Into Hyperspace! by eott
Music and sound effects were created with http://abundant-music.com/ and sfxr respectively. I take no credit for these, but they were created by me (by clicking a few buttons).
| Web | http://eott.github.io/into-hyperspace/ |
| Source | https://github.com/eott/eott.github.io |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40748 |
Ratings
| Coolness | 45% | 1426 |
| Overall | 2.81 | 927 |
| Audio | 3.22 | 269 |
| Fun | 2.48 | 1008 |
| Graphics | 2.52 | 913 |
| Humor | 3.05 | 191 |
| Innovation | 2.40 | 1043 |
| Mood | 2.71 | 806 |
| Theme | 3.04 | 708 |
For the 3d Effect, last spawned objects should appear behind the others not the opposite.
Same for the speed : The far object should travel slower than the real near ones. It would improve the 3D speed effect but it would probably make the game more difficult.
Bonus for the mission selection screen !
In addition to most of the above criticisms, I think one reason it feels boring is that there's very little variety, no real sense of progression in the tunnel. Maybe if the tunnel had some fancier graphics that changed as you went along — even just having different colors in the different rings — as well as some indicator of how far you were would do a great deal to help.
Thanks for the feedback to all of you. Next time I definitely know what to look out for... if I can translate this to other games.