Little Jimmy and the Great Imagination Machine by laremere

[raw]
made by laremere for LD30 (COMPO)
Thanks for trying my game!

Ratings

Coolness 55% 3
Overall 3.56 226
Audio 2.39 720
Fun 3.27 357
Graphics 2.84 734
Humor 3.36 97
Innovation 3.80 133
Mood 3.43 209
Theme 4.40 7

Feedback

Robot Souls Games
25. Aug 2014 · 01:43 UTC
This is the first decent game I've played at LD30. Good work. It would have been better if it was longer. The switching mechanic was very well done, and it was pretty thematic.
Eli
25. Aug 2014 · 19:22 UTC
Nice!
Your game actually has a point :)
aGoodPointPoorlyMade
25. Aug 2014 · 20:01 UTC
Little Jimmy is a cool take on this theme. The game mechanics were interesting. It was tough, but not too tough to complete. If only that sword were slightly longer...
HeuGamer
25. Aug 2014 · 20:08 UTC
Wow that was really neat! Great take on the theme! Will say the combat was pretty lackluster, but nonetheless a great game.
BillToWin
25. Aug 2014 · 20:10 UTC
World switching mechanic was well realized. Though, the combat was finicky.
TrickFishPie
25. Aug 2014 · 20:11 UTC
Cool - Only in dreams :) Nice effort
c023-dev
25. Aug 2014 · 20:13 UTC
Spot on with the topic! I had a little problem with executing the attack, the range was a bit to close and the skeletons hurt quite bad... Good and solid communication of a nice idea! Sweet!
elkiwydev
25. Aug 2014 · 20:21 UTC
Very very very original interpretation of the theme and very well mechanics implemented.
Graphics and audio could be better but still nice work , 4/5
SgtGorm
25. Aug 2014 · 22:28 UTC
Best use of the theme so far. The idea of his imagination taking jimmy into another world is excellent.
Graphics and sound were pleasant and his big sister being the "evil, baddy" made me chuckle. Great job!
nikki93
25. Aug 2014 · 23:04 UTC
Great game! I really like the idea. Fighting with the tiny sword was tricky some times. The bucket/helm idea is hilarious. Good work!
Will Edwards
26. Aug 2014 · 09:36 UTC
Great gameplay! Admit graphics didn't set my expectations high, and I love to be proved wrong ;)

There's a gem in this game and the way the two worlds work. Game could do a lot of polish re movement and animation etc, but like the mechanic where things can die in one world but give life in the other etc.
SoulGame
26. Aug 2014 · 20:35 UTC
The concept is SO awesome. I thought dreaming was a simple excuse for the Theme but I was amazed to realize I was actually in the leaving room with a bucket on my head, fighting my stupid sister xD Very nice implementation. That said the realization is a bit under the concept quality and the gameplay feels a bit hazardous during combats, the hitbox are a bit weird. Also going back to the room each time is a bit boring but I understand your needed to do that. Anyway I got caught by the game, nice job.
4xisblack
27. Aug 2014 · 08:30 UTC
A remarkable throwback to the era of Commander Keen. 5 stars :D
Dohan
30. Aug 2014 · 17:34 UTC
Your take on the theme is great! It seems little Jimmy doesn't like her sister XD
INC$D021
31. Aug 2014 · 11:22 UTC
Know it's been said before but world switching mechanic was well realized. Though, the combat was finicky.
Sunflower
02. Sep 2014 · 16:17 UTC
Good game, if I haven't played through over 100 entries, I'd probably say it's one of the better I played. It had a nice variety while I played that, and these worlds were actually connected (with enemies health drops appearing later in the "real" world). Still, I feel somewhat sorry for Sara that has apparently been attacked with a stick...? No wonder she doesn't want Jimmy in her room. ^^"
Stan Sypek
04. Sep 2014 · 00:27 UTC
Love the use of the theme. Although I'm sure finishable, combat a little too close for me, stopping to be able to play and rate more games. Like this, will come back to finish.
xrm0
13. Sep 2014 · 11:24 UTC
Nice