{"author_link":"\/author\/alaxe\/","author_name":"Alaxe","author_uid":"38747","comments":[{"author_name":"HoboMechanistic","author_uid":"38275","time":"Aug 25, 2014 @ 12:09am","epoch":1408925040,"text":"Fun game dude :D It made me feel smart when I beat the level. I couldn't beat the next one though. \r<br\/>\r<br\/>Hope you get that annoying stuck on a wall bug fixed. I'd also add like a mute music option. Awesome game concept though and the levels are pretty well designed :D"},{"author_name":"DhantonGames","author_uid":"28965","time":"Aug 25, 2014 @ 10:03am","epoch":1408960680,"text":"I liked the idea a lot, but the collision system didn't work sometimes. I liked the music also."},{"author_name":"Steven Colling","author_uid":"7211","time":"Aug 25, 2014 @ 10:11am","epoch":1408961160,"text":"A very nice and interesting mechanic you get here! If you make a post-compo version, you should fix the collision detection, because it's sometimes hard to move around a corner without getting stuck :)"},{"author_name":"Clavus","author_uid":"18043","time":"Aug 25, 2014 @ 11:31am","epoch":1408965960,"text":"Solid level generation. Nice twist to the standard maze game. Good job :)"},{"author_name":"smbe19","author_uid":"37059","time":"Aug 25, 2014 @ 4:46pm","epoch":1408984860,"text":"There are a lot dead ends, I think too many."},{"author_name":"owyoow","author_uid":"39987","time":"Aug 25, 2014 @ 4:53pm","epoch":1408985280,"text":"Nice game. Fun to play but I got stuck on the wall a lot of times"},{"author_name":"Robinerd","author_uid":"4187","time":"Aug 25, 2014 @ 5:22pm","epoch":1408987020,"text":"A bit rough, but has some nice concepts still!"},{"author_name":"lukz","author_uid":"28690","time":"Aug 25, 2014 @ 5:29pm","epoch":1408987440,"text":"Cool idea! Sometimes I'm stuck unable to move."},{"author_name":"Wevel","author_uid":"37277","time":"Aug 26, 2014 @ 8:36pm","epoch":1409085060,"text":"Great idea."},{"author_name":"Sunflower","author_uid":"39564","time":"Aug 26, 2014 @ 8:48pm","epoch":1409085780,"text":"Meh, it seems it's just more elaborate version of maze, with the most interesting twist being the torches; nothing that cannot be solved with a graph, pathfinding algorithm and potato chips. ^^&quot; Also, the movement is really annoying; it seems that character gets a little stuck when near wall. At times like these I really strongly support grid-aligned movement... u_u&quot;"},{"author_name":"kostka","author_uid":"42112","time":"Aug 26, 2014 @ 8:53pm","epoch":1409086080,"text":"Oh my! It is fun for me to play in your game, because we used the same concept(except I don't have torches:P)\r<br\/>But I didn't make it on time and I have only first lvl. \r<br\/>And because I am not programmer I had no time to learn how to generate labyrinth. So you gave me filling of my game as it would be finished ;]\r<br\/>Thank you.\r<br\/>Maybe you want to try my one?"},{"author_name":"liquidminduk","author_uid":"37631","time":"Aug 28, 2014 @ 11:52am","epoch":1409226420,"text":"very iinteresting, quite a few collision bugs though."},{"author_name":"xandy","author_uid":"15304","time":"Aug 28, 2014 @ 1:10pm","epoch":1409231100,"text":"cool idea and level but the collision detection made the game a bit frustrating."},{"author_name":"BrainSlugs83","author_uid":"22701","time":"Aug 30, 2014 @ 11:05am","epoch":1409396400,"text":"rar, really? -- also what's a &quot;strart&quot; (you know it's okay to fix spelling errors right?) -- also the bat file is a bit annoying, since it leaves up an unclosable console window -- just tell people to double click the jar file..."},{"author_name":"BrainSlugs83","author_uid":"22701","time":"Aug 30, 2014 @ 11:09am","epoch":1409396640,"text":"Interesting game -- I think you and I might use a similar maze generation algorithm. -- Kind of annoying to control the dude though, he seems to get stuck in the walls a lot."},{"author_name":"Stan Sypek","author_uid":"40887","time":"Aug 31, 2014 @ 5:21pm","epoch":1409505360,"text":"Could only get through one level. I like the style of music, but the loop should be longer the repetitiveness is a little much."},{"author_name":"bluesky","author_uid":"40978","time":"Sep 14, 2014 @ 3:16pm","epoch":1410707460,"text":"Nice entry."}],"images":["ld30\/38747-6439402a4890071c2381341f49e65ba2.jpg","ld30\/38747-ba7ba366df58da5491ab75939b9ecdd8.jpg","ld30\/38747-ce3835c976345dbff72886ef2b02e58b.jpg"],"links":[{"url":"http:\/\/perchema.tk\/BetweenWorlds","text":"Webpage"},{"url":"https:\/\/github.com\/Alaxe\/BetweenWordls","text":"Source"}],"metadata":{"g_key":"16886","g_author":"38747","g_event":"LD30","g_eventkey":"24","g_subevent":"COMPO","g_urlkey":"16915","g_title":"Between Worlds","g_status":"UCHK1","g_place":"880","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/38747-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/38747-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/375043\/38747-shot2.png-eq-900-500.jpg"],"text":"Game was made using libgdx as framework so I'll try to port it to more platforms. Tools I've used:\r\nIntelij IDEA - IDE(coding)\r\nPhotoshop - Sprites\r\nBFXR - Sound efects\r\nfemitacker - music\r\n\r\nLibraries:\r\nlibgdx\r\nBox2d\r\nBox2dLights\r\n\r\nIf you get stuck in a wall try moving in an another direction\r\n\r\nAnd the levels are procedurally(randomly) generated and every next level you play is a bit bigger. If you restart the game it resets to the smallest size.","title":"Between Worlds"}