Gravitate by acehk
A simple, literal take on the theme. Gravitate is a puzzle game revolving(HURR) around the manipulation of gravity. Each level has a specific goal such as converting a planet to a certain element or transferring a moon to a new owner.
I'm happy with the style and idea I came up with, although admittedly my take on the theme is rather literal. I'm a little annoyed with myself that I let the mechanics slip in my rush to finish, and that is the first thing I would clean up if I continued pursuing this idea. I originally wanted a straight forward RPS style system of element interaction, but as of now it's much less intuitive and leaves the player to trial and error.
Anyway, point is - don't get too frustrated trying to figure out any of the levels :D
I'm happy with the style and idea I came up with, although admittedly my take on the theme is rather literal. I'm a little annoyed with myself that I let the mechanics slip in my rush to finish, and that is the first thing I would clean up if I continued pursuing this idea. I originally wanted a straight forward RPS style system of element interaction, but as of now it's much less intuitive and leaves the player to trial and error.
Anyway, point is - don't get too frustrated trying to figure out any of the levels :D
Ratings
| Coolness | 45% | 1426 |
| Overall | 3.35 | 402 |
| Audio | 2.23 | 786 |
| Fun | 3.29 | 344 |
| Graphics | 3.36 | 389 |
| Innovation | 3.68 | 185 |
| Mood | 2.93 | 604 |
| Theme | 3.76 | 179 |
While the collision mechanics do make for a couple of interesting puzzles, I'd be interested in trying a version of this game where destructive collision could not occur; there would be less resetting that way, and I think it would move the game more towards cultivating your own little solar system rather than merely accomplishing arbitrary tasks.