Purotekotoru by Paladin
Important note - If you're a person who *loathes* the idea of a 2 minutes tutorial level and want access to the full gameplay immediately, please press together at the same time the "B""A""N""Z""A""I" keyboard keys on the title screen.
Timestamp note for judges - Reuploded the game post-deadline to fix an issue with the move-o-meters. No feature or asset was added.
Ratings
| Coolness |
71% |
3 |
| Overall |
2.92 |
847 |
| Audio |
1.77 |
933 |
| Fun |
3.08 |
524 |
| Graphics |
2.81 |
747 |
| Humor |
3.33 |
103 |
| Innovation |
3.05 |
641 |
| Mood |
2.63 |
864 |
| Theme |
3.03 |
716 |
Feedback
Really cool entry. Despite taking a rather literal approach to the entry, you managed to get rather unique gameplay out of it. Like in many other entries, a piece of music could have made this much better!
Being a mere mortal, I couldn't fill both move-o-meters using a joypad and keyboard after that though :P
@elkiwydev Actually I borrowed the idea from manic shooters where your hitbox is 1 pixel. You can see it in red in the middle of sprite. The lack of disclosure, however, can lead to confusion.
@Fliynpig5 Yes, sadly indeed. Would be the very first modification if I did a post-compo build.
It took me a while to get it, because I played the intro and then the game didn't advance. (the text balloons were still in the air and no enemies coming). After a restart everything worked OK.
Too bad that there was no sound, because it's a nice game.
I couldn't finish the game on my own, but I can't complain about the game being too difficult, because my game is too :D
~funkeh
Cool game!