Spirit World by vico87
Spirit World
------------
A game by Viktor Heisenberger for Ludum Dare 30. Originally intended for the compo ("hardcore") category, but I missed the deadline (underestimated work needed), so it's in the jam category.
The game is a two player turn-based strategy game. You control soldiers on a grid map and try to eliminate the enemy. A unit can move to adjacent tiles, the number of moves depends on the unit type. A unit has either a regular physical health, a spiritual health, or both. A unit may have several actions it can take during a turn. An action can be a physical or magical one. A unit may only execute one physical and one magical action per turn. A unit
dies if either the physical or spiritual health reaches zero.
Requirements
------------
* CPU: any modern x86 should do (Linux build is 64-bit, the Windows one is 32-bit), tested on a Core2 Duo 2.5GHz laptop.
* GPU: OpenGL 3.3 required (afaik that means Nvidia GeForce 8000 series or newer, or ATI/AMD Radeon HD 2000 series or newer).
* Soundcard
Tested on GPUs:
- Nvidia Quadro NVS 140M (Linux)
- Intel HD 4000 (Windows)
- AMD Radeon HD 7950 (Windows)
The following libraries are needed (only on Linux, as the Windows port includes them):
SDL2
SDL2_image
SDL2_mixer
glew
Source code
-----------
You can download the source code from BitBucket here:
https://bitbucket.org/TheVico87/ludumdare30
A project file for QtCreator 3.x and MS VS2010 is provided in the /build folder.
Project files for other platforms (Mac OS X) coming soon.
Have fun!
UPDATE1 (2014.08.26): Added Windows port (32 bit)
UPDATE2 (2014.08.27): Clarified these notes, tested on Intel HD 4000 nad AMD Radeon HD7950
------------
A game by Viktor Heisenberger for Ludum Dare 30. Originally intended for the compo ("hardcore") category, but I missed the deadline (underestimated work needed), so it's in the jam category.
The game is a two player turn-based strategy game. You control soldiers on a grid map and try to eliminate the enemy. A unit can move to adjacent tiles, the number of moves depends on the unit type. A unit has either a regular physical health, a spiritual health, or both. A unit may have several actions it can take during a turn. An action can be a physical or magical one. A unit may only execute one physical and one magical action per turn. A unit
dies if either the physical or spiritual health reaches zero.
Requirements
------------
* CPU: any modern x86 should do (Linux build is 64-bit, the Windows one is 32-bit), tested on a Core2 Duo 2.5GHz laptop.
* GPU: OpenGL 3.3 required (afaik that means Nvidia GeForce 8000 series or newer, or ATI/AMD Radeon HD 2000 series or newer).
* Soundcard
Tested on GPUs:
- Nvidia Quadro NVS 140M (Linux)
- Intel HD 4000 (Windows)
- AMD Radeon HD 7950 (Windows)
The following libraries are needed (only on Linux, as the Windows port includes them):
SDL2
SDL2_image
SDL2_mixer
glew
Source code
-----------
You can download the source code from BitBucket here:
https://bitbucket.org/TheVico87/ludumdare30
A project file for QtCreator 3.x and MS VS2010 is provided in the /build folder.
Project files for other platforms (Mac OS X) coming soon.
Have fun!
UPDATE1 (2014.08.26): Added Windows port (32 bit)
UPDATE2 (2014.08.27): Clarified these notes, tested on Intel HD 4000 nad AMD Radeon HD7950
Ratings
| Coolness | 55% | 3 |
| Overall(Jam) | 2.86 | 611 |
| Audio(Jam) | 2.43 | 558 |
| Fun(Jam) | 2.54 | 638 |
| Graphics(Jam) | 2.40 | 701 |
| Humor(Jam) | 2.20 | 468 |
| Innovation(Jam) | 3.04 | 379 |
| Mood(Jam) | 2.84 | 520 |
| Theme(Jam) | 3.42 | 267 |
Playing alone (the two sides at once) might not be the best way to appreciate the game, but it is interesting anyway. The game seems well balanced.
There are a few points that could be improved regarding the user interface:
- show a hint of the position of 'invisible' characters, to make it obvious why some moves are not allowed
- better differenciate characters of each player. Mages and ghosts are the same and the player has to select one to see to whom it belongs.
- maybe add a green/red bar (or two) above each character to show its current status.
But it looks like a solid base for a strategy game.