Labyrinth Challenge by Green Lightning

[raw]
made by Green Lightning for LD30 (COMPO)
In Labyrinth Challenge you navigate a multi-dimensional maze trying to find the treasure.

Controls: Arrow keys to move, space to use teleporters.

More information: Each maze consists of three worlds, the top one has grass floor, the middle one dirt floor and the bottom one stone floor. The teleporters connect the worlds. Blue teleporters will bring you to the world below the one you are currently in and the orange ones will bring you to the world above.

The mazes are randomly generated. Once you have beaten a maze, the difficulty increases and the next one will be bigger.

For the desktop version: F2 saves a screenshot next to the jar file, F11 toggles fullscreen mode.

Technical notes:

The online version requires WebGL and the desktop version requires Java. The source code is provided as a zip file containing the LibGDX project and git directory. To import the source code, extract the contents of the zip file, open Eclipse and select File - Import... - Gradle - Gradle Project, then select the extracted folder, hit build model, select all projects and click on finish. If this does not sound familiar to you, please google and follow some LibGDX tutorials, because your computer needs to be set up correctly for development with LibGDX.

Ratings

Coolness 60% 3
Overall 2.97 788
Audio 2.04 866
Fun 2.75 811
Graphics 2.81 747
Innovation 2.71 887
Mood 2.55 915
Theme 3.25 562

Feedback

LostTrainDude
25. Aug 2014 路 11:46 UTC
A maze game with an interesting twist. If I could change something, I would make the camera zoom less. I think that part of the game is to remember where to go, but still :)

Anyway this is just a simple suggestion, the game is really nice and fun. Congratulations!
modbox
25. Aug 2014 路 12:04 UTC
Wow I LOVED the game, much better than mine but simmilar concept.
modbox
25. Aug 2014 路 12:10 UTC
Wow I LOVED the game, much better than mine but simmilar concept. Hey could you do me a fovour and see why the rainbow witches go out the walls?
馃帳 Green Lightning
25. Aug 2014 路 14:09 UTC
@LostTrainDude Maybe I should have changed the zoom, but I wanted the view to be rather limited, like in a real maze. I think if you could see everything it would be boring...

@modbox Sure thing, look at your game's page, I left a comment there...
Naytron
25. Aug 2014 路 17:56 UTC
The close cropped camera is clever, helps replicate the need to remember your path like when navigating a maze in real life.

Cool idea, but it makes playing the game more trial and error than logic due to having no clue where the goal is. Maybe there could be an indicator which shows the direction of the goal but not the level?
kyyrma
25. Aug 2014 路 18:21 UTC
A bit too trial and error for my tastes, but very built very solid. Enjoyed the smooth scrolling and animation though.
MintArcade
25. Aug 2014 路 18:25 UTC
Nice game. I like this type of connecting world games, like mine :) Super cool graphics and gameplay is very smooth... Great job.
lkr
25. Aug 2014 路 19:23 UTC
Interesting concept with multiple labyrinth dimensions. Easy to get lost though :)
Fun game!
keddelzz
26. Aug 2014 路 01:23 UTC
Nice game!

cheers ~ keddelzz
snooze82
26. Aug 2014 路 18:29 UTC
nice game, but lost in try and error in the 4th or 5th maze
mrexcessive
28. Aug 2014 路 20:09 UTC
Hi there. The movement seems pretty slow and clunky, not sure why - might be my computer and web browser W8.1/Chrome.
ghostinthesoft
30. Aug 2014 路 05:25 UTC
Nice concept
MCGillie
05. Sep 2014 路 13:46 UTC
Awesome
twintrite
07. Sep 2014 路 12:32 UTC
Nice little game :)
Just lacks a bit of motivation to find the fastest path. I just ran around and then more accidentally found the treasure/briefcase or whatever that was ^^
maybe put a visual timer in the game. and for the navigation maybe a map to show which "floor/dimension" your on/in.
Oh and the success sound came very late sometimes (after 2-4 sec) when I clicked space too fast after winning.
arhpositive
07. Sep 2014 路 12:32 UTC
Good entry, the zoom level is ideal imo as it gives the game increased difficulty. I couldn't figure out the way out in the level which comes after the first medium difficulty level.
frogcheese
07. Sep 2014 路 12:58 UTC
Really polished and smooth graphics! Maze games aren't really my thing, but I can appreciate that this is a pretty good effort for a 48-hour game, considering the mazes are procedurally generated.
dadman
12. Sep 2014 路 15:36 UTC
Cool little puzzle game! Would be nice if the camera was a bit further out so I could figure out the maze and plot my route without having to stumble around as much. Still good fun though!