All In Your Head by TheZiggy

[raw]
made by TheZiggy for LD30 (COMPO)
All In Your Head
============
"An amazing platformer adventure!"


**Please use the web version if you can! The game was made for the web and does not work/look as well in the mac and windows versions**

All In Your Head is a game about the conscious and subconscious mind, featuring an original game mechanic. It comes fully equipped with a few interesting levels and even a functional level editor!

.::Instructions::.
W, A, & D to move. Shift to change between conscious and subconscious modes. (More in-depth instructions are in the game)
In the level editor, press spacebar to place an object.

This is my second ever Ludum Dare that I participated in! I believe I did much better then my last one and ended up creating a really cool game. I do wish I had just a little bit more time to add more levels and maybe touch up on some things, but it turned out to be a great game.


Edit: Fixed the minor movement bug. Everything should move smoothly now (except for the jumping). There are a few very rare game-breaking bugs; if you come across one please just refresh and re-try.

Ratings

Coolness 67% 3
Overall 2.68 1023
Audio 2.47 681
Fun 2.14 1124
Graphics 2.11 1117
Humor 2.07 743
Innovation 2.64 926
Mood 2.26 1038
Theme 2.50 991

Feedback

Robinerd
25. Aug 2014 · 02:55 UTC
Interesting touch of the theme, but a bit too fast for me combined with the jumping feeling tricky when you hit the roof made it a bit difficult to control the character. Otherwise quite finished and complete. I would have preferred it without the stressful randomized music though.
Elforama
25. Aug 2014 · 02:58 UTC
Nice mechanic, although it was a bit hard for me.
GreenyUk
25. Aug 2014 · 03:17 UTC
I agree with previous comments, the game-play is very fast but unfortunate the controls can't accommodate that. Cool interpretation of the theme though!
cobracommander
25. Aug 2014 · 03:22 UTC
This is a hard game. This is a funny game. It is possible for the enemies to get stuck when you are not in subconscious modes. They get stuck near the vertical walls sometimes(after I hit them).
siat
25. Aug 2014 · 03:25 UTC
Neat idea! It was tough to jump to the right place, though.
alvarop
25. Aug 2014 · 03:36 UTC
Had some issues running it (everything went a bit too fast) and there were a few game-breaking bugs and compatibility issues that made it hard for me to enjoy it.

Good effort and keep it up.
Fanttum
25. Aug 2014 · 04:12 UTC
Jumps too fast, gameplay clunky, and the art was very bland
ENDESGA
25. Aug 2014 · 04:20 UTC
Difficult, and rather interesting! Nice! :D
🎤 TheZiggy
25. Aug 2014 · 04:22 UTC
---------
I Just fixed the movement bugs and such. Everything (except jumping) should move smoothly now.
donan
25. Aug 2014 · 06:04 UTC
Interesting idea :)
MrTedders
25. Aug 2014 · 06:14 UTC
Jumping was rather fast, but it was a solid game otherwise.
esayitch
25. Aug 2014 · 18:35 UTC
Hiya!
I liked the graphics and the audio a bit. The game was pretty hard to control and way to fast, though the core time-stop mechanic would have been pretty fun to explore otherwise, as I liked the level design of the levels I actually managed to beat.

Good luck!
danidre14
28. Aug 2014 · 15:15 UTC
Interesting, graphics are okay! And I liked it!
mrexcessive
29. Aug 2014 · 10:57 UTC
Hi there. Interesting idea. Like the on/off movement, seeing monster physics stop is reminiscent of Braid. The platforming itself is a bit creaky, gravity too high or something, also gaps not necessarily big enough for clean jumps. Good basis for something to build on.
Aglavra
31. Aug 2014 · 17:06 UTC
I liked the idea itself, but the levels could be designed better: they are too tricky.
Acuity
15. Sep 2014 · 22:11 UTC
It's pretty hard hard to get past the first screen... and then the second screen bugged out and scrolled far past my character and I ended up dying. Pretty frustrating...
binasa
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