The Nether by GFM
There are three close worlds that are connected by an area void of life. That came to be called as "Neutral area", with the others being "Dark World", inhabited by Dark'ans; "Light World", inhabited by Light'ans; and "The Nether", were creatures lives.
Those that lives on The Nether don't usually cause harm by themselves. But when commanded, they can make into a fearsome force.
Lately, both worlds have been attacked, through the neutral area, by nether creatures. Since there has always been animosity between them and they are oblivious to the fact that both are being attacked, each is blaming the other one...
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Controls:
Press '0' to mute the music. (Forgot to say it earlier; it's built into Flixel)
Click on your units to select it and issue commands.
'ESCAPE' and 'P' pauses the game (great for selecting a unit)
Arrow keys and 'A' - 'D' moves the camera.
The text windows can only be passed with the keyboard.
Also, text options must also be selected with the keyboard.
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Known bugs:
The pathfinding sucks. Therefore, anything that uses it (i.e., any in game action) is may behave weirdly...
Those that lives on The Nether don't usually cause harm by themselves. But when commanded, they can make into a fearsome force.
Lately, both worlds have been attacked, through the neutral area, by nether creatures. Since there has always been animosity between them and they are oblivious to the fact that both are being attacked, each is blaming the other one...
-----------------------------------------------------------
Controls:
Press '0' to mute the music. (Forgot to say it earlier; it's built into Flixel)
Click on your units to select it and issue commands.
'ESCAPE' and 'P' pauses the game (great for selecting a unit)
Arrow keys and 'A' - 'D' moves the camera.
The text windows can only be passed with the keyboard.
Also, text options must also be selected with the keyboard.
-----------------------------------------------------------
Known bugs:
The pathfinding sucks. Therefore, anything that uses it (i.e., any in game action) is may behave weirdly...
Ratings
| Coolness | 64% | 3 |
| Overall | 2.86 | 890 |
| Audio | 2.60 | 621 |
| Fun | 2.33 | 1071 |
| Graphics | 3.16 | 509 |
| Humor | 2.54 | 413 |
| Innovation | 3.20 | 520 |
| Mood | 2.72 | 803 |
| Theme | 2.54 | 979 |
The game wasn't supposed to look like Lemmings... but since I was really short on time I put more than enough player for it to be beatable (if the AI helps XD).
I'm aware about the controls... After +/- 10 hours trying to fix it, that was the best I could do.
Also, please kill the music! That annoying bleepy jingly thing doesn't fit at all. (And find yourself a good proofreader. Yes, I'm offering.)
Not very much fun telling a dozen guys to fire their weapons and then watching the little baddies outrun the bullets for ten seconds. Music got old quick too. I'm impressed that you've made a unit management game with full cinematics in 48 hours, but I'm not sure where the strategy or skill enters the gameplay. Also clicking little people and menus is annoying, would prefer keyboard controls or multi-select.
Since most of my time was spent trying to fix the pathfinding, I ended doing a lot of things in a rush (and badly coded). For example, even though each type of player should have it's own speed, I opted to make everything equally fast. This made following the path returned by the pathfinder (and calculating jump distance) really easy, but it also made the "game" really stupid.
I might come back to this idea at a later time, but there are actually two other games I want to (try to) make before this one.
Nice game! and complex for a compo entry, good job! =O
and sorry my bad english ^^'
No future V2, version post-gamejam?