Portal Quest by SirJson

[raw]
made by SirJson for LD30 (COMPO)
Your mission
-----------
You are lost on a planet far away and you have to find a way home.
Use the blue portals to travel to other planets.
Find the address of your home planet to win the game!

Controls
-----------
Move: WASD or arrow keys
Fire: Left mouse button
Aim with your mouse!

Ratings

Coolness 26% 1872
Overall 2.77 970
Audio 2.10 853
Fun 2.57 957
Graphics 2.29 1037
Humor 2.27 587
Innovation 2.38 1054
Mood 2.18 1063
Theme 3.00 724

Feedback

koalamo
25. Aug 2014 · 01:51 UTC
Really cool - reminds me of a simpler hotline miami. I had a bug where I got kicked off the map though on the second level after a shot made contact.
C_Walden
25. Aug 2014 · 04:21 UTC
Not very attractive, and it's too easy to get stuck in walls. I even accidentally walked through the edge wall once and got stuck. Interesting concept though, but everything kinda looks the same.
dickpoelen
25. Aug 2014 · 11:30 UTC
Got to 3 digits. Pretty nice. Some of the sound effects are kinda hard on the ears though...
Pinqu
25. Aug 2014 · 11:30 UTC
Love the retro graphics :) Unfortunately the game seemed to crash when I entered world 4.
technocf
25. Aug 2014 · 12:23 UTC
The idea behind the game is good although the enemies deal too much damage making the game really difficult to play.
mess110
25. Aug 2014 · 12:25 UTC
nice feel with retro sounds and graphics
cobracommander
25. Aug 2014 · 12:25 UTC
This looks like its written in Turbo Pascal. I love it.
monsterkillu
25. Aug 2014 · 12:33 UTC
Nice one though i seem pretty confused about the portals and stuff ..
x1212
26. Aug 2014 · 13:14 UTC
nice idea, but in my case the framerate was too low, I have a hard time navigating through the levels ... I guess I will try again from an other PC
mrexcessive
01. Sep 2014 · 19:00 UTC
Hi there. Nice idea revealing parts of win condition... feels more useful than collecting crystals ;) Movement along corridors is glitchy... can get stuck needing to move 1 or 2 pixels up or down, but always moving 3 or more... maybe need to align to a hidden grid or something. The combat felt 1-sided, difficult to get on top of the mobs.