Eiradirian Phasejumpers by blay09
=== Controls ===
- LEFT MOUSE BUTTON: Select Unit, Move, Attack
- RIGHT MOUSE BUTTON: Open Menu
- W, A, S, D or Mouse: Move Camera
- ENTER or LEFT MOUSE BUTTON on message box: Next message
- Q: Skip dialog
- TAB: Toggle Camera View
== Credits ==
Programming: Blay09
Writing: Blay09
Graphics: Konrad Knox + Blay09 (+ OpenGameArt)
Audio: OpenGameArt (see below)
Music by Alexandr Zhelanov (OpenGameArt.org)
This game uses assets from the Kenney Donation Pack:
http://kenney.itch.io/kenney-donation
This game uses assets by the following artists from OpenGameArt.org:
para
Buch
Alexandr Zhelanov
yd
sithoius
MetaShinryu
Luke.RUSTLTD
scenna
bart
SpriteAttack
- LEFT MOUSE BUTTON: Select Unit, Move, Attack
- RIGHT MOUSE BUTTON: Open Menu
- W, A, S, D or Mouse: Move Camera
- ENTER or LEFT MOUSE BUTTON on message box: Next message
- Q: Skip dialog
- TAB: Toggle Camera View
== Credits ==
Programming: Blay09
Writing: Blay09
Graphics: Konrad Knox + Blay09 (+ OpenGameArt)
Audio: OpenGameArt (see below)
Music by Alexandr Zhelanov (OpenGameArt.org)
This game uses assets from the Kenney Donation Pack:
http://kenney.itch.io/kenney-donation
This game uses assets by the following artists from OpenGameArt.org:
para
Buch
Alexandr Zhelanov
yd
sithoius
MetaShinryu
Luke.RUSTLTD
scenna
bart
SpriteAttack
| Java (7 or higher) | http://blay09.net/ld30/EiradirianPhasejumpers.jar |
| Gameplay Video | https://www.youtube.com/watch?v=rlYGSDcdDa0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=16114 |
Ratings
| Coolness | 55% | 3 |
| Overall(Jam) | 3.09 | 473 |
| Audio(Jam) | 3.18 | 337 |
| Fun(Jam) | 2.74 | 548 |
| Graphics(Jam) | 3.71 | 247 |
| Humor(Jam) | 2.93 | 197 |
| Innovation(Jam) | 2.64 | 593 |
| Mood(Jam) | 2.90 | 490 |
| Theme(Jam) | 3.03 | 452 |
The way you used the theme was fantastic, really enjoyed the medieval stuff. Enjoyed using Konrad a lot too. Only thing I'd have liked to have been able to do is speed up enemy turns (like in Advance Wars). Got very tense at the end, almost lost, but got there. Really good job, nice one.
I am a sucker for tactics games though ;) . And I love to see a good one made for a jam like this.
The third (last?) fight was just impossible for me, because enemies would spawn without end and just keep shooting at me and chipping away my health, and I could not do anything against it.
I really wanted to enjoy this, because it looked promising, and I like the setting you created with the splitted worlds and the cool music fading effect. But sadly I only got frustrated. :(