Rainboverse by modbox

[raw]
made by modbox for LD30 (COMPO)
I created this game using Java and LibGDX. Thank you for voting, please vote even if its terrible, it was my first attempt. There is a bug where the witches disappear and walk through walls. Also the ending doesn't work aswell.

Ratings

Coolness 54% 3
Overall 2.74 993
Audio 2.67 582
Fun 2.30 1084
Graphics 2.34 1009
Humor 2.87 253
Innovation 2.21 1112
Mood 2.61 875
Theme 2.55 974

Feedback

harry.wheeler
24. Aug 2014 路 18:40 UTC
Looks amazing
馃帳 modbox
24. Aug 2014 路 18:43 UTC
Lol thanks
Zoomyzoom
25. Aug 2014 路 11:35 UTC
Now this isn't something I say very often.. But... Why am I collecting rainbow barf!? Not bad though haha
ViliX
25. Aug 2014 路 11:50 UTC
A bit confusing at first and need a bit more polishing. But since I am LibGDX lover, I like it anyway :)
anserran
25. Aug 2014 路 11:52 UTC
I liked the rainbow enemy. Not sure what it was, but I really felt it was bad. Didn't understand what food and rainbow barf was for. Nice colors.
馃帳 modbox
25. Aug 2014 路 11:55 UTC
Read the about page and it will make sense haha
Green Lightning
25. Aug 2014 路 11:56 UTC
Hey, I used LibGDX as well! I recommend you provide separate downloads for the jar file and the source code, because most people probably just want to play your game and it reduces the download size and time for them dramatically.

Considering that this is your first attempt, you did a pretty good job! At least you managed to finish and provide a playable game and 48 hours isn't much time at all!
馃帳 modbox
25. Aug 2014 路 11:58 UTC
Yeh thank you, I really just wanted to be part of ludum dare
Norfinel
25. Aug 2014 路 12:23 UTC
The song are so creepy for my ears !
Green Lightning
25. Aug 2014 路 14:09 UTC
You asked me why the witches teleport, so here you go:

1. In RainbowWitch.java in the update() method in the else block you forgot to multiply the speed with the delta time as you have done in the if block, which makes the witches teleport once the player is out of their field of view.

2. In the RainbowWitch constructor you mirror the y coordinate of the cell for the witch, but this is wrong because libgdx already mirrored the map to fit its own coordinate system.

Fix:

In the constructor calculate the position like this:

position.x = (int) (x * StateGame.player.collisionLayer.getTileWidth());
position.y = (int) (y * StateGame.player.collisionLayer.getTileHeight());

In the update method always use "speed * delta" and never use just speed alone.

I guess these changes count as bugfixes, so you could upload a "fixed" version of your game...
馃帳 modbox
25. Aug 2014 路 15:19 UTC
Thank you so much!
Garrett Hoofman
25. Aug 2014 路 16:01 UTC
haha Rainbow barf. The art for this was awesomely rainbow. It was tricky to dodge the cats, and the hit detection was just a touch off. Got stuck on the walls on occasion.
rAIN boW bARF!
馃帳 modbox
25. Aug 2014 路 16:05 UTC
Haha, ive never done anything with tilemaps and collision was a real problem, thank you!
Tomker
25. Aug 2014 路 16:51 UTC
Got potential, especially with a bit better graphic. But still good : )
mess110
25. Aug 2014 路 17:07 UTC
good job on the game
uvwar
25. Aug 2014 路 17:09 UTC
Very nice! Some weird tile seams showing through and I glitched out and got stuck on a portal or something and I seemed to move faster going diagonally, but otherwise good!
Charlie
26. Aug 2014 路 15:24 UTC
Good job for your first attempt! but why these guys follow me? Ahhhhh! :-P
bobrocks
27. Aug 2014 路 12:50 UTC
Nice first LD, glad you had fun!
nerd burglars
27. Aug 2014 路 22:22 UTC
Fantastic first entry! It was smart, creative, and challenging! Nice work!
imdigitaljim
27. Aug 2014 路 23:59 UTC
Great submission! I'm sure you've learned a lot for the next compo too!
elefantopia
01. Sep 2014 路 23:43 UTC
I got stuck along the wall, too :( Fun game though.
DvanderAart
03. Sep 2014 路 20:17 UTC
I like the concept and it works well except for when the bottom of the char touches the border it gets stuck.. Looks bright and happy. Good one
fisholith
13. Sep 2014 路 10:25 UTC
Not sure why, but this reminds me of when I used to play around with D-Paint back on the Amiga. There's something kind of charming about the witches being filled with rainbow gradients. I like the colors. :)

Congrats on getting a Ludum Dare project in!
JaJ
15. Sep 2014 路 09:28 UTC
Nice first entry! The colisions didn't bother me much, but I couldn't get the portals to do anything most of the time.