Office Invaders by Hamsternator
Alright, the game none have been waiting for is finally here.
Office Invaders is a game that takes place in the near future where aliens attack humans everywhere through interdimensional portals. There seemed to be no way to stop these vile creatures until a brilliant scientist created a time machine and brought a champion from the past to battle the future threat. You are the champion, a dinosaur armed with a bone gun.
Use the arrow keys to move and block those puny lasers with your body so the humans may keep working on stuff, but be careful that you don't step on the squishy humans. Use the mouse to aim and shoot your bone gun.
Warning: I had some serious issues with a certain bug that I never managed to fix completely. If for any reason it doesn't spawn two enemies in the first wave you will need to restart the program. Likewise, if the portals doesn't disappear after you've shot these two enemies you will also need to restart the program.
This game was created in Construct 2 and I used several other kinds of software to create the assets.
Sound: Bfxr, Adobe Audition, GarageBand
Graphix: Photoshop, paint
This is my second entry in a Ludum Dare Compo and although I slightly wish that I didn't change my initial concept I'm still fairly satisfied with the final product. It's not great and will not be something that I will keep polishing but I learned a few tricks and that's all that matters in the end.
Office Invaders is a game that takes place in the near future where aliens attack humans everywhere through interdimensional portals. There seemed to be no way to stop these vile creatures until a brilliant scientist created a time machine and brought a champion from the past to battle the future threat. You are the champion, a dinosaur armed with a bone gun.
Use the arrow keys to move and block those puny lasers with your body so the humans may keep working on stuff, but be careful that you don't step on the squishy humans. Use the mouse to aim and shoot your bone gun.
Warning: I had some serious issues with a certain bug that I never managed to fix completely. If for any reason it doesn't spawn two enemies in the first wave you will need to restart the program. Likewise, if the portals doesn't disappear after you've shot these two enemies you will also need to restart the program.
This game was created in Construct 2 and I used several other kinds of software to create the assets.
Sound: Bfxr, Adobe Audition, GarageBand
Graphix: Photoshop, paint
This is my second entry in a Ludum Dare Compo and although I slightly wish that I didn't change my initial concept I'm still fairly satisfied with the final product. It's not great and will not be something that I will keep polishing but I learned a few tricks and that's all that matters in the end.
Ratings
| Coolness | 46% | 1364 |
| Overall | 2.67 | 1029 |
| Audio | 2.71 | 560 |
| Fun | 2.76 | 805 |
| Graphics | 2.62 | 858 |
| Humor | 2.95 | 226 |
| Innovation | 2.39 | 1049 |
| Mood | 3.11 | 451 |
| Theme | 2.45 | 1012 |
Awesomely good.
Fun to play, but I don't see the point in defending humans working at offices...destroying them would be better.