Love Craft by renatopp
So, this is it. This is my entry for ludum dare #30 under the theme "connected worlds", and...
# PLEASE READ THIS BEFORE PLAYING THE GAMES
- IDEA: Everybody wants a person to share a life, to found a family, to fall in love, to marry, etc; and when this happen, one person connects its own world to the other. Love Craft aims to connect worlds metaphorically: chibis walking in the park looking for their unknown loves while you protect them from obstacles (such as bad matching and meddler chibis).
- MECHANICS: Attention & Velocity, mouse-only and only by dragging things.
- WHY WAS HARD: I've developed a behavior tree library from scratch (probably a mistake, but I didn't liked the implementation around the interwebzz) and implement a lot of behavior for these chibis: there are 21 actions, 15 conditions, and 2 decorators; some of them to handle multi-agent communication. Moreover, debugging this without any visual tool is like hugging the devil itself. I've lost approximately 14 hours only on this. So, despite of apparently simple, the development was really heavy.
- WHAT IS MISSING: Sound at all; dynamic environment; more chibi styles; more levels; and more mechanics to avoiding repetitiveness.
- HOW TO PLAY: You only have to let the couples talking; click & drag meddler chibis, the rain and the bird in order to avoid interruption of conversations.
# CONTACT
* Email: renato.ppontes at gmail dot com
* Site: http://guineashots.com
# PLEASE READ THIS BEFORE PLAYING THE GAMES
- IDEA: Everybody wants a person to share a life, to found a family, to fall in love, to marry, etc; and when this happen, one person connects its own world to the other. Love Craft aims to connect worlds metaphorically: chibis walking in the park looking for their unknown loves while you protect them from obstacles (such as bad matching and meddler chibis).
- MECHANICS: Attention & Velocity, mouse-only and only by dragging things.
- WHY WAS HARD: I've developed a behavior tree library from scratch (probably a mistake, but I didn't liked the implementation around the interwebzz) and implement a lot of behavior for these chibis: there are 21 actions, 15 conditions, and 2 decorators; some of them to handle multi-agent communication. Moreover, debugging this without any visual tool is like hugging the devil itself. I've lost approximately 14 hours only on this. So, despite of apparently simple, the development was really heavy.
- WHAT IS MISSING: Sound at all; dynamic environment; more chibi styles; more levels; and more mechanics to avoiding repetitiveness.
- HOW TO PLAY: You only have to let the couples talking; click & drag meddler chibis, the rain and the bird in order to avoid interruption of conversations.
# CONTACT
* Email: renato.ppontes at gmail dot com
* Site: http://guineashots.com
Ratings
| Coolness | 71% | 3 |
| Overall | 2.80 | 940 |
| Audio | 1.40 | 1000 |
| Fun | 1.98 | 1170 |
| Graphics | 3.65 | 234 |
| Humor | 2.57 | 400 |
| Innovation | 3.41 | 369 |
| Mood | 2.65 | 849 |
| Theme | 2.82 | 833 |
Maybe not my kinda game but it is just doing things over and over
I feel like a small amount of sound would have gone a long way with this entry, but I still think it's great.
Great Gfx.
You should push a post-compo version that show more the behavior of your shibis
http://guineashots.com/2014/09/03/my-experience-within-ludum-dare-30/
Also music and sounds would have probably helped keeping it interesting.
Having said that, for a 48h game you did an outstanding job! I haven't seen a game like this yet. Graphics are nice and the idea is original. I like the fact you took such a different approach to the theme!
What I liked :
- atmosphere, peaceful and clean.
- characters jumping all around (pretty alive)
- A playble finished game
What imo could be improved :
- more feedbacks on relashionship progress.
- more interactions than just cutting conversations and adjusting placement.
- I don't feel the bird and the cloud being good interactions because it doesn't intricate smoothly with the core gameplay which is about making relations. The "jealous" penality is a very good one, the bird is not.
The realization is really good, I'm sure you can make some amazing things with some bette gameplay choices =)
Thanks for the game !