WorldWar of Connectidia by Goutye

[raw]
made by Goutye for LD30 (COMPO)
LINUX User :
Install the package "love" (https://www.love2d.org/)
Then, Use the command "love WorldWarOfConnectidia.love"
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Hello !
My game is a fight/management game.

You control two characters in two worlds.
These worlds are connected. When you move one character, the second will also move. But that's not all of the connection.
Your actions in a world do other actions in the other world.

The goal is to keep alive both worlds until you destroy their connection (Symbolized by a portal).
To keep alive a world, you need to defend the fortress. Your king will be generous with you if you do it very well!

So, please take a look at my game!
You can play in a EASY version, a NORMAL version and a HARD version.

You have also a second mode game (Story mode and Legion mode). The second one is only centered on the second part of the Story mode.

The mad kings is waiting for YOU!

--- SPOILERS ---


Some explanations about the game :

Automatically, when 1 wood and 1 stone is available, your king will form a soldier. But only if an inhabitant is available. So, if no inhabitant is free, you can stack the stone and the wood to build a canon or a tower.
This is the strategy to build this building.

To expand your territory, you need to hire farmer. Farmers generate food for your inhabitants... But this explanation is on the tutoriel ! :)

---

Ratings

Coolness 84% 2
Overall 3.02 746
Audio 3.03 367
Fun 2.62 918
Graphics 2.67 827
Humor 2.71 337
Innovation 3.29 458
Mood 2.82 700
Theme 3.75 189

Feedback

sapermysz
25. Aug 2014 路 14:29 UTC
I have 32 bit system and i can`t play
馃帳 Goutye
25. Aug 2014 路 16:15 UTC
I will put a release on 32bit system in one minute ! Sorry !
MarekkPie
25. Aug 2014 路 16:15 UTC
Really took the theme to heart. However, the tutorial has so much text and the controls are found at the beginning that by the time I reached the part where I play, I completely forgot what I was supposed to do.
Tomker
25. Aug 2014 路 16:21 UTC
Pretty clear UI, good game concept. Interesting.
rantt
25. Aug 2014 路 16:21 UTC
I like design, and moving between worlds was interesting. I got an error when I hit one of the WASD key in the instructions screen "Mouse.lua:57: attempt to index a nil value" so I just use the arrows instead and it worked fine. Good game, I enjoyed it.
lion123
25. Aug 2014 路 16:27 UTC
Nice game. The only strange thing was default azerty keyboard which lead to w and a keys not working
Also when I started for the first time it threw an error:
Mouse.lua:57: attempt to index a nil value
in function 'whereReleased'
in MenuScreen.lua:20
owyoow
25. Aug 2014 路 16:30 UTC
I played the OS/X version and the controls are not working correctly. The tutorial says use wasd to move but for me it is: Q is left. Z is up. S is down D is right. I use a qwerty keyboard. I think the tutorial is a bit too long
馃帳 Goutye
25. Aug 2014 路 16:40 UTC
Oups. I will make a correction (ZQSD to WASD)! Thanks
HoboMechanistic
25. Aug 2014 路 16:44 UTC
Good concept, nice that you put in the effort to make a tutorial. You managed to combine the gameplay and management aspects really well.
馃帳 Goutye
25. Aug 2014 路 16:57 UTC
Mouse + ZQSD bug fixed !
All versions is up to date now. Thanks !
reheated
25. Aug 2014 路 17:37 UTC
Very cool idea. I really like the mechanic where building on one of the worlds will penalise me on the other world. I would only suggest that instead of a big tutorial at the start, provide help as I play.
Otopkin
25. Aug 2014 路 17:55 UTC
Clever name. The game was pretty good too. The Win32 version works well (atleast on 64bit windows lol)
billknye
25. Aug 2014 路 17:57 UTC
An interesting game, there's quite a lot going on for a 48-hour game, well done. The goal and how to play, even with the info screens is not entirely obvious. The forced compromise between the worlds was nice too.
modbox
25. Aug 2014 路 18:45 UTC
I didnt get it, sorry.
Linus123xbb
25. Aug 2014 路 18:57 UTC
It was a decent game, but I didn't really understand it.
Drew Van Camp
25. Aug 2014 路 20:14 UTC
Sounds like a fun game idea, but I feel like I'm just hacking at bats day and night. Are there supposed to be other soldiers or miners or "limberjacks" on screen? I might just be missing something, but the controls all seemed to work and yet all I saw change was the stats at the top. Hacked some bats, though. Exploring with parallel characters is neat. They must feel strange when they run into invisible walls, though. hehe

Cool idea and the main in-game music is groovy.
馃帳 Goutye
25. Aug 2014 路 23:48 UTC
That was not invisible walls. The worlds were connected. So, collision in one world are also a collision in the other world.
Then, yeah, I wished to add these miners, lumberjacks and farmers on the map, but not interesting.
Elsewhere, soldiers appeared when you reached the second part of the game (the Legion mode is only about this part of story mode).
You'll see soldiers in your map and you need to defeat them because they hit really hard.
Thanks for writing this comment :)
Windmill Games
26. Aug 2014 路 18:02 UTC
Nice game man! I like the silly characters and the artstyle :)
Shivur
26. Aug 2014 路 18:27 UTC
Good idea!
frogcheese
26. Aug 2014 路 18:42 UTC
the idea was cool, but I didn't really understand what I was supposed to do. It might have been covered in the tutorial, but by the time I was getting into the game I'd already forgotten it. Spent most of the time just sitting by the castle and killing everything that approached and clicking the symbols on the top whenever I had a worker free.
JackDegree
26. Aug 2014 路 20:39 UTC
Nice game, though lots of stuff going on and not always easy at first to figure everything out. Had fun though!
ice cold muffin
26. Aug 2014 路 20:54 UTC
It's a bit too complicated, I think :/
ElectricSeagull
27. Aug 2014 路 16:48 UTC
Such a lot going on for a 48hr game! By the time I found the portal (I think it was the portal, a pink round thing) I'd forgotten what I was supposed to do with it. Really nice idea though.
lytedev
28. Aug 2014 路 01:41 UTC
Tutorial was well made, but the game was so long that by the time I doing something besides killing bats over and over and over I forgot what I was doing. Good idea, though!
fauge
29. Aug 2014 路 02:57 UTC
Very impressive, Love the gameplay
Binary Gambit
02. Sep 2014 路 18:35 UTC
This has a lot of mechanics for a 48 hour compo. WELL DONE! PS-Love2d is wikkidcool
racarate
14. Sep 2014 路 04:40 UTC
whoa

that was a lot of... stuff! nicely ambitious, to link three different style game. the tutorial was way overwhelming, but i think that's just because the game has a lot going on. i had to start-quit-start-quit-start-mash-buttons to figure out how the game worked.

the ending screen was hilariously wordy too.

the game itself, i wish the action were more crunchy. i think i enjoyed the brawl aspects more than the management part (i just spammed on farmers and didn't really build any towers)

the music was wonderfully retro.

i did get lost a few times, since the map is so indistinct maybe some sort of radar would have been nice.

also, props on using LOVE.