Hello World by Rahazan

[raw]
made by Rahazan for LD30 (COMPO)
You must ensure communication between worlds does not have exceedingly high packet loss, because how else can we play farmville?

Thank you for playing!

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Instructions in-game too
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Draw a line between satellites to set the target.
The blue messages go to the blue circle, and the same for other colors.
Check out the .GIF and you will get it.

6 levels, press R to restart level.
You have a limited amount of satellites per level.

Want a challenge? Place only one satellite per level.

Ratings

Coolness 52% 3
Overall 4.26 6
Audio 4.00 24
Fun 3.82 67
Graphics 3.82 163
Humor 2.96 219
Innovation 4.32 11
Mood 4.14 18
Theme 4.42 5

Feedback

mactinite
25. Aug 2014 · 18:29 UTC
You weren't lying when you said it was completely different! Awesome game, really fun. I like how you embedded the audio on the page.
SilverToad
26. Aug 2014 · 06:42 UTC
Nice entry, bro! +)
I think tutorial can be a little bit understandable.
Romko Pidstryhach
26. Aug 2014 · 06:42 UTC
Cool mechanics. Very nice game, like it.
soyliquid
26. Aug 2014 · 07:38 UTC
Very high quality game!
Radio communication sound has effective for mood.
I want information icon to know who is "Sender" , and UI text is recommend to stay camera relative static position for easy to see.
Docjekyll
26. Aug 2014 · 07:51 UTC
Delightful game. Very relaxing.

Very unique puzzle mechanic and good execution.
nataku92
26. Aug 2014 · 09:24 UTC
Very polished! I really like the camera zooming, although might be good for it to auto zoom at the start of a level (was a bit confused on a level before I realized I needed to zoom out to see the other planet!).

Also, the radio chatter audio was a neat idea and really helped the mood!
jsspiegel
27. Aug 2014 · 02:10 UTC
Really great game. Super unique and innovative. Difficult too, but I love the audio!
zdonkeyx
27. Aug 2014 · 04:26 UTC
Such a sweet entry imo. Smooth gameplay, nice art, and the mechanics managed to be unique yet simple.
slumber
27. Aug 2014 · 04:29 UTC
nice entry, i really enjoyed the concept as a puzzle game. great job!
davisan
27. Aug 2014 · 04:46 UTC
Great game! Loved the mechanics, very innovative. I agree with the others comments, so I have nothing more to add. Well, the asteroids was so fun and hard. :)
BMacIntosh
27. Aug 2014 · 05:48 UTC
Nice-looking game and a cool idea. I thought it was a bit frustrating that the packets started going immediately and couldn't be paused - I wanted some time to look around and figure out what was going on.
marudziik
27. Aug 2014 · 07:28 UTC
The game is very polished, I really like the mechanics. It could use a pause button and the music could just continue instead of restarting with the beginning of the level when resetting, but otherwise it's pretty much perfect. Love it.
liquidminduk
27. Aug 2014 · 07:32 UTC
It's like the part in independence day! Check mate! haha
Played really well, and I got quite in to it after a while.
Visuals suit the gameplay very well
jjhaggar
27. Aug 2014 · 09:48 UTC
Really original, I liked it a lot :)
Larzan
27. Aug 2014 · 12:18 UTC
Beautifully serene, audio fits perfectly (but did you do the audio yourself, or is it more a JAM entry?)
Really great and enjoyable game!
udo
27. Aug 2014 · 18:05 UTC
Nice work, I loved the game mechanic, and the general atmosphere created by the dispatch messages and the music!
Crefossus
27. Aug 2014 · 21:10 UTC
Love the parallax, dotted lines with transparency fade. The difficulty curve was nice and there are varying strategies.

You could teach about the data bouncing between satellites earlier. I was overwhelmed on the last level when it's getting destroyed.

The camera could start zoomed out or even make a transition from zoomed out to overview at the start.
IAmSpencer
28. Aug 2014 · 02:12 UTC
this was a really amazing entry, loved the idea of the police scanner, and overall this game is pretty fun. Excellent job! :)
capsizedmoose
28. Aug 2014 · 08:32 UTC
Loved it! the mechanics + the ambient theme was really nice :D
OmegaVesko
28. Aug 2014 · 11:56 UTC
Hard as hell, and I love it. One of the best games I've played this LD.
AtomicVikings
28. Aug 2014 · 13:30 UTC
Awesome game! My only complaint is that it needs a longer tutorial. The objective became clear to me in the last level. Other than that, very, very nicely done!
BradSmallPlanet
29. Aug 2014 · 04:35 UTC
This is one of the most inventive ideas that I've seen thus far. Great job.
lkr
31. Aug 2014 · 16:50 UTC
Unique and fun game mechanic :)
Also loved the visuals and the moody and calm music.
PapyGaragos
06. Sep 2014 · 12:36 UTC
- Didn't realise I could zoom out at the beginning, so in one of the firsts level I thought I had to intercept signals from outerspace, and send back the others to the source
- Could be nice to pause the level at the beginning, just to have the time to evaluate the situation


Great job anyway, those are just little details
mrspeaker
14. Sep 2014 · 20:00 UTC
Man, this is why there's a "mood" category. So flippin' cool!