Everything Burns by jordanbloemen

[raw]
made by jordanbloemen for LD30 (JAM)
Burn the chapel.
Escape the town.

There's no programmed win condition - it's a sandbox at this point.

WASD to move.
Left click to set fire. Only when you're absolutely ready.
Space to reset when you die (black screen)

Team Everything Burns brings you a first-person-twitch-'em-up adventure.


In order of appearance:
Logan Gilmour + Mathew Satchwill + Jordan Bloemen

Executive Produced by Scott Francis Winder

Ratings

Coolness 46% 1364
Overall(Jam) 3.09 473
Audio(Jam) 3.53 159
Fun(Jam) 2.91 454
Graphics(Jam) 4.30 66
Humor(Jam) 2.56 315
Innovation(Jam) 3.19 289
Mood(Jam) 3.82 77
Theme(Jam) 1.67 756

Feedback

Dabuuker
26. Aug 2014 · 07:07 UTC
I played Webplayer version and there are textures missing.
dustyroom
26. Aug 2014 · 14:07 UTC
The title blowed our minds. Lost 10 times in a row. The graphics are great.
logangilmour
26. Aug 2014 · 21:41 UTC
Alright, texture issue (actually ended up being a shader issue) is ostensibly fixed!
MechanicMoon
27. Aug 2014 · 04:09 UTC
Amazing graphics! Great job!
leafarz
27. Aug 2014 · 14:14 UTC
graphics was awesome! although for me the game was creepy but i still played this game plenty of times lol. still very nice execution!
Demorro
28. Aug 2014 · 01:52 UTC
Holy atmosphere batman that's cool. 5/5 for mood.
Demorro
28. Aug 2014 · 01:52 UTC
Holy atmospheric batman that's cool. 5/5 for mood.
Rage Paint
28. Aug 2014 · 01:55 UTC
Nice graphics... lit the first thing I ran into a flame and unexpectedly the entire town went on fire from that one action... did I win? lol. IDK.
mramaizng
28. Aug 2014 · 01:58 UTC
I got everything to burn, but nothing happened after that. Are there any more levels?
donaldducky
28. Aug 2014 · 01:58 UTC
The game is super choppy on my system.
🎤 jordanbloemen
28. Aug 2014 · 03:33 UTC
It's more of a sandbox than an actual game - we never got to constraints or win conditions. To make a game out of it, try to get in, set the church on fire, and get out!
KrisDevelopment
28. Aug 2014 · 10:59 UTC
I don't know what to make out of it.
Lokarunith
28. Aug 2014 · 22:27 UTC
Very nice piece of art! I liked everything about it, except I don't see a relation with the theme.
🎤 jordanbloemen
29. Aug 2014 · 00:29 UTC
Haha, the theme connection was a whole other layer of the game we didn't really get to - the only remnant was the fact that when the church burns down, there's a radio-tower inside instead of the expected skeleton. We had this whole ambiguous connected-timelines hysteria thing we'll hopefully actually explore in a more fleshed-out version.
esayitch
29. Aug 2014 · 05:28 UTC
Holy hells, loved the aesthetic here. Amazing graphics. Could use some more gameplay though, and a way to reset it. I ran into the fire, got a black screen but the sounds were still going, and I couldn't start again xD
SteveSalmond
02. Sep 2014 · 08:16 UTC
That was surreal, and surprisingly fun! The color palette and visual style are pretty epic, as is the audio :D Particularly loved the fire effect.

Would really like to play a post-compo version that extends the gameplay. Some kind of spatial puzzling aspect where the fire slowly spreads from the ignition point perhaps? Anyways, great work.
PixelFeet
15. Sep 2014 · 03:18 UTC
its an interesting game, i love the aesthetics and burning things is always fun.
psychomonster
15. Sep 2014 · 08:28 UTC
After I#ve played this game, I was asking myself what the games message will be... graphics are really nice... webplayer version runs perfect for me... nice piece of work
IamAcoconut
15. Sep 2014 · 16:29 UTC
The graphics were amazing. Very moody too, it's sad you didn't get to finish... Maybe you could make a post-compo?