Interstice by LukeZaz

[raw]
made by LukeZaz for LD30 (COMPO)
Instructions included at the game page.

Simple game where you've gotta stop enemies from coming through a portal to kill you. I was planning to have blocks fall from the ceiling due to earthquakes caused by the portal making the general area 'unstable', but I scrapped it as I was running low on time.

Ratings

Coolness 53% 3
Overall 2.47 1123
Audio 2.42 704
Fun 2.50 994
Graphics 2.23 1059
Humor 1.68 910
Innovation 1.97 1159
Mood 1.86 1103
Theme 2.17 1107

Feedback

Transmit
26. Aug 2014 · 10:54 UTC
I don't know if I'm just terrible, but I went off on the path to the left, and couldn't seem to get back the way after destroying the crystal! Other wise it was pretty fun, would get smashed by squares again.
IAmSpencer
27. Aug 2014 · 06:20 UTC
pretty fun game, would be nice if you could click and hold to shoot rapidly, but otherwise nice job! :)
GLStephen
28. Aug 2014 · 01:16 UTC
Pretty fun in a basic game sort of way, the jumping part is fun, but I have no idea of the controls.
concalf
28. Aug 2014 · 11:30 UTC
i could not rate your game because i could not control the character after pressing the mouse button (maybe a unity player bug? windows, chrome) :(
ajopart
28. Aug 2014 · 11:32 UTC
Simple and effective concept, but hard to see where I shoot.
I had sometimes problems to move right or left. Had to jump to solve it.
TowelKing
29. Aug 2014 · 02:18 UTC
a bit hard to get oriented at first, but overall pretty fun.
TKia_
31. Aug 2014 · 05:45 UTC
Fun little shooter, but moving was really, really wonky. Kind of detracted from the experience, but it was still a solid game.
skiddings
31. Aug 2014 · 16:26 UTC
Some knock back on the enemies would have been useful
vividhelix
31. Aug 2014 · 19:37 UTC
I loved how the head moved to track your mouse and rotated all the way around :)
TKia_
01. Sep 2014 · 03:54 UTC
Also, according to this http://williame.github.io/Ludum_Dare_30_Connected_Worlds/ , we live really, really nearby :P
DvanderAart
02. Sep 2014 · 18:16 UTC
Bullets could have been a bit bigger or have a trail so it is more obvious where you are shooting. I like the music and solid concept of course.
jprogman
10. Sep 2014 · 03:49 UTC
I found a strategy for winning the game: get crystal at lower left, then right, then upper right. Yay, win. :)

Great work with the enemy AI. The controls really needs fixing though. I feel like I'm on a sticky floor, and the jumping is a bit delayed.
ZeppelinCaptain
13. Sep 2014 · 20:20 UTC
Controls were wonky, sound was really annoying, objective was unclear, concept was unoriginal. Better luck next time.
ZeppelinCaptain
13. Sep 2014 · 20:27 UTC
Okay, sorry, I'm pretty tired, here's the same criticism in a more constructive version: Try to work more on making the controls *feel* good. Make sure that they don't do anything that the player wouldn't expect, like getting stuck.

I appreciate the fact that you worked on putting sound in your game, but I'm very tired of listening to bfxr-like sounds, because they're often jarring. If you use that kind of sound, do it sparingly.

Try to make the objective more clear in some way (arrows? text? Guides? Just do something), I was pretty confused as to what I had to do.

And then, my last complaint; I'm tired of platformers. Please try something new next time ;)
INC$D021
14. Sep 2014 · 19:49 UTC
Liked it :) "You Win!" was a bit anticlimactic, but for 48 hours it was great :) Didn't meet any enemies at the top left crystal, guess the enemies couldn't get up there..
Here, have some stars :)