Soul'd Out by puppymythril
Our first game jam! We are very inexperienced, so the game might feel a little bit incomplete. There is no game over screen, so if you fail just reload it.
Kat has been trapped in a dungeon. But this isn't any dungeon. Adventurers who enter it must master their presence both in the world of the living and of the dead in order to survive! Defeat enemies in the living world to send their souls to the underworld. collect enough souls and you gain more health, but beware: traps in the underworld will hurt your living body!
Controls:
movement: arrow keys
attack: space
reload game: R
Kat has been trapped in a dungeon. But this isn't any dungeon. Adventurers who enter it must master their presence both in the world of the living and of the dead in order to survive! Defeat enemies in the living world to send their souls to the underworld. collect enough souls and you gain more health, but beware: traps in the underworld will hurt your living body!
Controls:
movement: arrow keys
attack: space
reload game: R
| Web | https://8e0b38abff8eb3c06b3e3816ede042a74a79b8cd.googledrive.com/host/0B9xzHSI5J0P4cW1jVGZCakFYeFk/Game%20Jam.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41764 |
Ratings
| Coolness | 39% | 1598 |
| Overall(Jam) | 2.65 | 700 |
| Fun(Jam) | 2.35 | 695 |
| Graphics(Jam) | 3.52 | 326 |
| Humor(Jam) | 2.38 | 399 |
| Innovation(Jam) | 2.78 | 528 |
| Mood(Jam) | 2.78 | 553 |
| Theme(Jam) | 3.43 | 260 |
Regarding sound, I won't lie, neither of us are very experienced, so we thought it was more important to get at least the core concept on a playable (albeit buggy) state before worrying about "refinements". That said, I do realize sound could go a long way with cues that can guide the experience better (say, traps warning before they trigger)