The Two that Should Not Have Been by andrewkennedy
Hi there!
Thank you for playing The Two that Should Not Have Been.
I have a penchant for long names :)
The Two that Should Not Have Been is an action-based dungeon crawler with a hybrid 2D/3D art style. Complete with enemies, traps, platforming, and a boss fight! I hope you have as much fun playing it as I had making it!
If you are kind enough to leave a comment, I will play, rate, and comment on your game as well!
PS: The bonus room after the boss is there for your enjoyment :) If anyone is interested, I'll probably be working on a post-jam version of this game that has some more features so stay tuned!
Controls:
Arrow keys for movement
LeftShift / Z : Throw Sword
Space / X : Spin Sword
R: Die (respawns if you somehow get stuck)
Hints:
If you happen to fall out of the level or get stuck, hit R to respawn.
Trouble with the boss? Try spinning :)
Mac and Linux builds are untested. Let me know if something doesn't work right and I'll do my best to fix it!
My twitter is @andrew_jk if you want to follow my sporadic postings.
Thank you for playing The Two that Should Not Have Been.
I have a penchant for long names :)
The Two that Should Not Have Been is an action-based dungeon crawler with a hybrid 2D/3D art style. Complete with enemies, traps, platforming, and a boss fight! I hope you have as much fun playing it as I had making it!
If you are kind enough to leave a comment, I will play, rate, and comment on your game as well!
PS: The bonus room after the boss is there for your enjoyment :) If anyone is interested, I'll probably be working on a post-jam version of this game that has some more features so stay tuned!
Controls:
Arrow keys for movement
LeftShift / Z : Throw Sword
Space / X : Spin Sword
R: Die (respawns if you somehow get stuck)
Hints:
If you happen to fall out of the level or get stuck, hit R to respawn.
Trouble with the boss? Try spinning :)
Mac and Linux builds are untested. Let me know if something doesn't work right and I'll do my best to fix it!
My twitter is @andrew_jk if you want to follow my sporadic postings.
Ratings
| Coolness | 85% | 2 |
| Overall | 3.76 | 110 |
| Audio | 2.61 | 614 |
| Fun | 3.74 | 95 |
| Graphics | 3.82 | 163 |
| Humor | 2.42 | 493 |
| Innovation | 3.32 | 428 |
| Mood | 3.14 | 429 |
| Theme | 3.18 | 619 |
How do you beat the giant wizard ?
Try spinning to reflect the spell :)
@mactinite my LD entries are mostly thinly veiled attempts to rip off Zelda and Mega Man and get away with it :D
@Macocco That's one of the things I intend to fix in the post-compo version of my game. If anything too bad happens you can hit R to get unstuck.
Quick observations:
it was fun.
combat was interesting and different.
I discovered the bounce back with the spin on accident early on, so boss fight wasn't a problem.
The boss fight was really slow-paced, please speed it up.
Wish there was a place to regain hp.
Some bugs:
GODDAMMIT STICKY KEYS! (pressing shift 5 times...)
the white attack doesn't work if you're next to a wall.
when fighting the boss I'd bounce his attacks back and they'd bounce off HIM and into me. Not sure if this is on purpose.
If you stand far enough away, you can hit white enemies and they won't come after you.
When you die, you can walk around as your swords for a bit before you respawn.
well done with this entry, it's one of the fun ones I'm bookmarking. The pixel art style was cool, though the stonework really needed some variation. Interested in seeing where you take this.
20/20, would play again.
If you take this further, you may want to draw with face culling so the walls that face away from you are not drawn, then draw a second time with the winding flag swapped CW to CCW or whatever and with a semi-transparent colour. That would look really nice.
@RookMage - That bugs me too! One of the ideas I had was to take the environment textures into SpriteLamp for normal maps, but as you can probably tell I really ran out of time. I think adding more varied tiles and effects (like the torches) could help that, but I'm open to some more suggestions!
@Will Edwards - I actually wrote a shader a while back that draws any occluded object on top of its occluder with an alternate texture ( so you could draw a shadow, silhouette, transparent character, etc). It's a cool effect, but time, etc, blah blah :)