The Subconscious by Snicklodocus

[raw]
made by Snicklodocus for LD30 (COMPO)
The subconscious world is intricately connected with the conscious. Our thoughts determine our path, whether we realize it or not. Master your confidence to rid your mind of negativity. Keep an eye on your movement through the conscious world - events can affect your subconscious as well. How far can you balance your two worlds?

Controls are WASD and arrows to move and space to pause.

In the subconscious world, hit negative thoughts to destroy them. The columns all thoughts stand on affect the direction the conscious player moves. Steer it towards or away from pickups and make sure to stay near the center.

Here is a post-compo version, with many improvements and additions. Check it out: http://gamejolt.com/games/other/the-subconscious/33799/

Thanks for playing!

Contact me:
Tumblr: gamesbyme.tumblr.com
Twitter: twitter.com/snicklodocus
Facebook: facebook.com/timnedatton

I cannot test the Linux build. Please let me know if you encounter any technical problems.

Ratings

Coolness 100% 1
Overall 3.60 195
Audio 3.15 304
Fun 3.18 439
Graphics 3.64 237
Humor 2.10 728
Innovation 3.96 71
Mood 3.58 134
Theme 3.44 403

Feedback

LaFleur
25. Aug 2014 · 07:01 UTC
Oh, wow. Well done!
cstudios
25. Aug 2014 · 21:19 UTC
I just love games with deeper meaning. I love the parallel of the worlds: your life path and your thoughts.
TrickFishPie
25. Aug 2014 · 21:22 UTC
Neat idea. Really well presented as well.
Seraphic Media
25. Aug 2014 · 21:25 UTC
I really liked the concept of this game. I think it can help a lot of people. The only thing is I was confused at first if I should hit the negative thoughts or not? Maybe have positive thoughts to hit and negative thoughts to kill? idk. Very fun pacman like game with an awesome theme! Good job!
OhFiddleDiddle
25. Aug 2014 · 22:01 UTC
Really enjoyable game, when you get the hang of the mechanic it's really good. :)
I quite liked the audio as well, well done. :)
mramaizng
26. Aug 2014 · 20:51 UTC
This game was really well done. Smooth, clean and addicting. Well done!.
ReddogStone
26. Aug 2014 · 20:52 UTC
Man, my path got dark quickly ^^ I like the graphics and the overall awkward feel. I didn't really get the mechanics, though.
Capitals
26. Aug 2014 · 20:56 UTC
It looks really good. The only thing is I found it confusing at first however you soon get the hang of it.
Linus Lindberg
26. Aug 2014 · 22:14 UTC
Great concept and extremely well executed. It feels very polished and professional!
NicePenguins
26. Aug 2014 · 22:20 UTC
A both innovative and addictive game. Well Done :) !
BinaryPie
26. Aug 2014 · 22:26 UTC
Easily one of the best compo games I've played so far. Just could've used a bit of a tutorial at the start. Great job. Got to 181.
jmf
26. Aug 2014 · 22:46 UTC
Nice job! Graphics and feel are great.
diamondgfx
27. Aug 2014 · 03:38 UTC
Really neat concept, although after a bit the pattern becomes pretty easy to stay alive infinitely through.
esayitch
27. Aug 2014 · 17:30 UTC
I guess I'm pretty bad because I didn't see any pattern. I'm also pretty bad because I thought this was real-time at first xD.

I loved the concept, very clever, and the theme featured very well here. Needless to say, sound, graphics, and general ambiance made this a great game instead of a good game. Good job!
AndyBrown
28. Aug 2014 · 10:45 UTC
Interesting concept. Once I understand how it worked, it was pretty fun for awhile. I could see that gameplay mechanic being fleshed out into a full game.
gmfk07
28. Aug 2014 · 21:07 UTC
Hard to grasp at first, but quite fun when you do.
Artamus
28. Aug 2014 · 21:10 UTC
Nice game, congrats!
Naytron
28. Aug 2014 · 21:13 UTC
Nice presentation, love the use of the monochromatic colour scheme and low-fi visuals. Good job!
dook
28. Aug 2014 · 22:00 UTC
Very trippy and weird. I like it! I wasn't always quite sure how my movements would translate into the other world in the background, or exactly which thing would be best to do. E.g. did I even have to destroy those black things or could I just keep going?
MechanicMoon
28. Aug 2014 · 22:04 UTC
Really nice concept!
🎤 Snicklodocus
28. Aug 2014 · 22:05 UTC
Thanks everyone for playing, rating and commenting!

You will get a game over if you allow too many negative thoughts to stay alive. They also affect your move direction, so that can be a problem!

In the post-compo version I'll be sure to include a better tutorial and add some harder enemies in the late game.
From Smiling
28. Aug 2014 · 22:09 UTC
Nice game! I like that it gets very frustrating later on, just like it would be dealing with the mind. A pretty unique design to the game too! Text at the bottom was maybea bit distracting?
bentog
29. Aug 2014 · 21:16 UTC
Not very intuitive, but very conceptual. Great work!
Mekuri
30. Aug 2014 · 06:49 UTC
I liked the idea with the "outside" and "inside" world- I never did understand the numbers in the middle below, but got mine well over a hundred- Don't know if that is good or bad :P
RobotFriend
02. Sep 2014 · 20:48 UTC
Very interesting. Made 188. Not sure if that is good or not though.
Stan Sypek
04. Sep 2014 · 01:23 UTC
Took a while to find out there was a pattern to this.
Rehacked
04. Sep 2014 · 10:27 UTC
Great Game with pretty cool idea and gameplay and graphics and sound!!! What more can be asked for ?? I really liked how background affects in gameplay!Good job!!
Vinyl Pixels
05. Sep 2014 · 16:54 UTC
A bit confusing, but nicely done :)
DarkCart
05. Sep 2014 · 21:40 UTC
This sort of reminds me of a game that would have been on a 80's home computer. Well done!
TautNerve
06. Sep 2014 · 09:04 UTC
Original and creative, very well done!
I like how abstract the game feels at first and you are
not clear on the objective but the drive and rules of the
game are unfolding slowly as you play. Great.
Jupiter_Hadley
07. Sep 2014 · 22:53 UTC
Love your use of two worlds. I included it in part 21 of my Ludum Dare 30 compilation video series, if you’d like to take a look :) http://youtu.be/5xO0Ucfr9co
Moosefly
12. Sep 2014 · 13:58 UTC
Didn't understand anything during my first try, but on my second try, after figuring out the mechanics, I got to 300 steps before quitting, because it didn't seem to be getting any harder.

The different "gameplays" intertwine really nicely, reminds me of this other entry (http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41177), where you could control bacteria via Conway's Game of Life. Cool aesthetics too!

Anssi@MooseflyGames
barryrowe
13. Sep 2014 · 00:35 UTC
I like the audio and graphics. Everything seemed to work well. I just couldn't grasp the mechanic very well. Seems like I'm in the minority though. Good job.
spacedoubt
13. Sep 2014 · 02:57 UTC
Brilliant! Nicely done!
jukimv1986
15. Sep 2014 · 21:49 UTC
71 steps. I loved the looks of the game, the mechanics and how it is easy to play but difficult to master. Great job!
🎤 Snicklodocus
16. Sep 2014 · 03:58 UTC
Thanks everyone for the comments and ratings. I had a lot of fun; can't wait for December!