Timehop by Lord bobyness

[raw]
made by Lord bobyness for LD30 (COMPO)
My second Ludum Dare. It's a puzzle game where the central mechanic is the ability to travel between two points in time (the connected worlds). Actions taken in the past will affect the future state of objects but not vice versa.

Escape ends the game, everything else is shown in game

I got a bit pressured for time and had to make an ending and go to debugging a bit earlier then I would have liked. The resulting game is a tad short and a tad easy.

Anyways, hope you enjoy it.

Have fun!

BTW if you have anything constructive to say please do leave a comment. Ratings aren't unappreciated but comments are what help me improve.

Ratings

Coolness 56% 3
Overall 3.38 379
Audio 2.81 482
Fun 3.03 575
Graphics 2.86 723
Humor 2.22 630
Innovation 3.33 422
Mood 3.25 340
Theme 3.43 417

Feedback

BrainSlugs83
26. Aug 2014 路 02:58 UTC
Download link does not work.
馃帳 Lord bobyness
26. Aug 2014 路 03:20 UTC
Thanks for informing me! It's fixed now.
stink123456
26. Aug 2014 路 03:26 UTC
Fun game, nice graphics, sad that its so epileptic, all those flashes, such loud noise...
Chris Maire
26. Aug 2014 路 05:03 UTC
I found opening doors to be kinda frustrating since you can't explicitly target them, and it took me a while to figure out what things were doors since everything was the same color.

That said, the mechanics were really neat and there is a lot of potential here.
Jaloko
26. Aug 2014 路 05:16 UTC
Pretty fun game. The only issue I had was closing the game. I had to end the process in task manager.
馃帳 Lord bobyness
26. Aug 2014 路 05:25 UTC
Escape closes it. I guess I did forget to mention that at, well. At any point in time or space really. If you guessed escape and it still didn't close then that's an issue I'll have to look into.

Thanks for letting me know.
Shivur
26. Aug 2014 路 12:06 UTC
Very good concept exploit with the different mechanics. Maybe having a different aesthetic between the two time periods so we can tell which is the present and which is the past. The collisions with the walls aren't precise so we often get semi stuck. But overall that's very fun. I liked the ending.
abeing
26. Aug 2014 路 23:04 UTC
i liked it very much :) cool door mechanics
ChuiGum
27. Aug 2014 路 00:07 UTC
Like the graphics, and innovation!
ShadowStryker
27. Aug 2014 路 01:43 UTC
Fun game and a cool concept, I thoroughly enjoyed playing it. The music and audio all-together was very nice as well.
JavadocMD
27. Aug 2014 路 19:24 UTC
Well done! I'm really glad to see these dual-world puzzle games and this one is pretty good. Easy, as you mentioned, but still enjoyable.
DeathPidgeon
28. Aug 2014 路 03:55 UTC
I like the concept, it was a creative way to meet the theme and it made for some good gameplay.
whilefun
28. Aug 2014 路 04:05 UTC
Pretty interesting game. I liked the use of time travel as a tie-in to the theme. I got pretty far, but then got stuck by the detector, and couldn't figure a way out of it. Nice work :)
radmars
30. Aug 2014 路 03:13 UTC
Wow, this is an awesome concept. I like how the level design wraps around itself in spots. I felt like it was pretty solvable by trial and error rather than fully understanding what I was doing though.
kirbytails7
31. Aug 2014 路 04:51 UTC
Pretty nice. There are a couple of bits with adjacent opposite time locks that can cause some quick flashing, which is a bit bothersome.
jprogman
31. Aug 2014 路 05:36 UTC
The logic of the past and future took some getting used to, but I was able to finish the game with little effort. So there's a slight learning curve, but the game itself was well put!