Emergence by geekygenius
There is a description of how to play, and the controls written on the website. I know you might not like reading (I don't blame you), but it will help you a lot when it comes time to kick ass. Oh- levels are randomly generated, so if you restart the game, you can try a different scenario.
You must build tanks near factories.
You may zoom in and out with the scroll wheel.
TL;DR Instructions:
Arrow Keys- Move around
Click- Build
Scroll- Zoom
RTS controls apply.
You may fly directly to another planet, but this may be very slow.
Build factories to produce money faster.
Tanks may be built at factories.
Portals may be used to travel quickly.
Try and take out all of the enemy factories, and capture their planets.
The game was made with Java, and LibGDX. The music was made in FL Studio, using Sylenth1, and others.
You must build tanks near factories.
You may zoom in and out with the scroll wheel.
TL;DR Instructions:
Arrow Keys- Move around
Click- Build
Scroll- Zoom
RTS controls apply.
You may fly directly to another planet, but this may be very slow.
Build factories to produce money faster.
Tanks may be built at factories.
Portals may be used to travel quickly.
Try and take out all of the enemy factories, and capture their planets.
The game was made with Java, and LibGDX. The music was made in FL Studio, using Sylenth1, and others.
| Webpage | http://geekygenius.github.io/emergence/index.html |
| Source | https://github.com/geekygenius/Connected-Worlds |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=6529 |
Ratings
| Coolness | 65% | 3 |
| Overall | 3.06 | 709 |
| Audio | 2.97 | 397 |
| Fun | 2.87 | 717 |
| Graphics | 2.61 | 862 |
| Humor | 1.93 | 827 |
| Innovation | 3.17 | 546 |
| Mood | 2.67 | 829 |
| Theme | 3.24 | 568 |
It might be nice to have indicators on the edge of the screen or something on a minimap when the enemy lands on one of your bases.
At first the map was uncontrollable because I didn't know about arrow keys, but found that out by testing (your rules does have it, however there are a lot of rules on that page!) A minimap or something here may help too. Over time I got used to the controls though.
More levels would be fun as this one is fairly easy to win.
I loved the particle trails and the sense of domination once the money started rolling in.
- How am I supposed to know that tanks can fly?
- I kept losing track of my units if I had units on more than one planet. Especially a problem with the portals, so I stopped using them pretty soon.
- Constant zooming in and out combined with moving the camera made it even more disorienting.
- Non-positional audio was also disorienting.
- Not much strategy involved, since everything builds instantly and you can't do anything about the tanks before they land. I didn't feel like "capturing" planets was that beneficial, so I usually tried to build five factories on my starting planet, fend of the enemy for a while and then just rush the enemy main planet, since the AI wouldn't usually expand either. Took me a few tries to get a hang of it and after that I won easily. Might have won even more easily if I was more aggressive at the start.
- Win/loss condition was a bit unclear at the start. I thought I would lose only if all of my planets were captured and vice versa.
- Even if the enemy tanks were right next to my tanks they would try to shoot around the planet and make me really frustrated.
- Tanks flying trough planets surprised me.
Still a decent entry considering it was made for the compo!
Anssi@MooseflyGames