (Still, thanks for the option to cut them)
- Transition time between worlds, can get really annoying when switching alot. Would help if hitting the transition button while transitionning would revert the transition into the initial state.
- halting moves, would be great if the caracter kept walking when holding a move key down.
- A better indicator than camera move to inidicate clearly what character is being moved. Could be a halo, a shadow, or a graphic detail for exemple.
The core gameplay is a great success, a good one ! Thanks for the game =)