Into Hyperspace! by eott

[raw]
made by eott for LD30 (COMPO)
Music and sound effects were created with http://abundant-music.com/ and sfxr respectively. I take no credit for these, but they were created by me (by clicking a few buttons).

Ratings

Coolness 45% 1426
Overall 2.81 927
Audio 3.22 269
Fun 2.48 1008
Graphics 2.52 913
Humor 3.05 191
Innovation 2.40 1043
Mood 2.71 806
Theme 3.04 708

Feedback

Snuux
25. Aug 2014 · 07:38 UTC
Generation music is cool! And game seems interesting. Thanks!
Simon@LD
25. Aug 2014 · 18:44 UTC
Nice! I like the layered gameplay (node traversal vs tunnel racing). The task descriptions were also fun to read :)
Zigsfi
26. Aug 2014 · 14:44 UTC
Great humor, great music. I had some small troubles with the controls, but nothing major (basically just couldn't pass random areas of the screen for no apparent reason). The gameplay felt a little same-y but for 48 hours, that's to be expected. My one problem with it is that it can be hard to tell what's on the same plane as the player. Great work!
fizzd
26. Aug 2014 · 20:42 UTC
I didn't understand what the nodes meant at first but realised the red one was where you were currently and you could only click the ones directly connected to it. The gameplay itself was there but a little boring! The graphics were decent though and if that was a makeshift 3D engine that you programmed yourself then that's a good accomplishment!
Clyde
27. Aug 2014 · 04:29 UTC
I kept hitting into invisible obstacles and the ship felt a bit slow, but I liked the idea of navigating nodes and getting a bullet hell level between them!
Team Klappermann
27. Aug 2014 · 12:43 UTC
Nice fake 3d effekt and (maybe generated) task texts. Keep up the good work!
jukimv1986
29. Aug 2014 · 16:21 UTC
Good effort! The tasks were fun to play but the gameplay seemed always the same. Keep working on your skills!
Benjamin
29. Aug 2014 · 16:28 UTC
Some progression bar would make it looks more like a travel.
For the 3d Effect, last spawned objects should appear behind the others not the opposite.
Same for the speed : The far object should travel slower than the real near ones. It would improve the 3D speed effect but it would probably make the game more difficult.
Bonus for the mission selection screen !
Rage Paint
29. Aug 2014 · 22:59 UTC
The gameplay was a little boring. Not very challenging and it was repetitive. Didn't really get the concept either. Sorry
blurryroots
30. Aug 2014 · 14:44 UTC
Fun game. The perspective effect on the spaceship is very creative and I like the little references you put into the briefing texts. Good job.
thecolorhacker
30. Aug 2014 · 14:45 UTC
Nice entry, need to improve gameplay a little.
porglezomp
15. Sep 2014 · 02:31 UTC
Hey, I remember helping you find cross-browser issues with this! Hi!

In addition to most of the above criticisms, I think one reason it feels boring is that there's very little variety, no real sense of progression in the tunnel. Maybe if the tunnel had some fancier graphics that changed as you went along — even just having different colors in the different rings — as well as some indicator of how far you were would do a great deal to help.
🎤 eott
15. Sep 2014 · 18:31 UTC
*wave* Hi porglezomp, I bet you saved me a solid hour with your help.


Thanks for the feedback to all of you. Next time I definitely know what to look out for... if I can translate this to other games.