Galaxy Hunters by Konste

[raw]
made by Konste for LD30 (JAM)
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Explore the galaxies collecting artifacts hidden underneath the rocks to lead your country to victory! The country with the most valuable artifacts after seven minutes brings home economic prosperity to their country. Those that don't will come back with nothing but hopes and dreams.
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CONTROLS:
Ship:
WASD/Arrows to navigate

Astronaut:
WASD/Arrow to navigate
SPACE to shoot
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Made by:
KONSTE.COM [2014]
Programming: twitter.com/nintorii
Art/Music: ormid.deviantart.com
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Ratings

Coolness 50% 3
Overall(Jam) 3.23 381
Audio(Jam) 3.56 149
Fun(Jam) 3.06 368
Graphics(Jam) 3.65 266
Humor(Jam) 2.50 335
Innovation(Jam) 3.06 375
Mood(Jam) 3.23 305
Theme(Jam) 2.94 483

Feedback

lakael
26. Aug 2014 · 04:07 UTC
i like this game. i actually had fun. i see it being like a faster paced starbound if you were to continue working on it
sudorossy
26. Aug 2014 · 04:15 UTC
Pretty awesome!
Shmarah
26. Aug 2014 · 04:20 UTC
Wow, I loved this! A little rivalry between countries doesn't hurt. ((Dangit, France!)) Once, however, it told me that all artifacts on the planet were found, but I ended up finding another by accident.
Robber
26. Aug 2014 · 04:25 UTC
nice work! the music kicks A$$..
ninjascript
26. Aug 2014 · 04:26 UTC
Love the sound and graphics!
BitDemon
26. Aug 2014 · 04:29 UTC
I had a lot of fun playing this game once I figured out what I needed to do. I love the graphics too.
DaGamesta
26. Aug 2014 · 04:46 UTC
I like the frantic gameplay, but it gets repetitive. Maybe a shorter play cycle or more gameplay variety would help if you choose to continue working on this.
Accidental Rebel
26. Aug 2014 · 04:49 UTC
I like how there is this pressure to get as many money as you can against the other countries. The tally on the left is a really nice touch.

Traversing the planets is a bit frustrating though due to the randomly placed tile blocks. How about adding enemies as the gauge for difficulty for planets?

Still a nice game. Graphics are gorgeous!
🎤 Konste
26. Aug 2014 · 04:52 UTC
@Accidemtal Rebel
Thanks for the feedback! Would have loved to add enemies if we had the time, it was in the schedule. Unfortunately terrain generation took a lot longer than I predicted it to.

Thanks for the feedback everyone!
PixelFeet
26. Aug 2014 · 05:18 UTC
Really cool game. The music was really good and the experience overall was incredibly polished. Enemies would have been nice, but I totally understand not having the time to make that happen.
r0x0r
26. Aug 2014 · 05:35 UTC
could you make a linux build, please?
🎤 Konste
26. Aug 2014 · 05:53 UTC
@r0x0r Linux build is up.
r0x0r
26. Aug 2014 · 06:07 UTC
Konste, thanks! it's fun, but at the beginning i searched on a whole planet without finding anything, haha
Kayelgee
26. Aug 2014 · 12:11 UTC
The graphics and audio were really nice.
I was missing some hints at where the planets are in the space screen.
The controls on the planet felt really weird I kinda expected to aim and shoot with the mouse and move with the keyboard. I didn't get that I can only shoot the rocks at the beginning and was wondering how I can dig down to find something precious.
After a few planets I tried to launch from the planet but the ship immediately landed again. This was on the green planet.
chadiik
26. Aug 2014 · 17:12 UTC
I really love the astronaut's animation (He really DO jump! :D), the planets' music is awesome too.
I found the interplanetary travel is a bit dull but the landing of the ship is real cute :P
Robot Souls Games
26. Aug 2014 · 17:25 UTC
The graphics were good, but the controls were difficult, and the stages were badly designed and hard to navigate. Were they randomly generated?
ponywolf
26. Aug 2014 · 18:28 UTC
Really liked the "overworld" map as a space ship. All in all, solid entry....
IAmSpencer
26. Aug 2014 · 20:38 UTC
this was really fun, it must have taken awhile to make all the tilesets and art, I'm impressed. I like the astronauts running animation, and overall this was a pretty sweet game, well done! :)
TehSkull
26. Aug 2014 · 21:29 UTC
This was really nice. More than a little tough too. I only got 2nd place on my first play on easy mode. Would be a bit easier if there was a minimap in space, but maybe easy isn't the vibe you're going for, which is also cool.
PowerSpark
27. Aug 2014 · 03:31 UTC
Quite fun for it's simplicity, I got second place (Germany won).
🎤 Konste
27. Aug 2014 · 05:16 UTC
@Robot Souls Games
Yes, the game's planets and terrains are different each time you play them. Sorry to hear you weren't a fan of the controls, any changes you would make to them?

For you, and anybody else who might be having trouble navigating the planets, you're actually able to wall jump and get more height on otherwise impassable spots.
Zoomyzoom
27. Aug 2014 · 20:34 UTC
A nice game :) The world generation needs a little work since the service seems to be mainly made out of noisey floating blocks. But otherwise grand :D
BrainSlugs83
30. Aug 2014 · 11:18 UTC
Neat. -- I'm sure you had a lot you didn't get to, but one of the things that really stuck out to me was the flatness of the background in the space flight part -- would be cooler if the stars moved at different speeds (I usually just give them all a float and assign them a value between .1 and .7 or so -- the larger the number the brighter they are, and you just multiply that number by the player's negative velocity each frame add it to their coordinates, and they'll scroll in that direction, it ends up looking pretty nice).
🎤 Konste
01. Sep 2014 · 03:27 UTC
Thanks @BrainSlugs83! That would have looked awesome, we planned on including stuff like asteroids and stars but couldn't quite get around to it. Maybe check back in a month or so and we'll have a polished version out. :)
jukimv1986
04. Sep 2014 · 16:18 UTC
Where is team Spain? WHERE!?

Apart from that a very entertaining game to play. Well done!