The Nether by GFM

[raw]
made by GFM for LD30 (COMPO)
There are three close worlds that are connected by an area void of life. That came to be called as "Neutral area", with the others being "Dark World", inhabited by Dark'ans; "Light World", inhabited by Light'ans; and "The Nether", were creatures lives.

Those that lives on The Nether don't usually cause harm by themselves. But when commanded, they can make into a fearsome force.

Lately, both worlds have been attacked, through the neutral area, by nether creatures. Since there has always been animosity between them and they are oblivious to the fact that both are being attacked, each is blaming the other one...

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Controls:

Press '0' to mute the music. (Forgot to say it earlier; it's built into Flixel)

Click on your units to select it and issue commands.
'ESCAPE' and 'P' pauses the game (great for selecting a unit)
Arrow keys and 'A' - 'D' moves the camera.

The text windows can only be passed with the keyboard.

Also, text options must also be selected with the keyboard.

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Known bugs:

The pathfinding sucks. Therefore, anything that uses it (i.e., any in game action) is may behave weirdly...

Ratings

Coolness 64% 3
Overall 2.86 890
Audio 2.60 621
Fun 2.33 1071
Graphics 3.16 509
Humor 2.54 413
Innovation 3.20 520
Mood 2.72 803
Theme 2.54 979

Feedback

Tanner
25. Aug 2014 · 19:40 UTC
Fresh vision of lemmings type games
Boodog
25. Aug 2014 · 22:49 UTC
Nice!
enderargent
26. Aug 2014 · 00:36 UTC
Lemmings!!
Maxium
26. Aug 2014 · 01:02 UTC
Nice! Wasn't expecting a unit management game but got a nice surprise.
01010111
26. Aug 2014 · 16:23 UTC
I like this idea! It is kind of like Lemmings with tactics like gameplay. Good work!
gillenew
26. Aug 2014 · 21:50 UTC
I couldn't play very well, and the music disturbs a bit
DarkCart
26. Aug 2014 · 23:03 UTC
I like the drawn in chalk style graphics. Good job.
Linus Lindberg
26. Aug 2014 · 23:05 UTC
Controls were a little awkward , but the concept is great!
🎤 GFM
27. Aug 2014 · 01:33 UTC
Thanks for all the comments. :)

The game wasn't supposed to look like Lemmings... but since I was really short on time I put more than enough player for it to be beatable (if the AI helps XD).

I'm aware about the controls... After +/- 10 hours trying to fix it, that was the best I could do.
Ryusui
27. Aug 2014 · 21:53 UTC
Menus are unresponsive. I have to click a dozen times before I find the "hotspot" that brings it up. (The actual menu effect is probably the game's best feature.)

Also, please kill the music! That annoying bleepy jingly thing doesn't fit at all. (And find yourself a good proofreader. Yes, I'm offering.)
MerlijnVH
27. Aug 2014 · 22:25 UTC
I like the concept a lot! It was a bit confusing at first about what to do, but once you get going it works well. My only complaint is that everything was a bit small and hard to click, like the menu system.
adrenalinehigh
27. Aug 2014 · 22:38 UTC
Never played a sidescrolling RTS like this, weird. I beat the first battle as the dark'ans, then I guess the game froze during the cinematic? Or is that the end?

Not very much fun telling a dozen guys to fire their weapons and then watching the little baddies outrun the bullets for ten seconds. Music got old quick too. I'm impressed that you've made a unit management game with full cinematics in 48 hours, but I'm not sure where the strategy or skill enters the gameplay. Also clicking little people and menus is annoying, would prefer keyboard controls or multi-select.
Rage Paint
28. Aug 2014 · 00:20 UTC
Wasn't expecting to micro manage - nice!
hbocao
28. Aug 2014 · 04:11 UTC
I liked the idea, but couldnt play at all.. the menus were unresponsive... also the music was a little annoying. Congrats for finishing anyway! =D
Loren
28. Aug 2014 · 14:03 UTC
very interesting, looked fun!
Artamus
29. Aug 2014 · 18:53 UTC
Nice game, congrats!
🎤 GFM
30. Aug 2014 · 03:11 UTC
Thanks again for all the feedback! =D

Since most of my time was spent trying to fix the pathfinding, I ended doing a lot of things in a rush (and badly coded). For example, even though each type of player should have it's own speed, I opted to make everything equally fast. This made following the path returned by the pathfinder (and calculating jump distance) really easy, but it also made the "game" really stupid.

I might come back to this idea at a later time, but there are actually two other games I want to (try to) make before this one.
KingBolonzo
30. Aug 2014 · 20:11 UTC
dude chalk are....awesome havent seen that b4. Nice Work
ShadowStryker
31. Aug 2014 · 20:19 UTC
Honestly I wasn't expecting to see a game like this in LD30, but that isn't a bad thing, I really liked it.
vividhelix
31. Aug 2014 · 21:05 UTC
awesome chalk art!
Cake&Code
01. Sep 2014 · 07:27 UTC
Agree about the controls not being ideal, but the mechanics were cool :)
ramoncb
01. Sep 2014 · 22:17 UTC
The buttons could be a little bit larger, was difficult to click ^^'

Nice game! and complex for a compo entry, good job! =O

and sorry my bad english ^^'
ChristianEugenio
05. Sep 2014 · 01:54 UTC
funny weird game. with bugs though
jerombd
10. Sep 2014 · 13:53 UTC
Some great ideas, but there are few bad ones that spoil the gameplay :/ Too bad you didn't have to time to balance everything.
No future V2, version post-gamejam?