The Weaver Of Links by Toubib

[raw]
made by Toubib for LD30 (JAM)
BEFORE PLAYING:
Use CHROME for better quality.
Check out the new version 2.0 which contains more puzzles and challenge.
the v1.0 is more about execution-based platformer.

WHAT IS THIS GAME?
A little platformer/puzzle where you need to connect people so they can join your network.

HOW TO PLAY :
Use ARROWS to move and jump.
The only way to loose is if your green cable touches a red line, your character can freely do it.
If you're bugged, press 'R' to restart level or 'Escape' to go back to the menu level.

WHO ARE WE?

We are a team from Paris, it's our first jam, you can follow us on twitter :

Lead Designer @Remi_Leblanc_
Developer @Yonben
Level Designer @CF_Elyas
Sound Designer @MagneticYoshi
Concept Artist No twitter yet!

Ratings

Coolness 66% 3
Overall(Jam) 3.30 327
Audio(Jam) 3.46 192
Fun(Jam) 3.19 295
Graphics(Jam) 3.33 405
Humor(Jam) 2.27 445
Innovation(Jam) 3.50 151
Mood(Jam) 3.13 354
Theme(Jam) 3.42 267

Feedback

Shivur
26. Aug 2014 路 21:48 UTC
Cool concept! The controls and collisons need more precision since the game require precision.
se1by
26. Aug 2014 路 21:51 UTC
I start in the Menu and cant select anything
PeculiarCarrot
26. Aug 2014 路 23:17 UTC
I like the idea, although the plugs are all on the same path as I would've normally taken, so they don't really add much to the game. The red lines are your typical avoid-these-obstacles. The idea is given that the only way to lose is to touch the red lines, but when you fall off a platform, "Oops!" You die for no obvious reason. The platforms also blend with the background. On the bright side, the art is FANTASTIC for a game made in 48 hours. (I especially love the Internet guy at the end of Level 1 :3 ) I also like the platforming situations you put the player in, though the learning curve was a bit steep. Needs some work, but otherwise, it's a good game! :D
馃帳 Toubib
26. Aug 2014 路 23:58 UTC
You die if your green cable touches a red line. We could have done a better level design by making the player really understand he can touch red lines. In fact we used most of our time getting the game running without bugs xD.
Frump
27. Aug 2014 路 00:40 UTC
The first level was by far the hardest. The jump right before the zig zag hallway left very little room for error!

The concept of the game was pretty interesting and enjoyable.
torcado194
27. Aug 2014 路 01:05 UTC
the visual design for this game was super neat! but the gameplay felt bland. the idea is good, but removing it would make no effect if you just think of the red-lines as death. you would play it exactly the same.
regardless, it was really interesting!
馃帳 Toubib
27. Aug 2014 路 01:11 UTC
I agree, we could have done so much more out of that green line...But we had no time left...
jacklehamster
27. Aug 2014 路 09:45 UTC
Interesting idea. It would have been good to have a level built like a puzzle (where the plug have to be connected in a particular order for the level to be solved). The art style is nice but the way it is put into the game seems a bit messy.
BlueSama
27. Aug 2014 路 09:54 UTC
jump is little a annoying and for a platformer game it's a biggest problem could ever happen.
but the main concept is nice.
overall nice job :)
esayitch
27. Aug 2014 路 17:24 UTC
Pretty cool execution-based platformer. Quite challenging as well. There are some quirks with collision detection, and I was not a big fan of the graphics (it was not consistent throughout, or at least that's what I felt). However, the sound gels well with the game, and the level design is very smart.

The concept was very fun as well, I think with some more time you can explore a lot of additional possibilities with it.

I liked! Good luck in the competition and in the future :)
metalchouchen
27. Aug 2014 路 20:56 UTC
Some boring bug in jumps but the concept and the game are cool! Congrats!
HotBoxGames
27. Aug 2014 路 21:50 UTC
Was a cool idea and nicely executed
Pfeyffer
27. Aug 2014 路 21:56 UTC
Fantastique! Tr猫s belle interpr茅tation du th猫me. Jolies dessins. Je veux plus de niveaux.
INC$D021
28. Aug 2014 路 10:06 UTC
Very nice. Hard but fun :)
Stending
28. Aug 2014 路 10:33 UTC
Cool game.
It really needs more levels, and maybe some polish!
nonetheless
28. Aug 2014 路 11:38 UTC
Hi there fellow parisians, very nice concept for the game, like it a lot :)
lkr
28. Aug 2014 路 22:17 UTC
Fun concept, nice music and interesting variety in the worlds :)

It was quite punishing having to start from the beginning of the level when dying close to the end though. Maybe consider a checkpoint midways?

Had fun playing!
ceosol
29. Aug 2014 路 03:04 UTC
This was a fun entry. Concerning a innovative entry, I think you hit the nail on the head. It needs a little bit of work as far as a platformer goes, though. The ledge detection is off and the jump mechanics were very unforgiving. I am horrible at making platformers, so I cannot tell you how to fix that :)

I think you should definitely develop this game further. I think it would market better as a puzzle game after seeing v2.0
馃帳 Toubib
29. Aug 2014 路 08:57 UTC
thanks man, we coded it from scratch with no experience in platformers. Unfortunatly it's jam code, changing things isn't that easy as it is very messy.
synchingfeeling
29. Aug 2014 路 20:10 UTC
Cool idea, really innovative.
The Lag Pack
08. Sep 2014 路 15:59 UTC
Cool game, really liked the art.
Moosefly
10. Sep 2014 路 17:19 UTC
Doesn't control as well as I would like a platformer to control, but it's still a decent game. Too bad you couldn't make more use of the link mechanic, which in turn made it maybe a bit too basic.

Anssi@MooseflyGames