Labyrinth Challenge by Green Lightning
In Labyrinth Challenge you navigate a multi-dimensional maze trying to find the treasure.
Controls: Arrow keys to move, space to use teleporters.
More information: Each maze consists of three worlds, the top one has grass floor, the middle one dirt floor and the bottom one stone floor. The teleporters connect the worlds. Blue teleporters will bring you to the world below the one you are currently in and the orange ones will bring you to the world above.
The mazes are randomly generated. Once you have beaten a maze, the difficulty increases and the next one will be bigger.
For the desktop version: F2 saves a screenshot next to the jar file, F11 toggles fullscreen mode.
Technical notes:
The online version requires WebGL and the desktop version requires Java. The source code is provided as a zip file containing the LibGDX project and git directory. To import the source code, extract the contents of the zip file, open Eclipse and select File - Import... - Gradle - Gradle Project, then select the extracted folder, hit build model, select all projects and click on finish. If this does not sound familiar to you, please google and follow some LibGDX tutorials, because your computer needs to be set up correctly for development with LibGDX.
Controls: Arrow keys to move, space to use teleporters.
More information: Each maze consists of three worlds, the top one has grass floor, the middle one dirt floor and the bottom one stone floor. The teleporters connect the worlds. Blue teleporters will bring you to the world below the one you are currently in and the orange ones will bring you to the world above.
The mazes are randomly generated. Once you have beaten a maze, the difficulty increases and the next one will be bigger.
For the desktop version: F2 saves a screenshot next to the jar file, F11 toggles fullscreen mode.
Technical notes:
The online version requires WebGL and the desktop version requires Java. The source code is provided as a zip file containing the LibGDX project and git directory. To import the source code, extract the contents of the zip file, open Eclipse and select File - Import... - Gradle - Gradle Project, then select the extracted folder, hit build model, select all projects and click on finish. If this does not sound familiar to you, please google and follow some LibGDX tutorials, because your computer needs to be set up correctly for development with LibGDX.
Ratings
| Coolness | 60% | 3 |
| Overall | 2.97 | 788 |
| Audio | 2.04 | 866 |
| Fun | 2.75 | 811 |
| Graphics | 2.81 | 747 |
| Innovation | 2.71 | 887 |
| Mood | 2.55 | 915 |
| Theme | 3.25 | 562 |
Anyway this is just a simple suggestion, the game is really nice and fun. Congratulations!
@modbox Sure thing, look at your game's page, I left a comment there...
Cool idea, but it makes playing the game more trial and error than logic due to having no clue where the goal is. Maybe there could be an indicator which shows the direction of the goal but not the level?
Fun game!
cheers ~ keddelzz
Just lacks a bit of motivation to find the fastest path. I just ran around and then more accidentally found the treasure/briefcase or whatever that was ^^
maybe put a visual timer in the game. and for the navigation maybe a map to show which "floor/dimension" your on/in.
Oh and the success sound came very late sometimes (after 2-4 sec) when I clicked space too fast after winning.