Gatestone by Aevek
Gatestone - my isometric survival adventure game.
Controls - WASD/Arrow Keys to move, right click to open interact menus, E to open inventory, space to fire arrows once you've crafted them.
Move between worlds by using the Gatestones. Be careful, the other realms may be hostile. Be prepared.
Sorry no web version, the controls are far too right-click heavy to work well in a web version. I tested the linux version, but encountered too many issues. I'll post versions for other platforms once I've had a chance to test the OSX and fix the Linux.
Honestly I'm not all that happy with how it turned out. Maybe I've just been staring at it for too long. Suggestions on how I could have done it better are appreciated. I look forward to playing all of your games.
Controls - WASD/Arrow Keys to move, right click to open interact menus, E to open inventory, space to fire arrows once you've crafted them.
Move between worlds by using the Gatestones. Be careful, the other realms may be hostile. Be prepared.
Sorry no web version, the controls are far too right-click heavy to work well in a web version. I tested the linux version, but encountered too many issues. I'll post versions for other platforms once I've had a chance to test the OSX and fix the Linux.
Honestly I'm not all that happy with how it turned out. Maybe I've just been staring at it for too long. Suggestions on how I could have done it better are appreciated. I look forward to playing all of your games.
Ratings
| Coolness | 66% | 3 |
| Overall | 3.08 | 684 |
| Audio | 1.67 | 950 |
| Fun | 2.91 | 668 |
| Graphics | 3.46 | 339 |
| Humor | 2.24 | 611 |
| Innovation | 2.56 | 962 |
| Mood | 3.14 | 429 |
| Theme | 2.82 | 833 |
I'm a big fan of the isometric 3D look, but would be cool to make the controls more comfortable. Could use some audio. Really good work, nonetheless, as it's looks really neat and is an adventurous challenge.
Putting the exit button was a really bad idea :)
The particles in the nether could use a light around them like the fire spell or just be darker as it becomes night.
If you can't harvest a bush it could be red and say "requires knife" or whatever. If your inventory is full and that prevents you from harvesting you could give a similar message or feedback.
The portal indicator didn't seem to be based on the player location even though it probably was. It felt a little off.
The exit to menu button should go on an escape menu and not the crafting menu.
Also, you may want to use that ambient lighting,increase it's brightness during the day and such. Is this randomized?