Dark Worlds by Torandi

[raw]
made by Torandi for LD30 (JAM)
A Dark Souls inspired entry, it was originaly intended to have multiple worlds, but ended up a bit short of that..

It's far from finished, but I still like the idea enough that I might actually continue working on it.

Solo work. Was intented to be a team entry, but the other guy got sick. Also worth mentioning that I lost half the saturday to a party.

Code: Andreas Tarandi (@Torandi on Twitter) (Engine code: "ext")
Art: Torandi
Music: https://soundcloud.com/scythuz/sets/restaff-2014

If there's a missing dll error, you need the VS2013 x86 redist: http://www.microsoft.com/en-us/download/details.aspx?id=40784

Gameplay:
=======
Defeat the boss. Manage your health and stamina.

Controls:
========
ESC quits the program

Controller recommended (tested with xbox360 controller):
Left stick: move
A: light attack
X: heavy attack
B - Press and hold direction: roll
B - Hold: run

keyboard:
wasd: move
j: light attack
k: heavy attack
space: dodge/run

Should you have any issues with inverted axises or other weird stuff, edit /data/ld30/ld30.preset,
Changing from scale=1 to scale=-1 inverts that axis.

Ratings

Coolness 54% 3
Overall(Jam) 2.71 687
Audio(Jam) 2.63 518
Fun(Jam) 2.52 642
Graphics(Jam) 2.31 713
Humor(Jam) 2.12 494
Innovation(Jam) 2.16 716
Mood(Jam) 2.48 645
Theme(Jam) 2.12 703

Feedback

TideS
26. Aug 2014 路 13:49 UTC
no windows build? :(
馃帳 Torandi
26. Aug 2014 路 14:11 UTC
Working on windows build atm, will be up soon.
MemoryLeek
26. Aug 2014 路 15:51 UTC
Well, the game was fun, but way too short :)
I liked the boss AI and his different attacks, it left me wanting more which is a good thing.
With my controller the movement was inverted which made it very confusing, so I had to fallback to playing with keyboard.
On the second playthrough I also had a bug with the music starting over and over after just a few seconds.
馃帳 Torandi
26. Aug 2014 路 15:55 UTC
[controller]: If anyone else have problems with the controller: Edit /data/ld30/ld30.preset, and change scale=-1 to scale=1 (for move[x] and move[y] axis(0) and axis(1))

[short] I know :( I wanted to add more worlds and bosses, but since I spent half the saturday going to a party there wasn't any.
馃帳 Torandi
26. Aug 2014 路 16:16 UTC
And the windows build is up! :)
Malapropos
26. Aug 2014 路 17:43 UTC
When I run it, I just get magenta screen. It quits game if I press esc but other than that I can't do anything. Windows 7 64-bit OS.
馃帳 Torandi
26. Aug 2014 路 17:46 UTC
@Malapropos: Oh shit. I think I know what causes that, do you have a amd card? I'll try to look into it, thanks for reporting.
Malapropos
26. Aug 2014 路 17:50 UTC
Yes, I have ATI 6870.
Lvyn
26. Aug 2014 路 18:11 UTC
Nice boss battle :) But that's way too short :(
You can improve it by making the gameplay faster ^^
馃帳 Torandi
26. Aug 2014 路 18:26 UTC
The amd-issue should be fixed now.
Malapropos
26. Aug 2014 路 18:58 UTC
It works now. Gameplay was fun and I can clearly see the Dark Souls boss battle influences in it. Solid jam entry of something that could turn out to be a great when polished. Like others, I was left with the feeling of wanting more of it. Didn't try keyboard but gamepad controls were solid.
TideS
26. Aug 2014 路 19:53 UTC
Nice gamepad support, but the game is too short
OinkIguana
26. Aug 2014 路 20:33 UTC
Pretty fun, very short. Graphics were nice, and music was good. Could have used more sound effects though. Played it with a PS3 controller which worked well, controls felt good, though the attack was very slow. More features and stuff would make this quite a good game.
radmars
26. Aug 2014 路 21:16 UTC
Is the source available? The linux build doesn't work on fedora as it requires new GLEW

./x86_64/bin/dark_worlds: error while loading shared libraries: libGLEW.so.1.10: cannot open shared object file: No such file or directory

vs

rpm -qa | grep glew
glew-devel-1.9.0-4.fc20.x86_64
glew-1.9.0-4.fc20.x86_64
se1by
26. Aug 2014 路 21:18 UTC
Hey, It doesnt start, even after fixing the missing dll
Andro Dars
26. Aug 2014 路 21:18 UTC
I like the whole boss fight(s) only idea but I think the dodge/roll mechanic is superfluous in the current build. The boss is simply too slow to necessitate any rolling around or running. I killed the poor bastard just by walking around him and using light attack. Though it may, of course, be different with a 360.

Also music started doing the skipping record routine about 2 minutes in. Not sure if intentional.
馃帳 Torandi
26. Aug 2014 路 21:30 UTC
[source] Sorry, can't release it due to legal reasons :S
fcpfoof
27. Aug 2014 路 08:18 UTC
Not working on Mint64 (segmentation fault). Tried starting it manually also.
louis.denizet
27. Aug 2014 路 09:04 UTC
Nice battle there! I would have liked it more if the char was faster!!
Chaoseiro
30. Aug 2014 路 22:39 UTC
The attack is really slow, but so is the boss :P
Wish there were more levels as well, but nice entry anyway :)
DarkCart
06. Sep 2014 路 14:25 UTC
Short, but enjoyable.
Shmackson
13. Sep 2014 路 19:32 UTC
I'm a real fan of difficult boss battles, and this was a good shot at one. It was short, but I like the concept, a full dark souls style birds-eye game could be interesting.