A Bridge Between Worlds by MoArtis

[raw]
made by MoArtis for LD30 (JAM)
-- GAME DESCRIPTION --

An online game where you can build a bridge between the worlds and people.

But as an individual, you can only place one brick per day in the continent where you live.

So ask your friends and use the fact that our worlds are connected with the internet to finish this bridge!


-- CONTROLS --

Just Left-Click on a empty brick (small and white cube) of your choice , pick up a color and you done for the day.


-- WHY NO WEBPLAYER VERSION ? >:( --

Because I messed up badly on the networking part.

It was supposed to be a small game for the compo but I made so many poor decisions on the network part that I can't build a webplayer version anymore... Sorry about that :(

Ratings

Coolness 22% 1948
Overall(Jam) 2.93 576

Feedback

Buttsteam
27. Aug 2014 路 01:12 UTC
Pretty neat idea, but there's no real... game. You might have over-scoped just a tiny bit with this project.
馃帳 MoArtis
27. Aug 2014 路 10:30 UTC
To be honest I just wanted to experiment with network in unity. :P Thus I expected the network to take a lot of time to dev so I wasn't really able to spend too much time on coding a solid gameplay.

I guess networking is too challenging for a Ludum Dare for someone with too little experience on the subject. :)
CAT_IN_THE_DARK_WOOD
27. Aug 2014 路 13:08 UTC
Quite original idea. IMHO one pixel per day is not enough to have fun, maybe you should give people more freedom to act.
rjhelms
29. Aug 2014 路 01:19 UTC
Very intriguing concept. I agree with others that one pixel per day isn't enough to really make this feel like a game, but as a way of experimenting with the theme and trying out Unity's network functionality it's great!
yodamaster
29. Aug 2014 路 19:52 UTC
No game.
Shmackson
13. Sep 2014 路 19:35 UTC
A very interesting concept. It would be a neat experiment to see how it would turn out if a good number of people participated. However, in its current state with one pixel a day, it may be too slow and give the individual too little power to keep them interested.
Lokarunith
15. Sep 2014 路 23:59 UTC
Intresting idea, but.. This game only makes sense if many persons play it, and in Ludum Dare.. there are so many entries that you shouldn't hope for a lot of people playing your game. Because there are so few people playing it, the game didn't really work.