Interstellar, Inc. by JavadocMD
===!!!=== There are no instructions in game! ===!!!===
===!!!=== See explanatory images and text below. ===!!!===
"Interstellar, Inc." puts you at the center of a galactic trade war! Compete against the computer to become the undisputed Trade Baron and leader of the Trade Council.
Build trade routes between worlds, mine them for their precious resources, manage your tax income, and expand your administrative capabilities to build up the warchest you'll need to claim leadership of the Council before your rival can do the same.
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BUG FIX VERSION NOW AVAILABLE!
Bugs fixed:
-AI froze after a couple moves
-Win/lose message could be overwritten by button hover text
Hopefully these bug fixes count as "small enough" for the rule purposes. In the interest of full transparency, here is the commit with the bug fixes: https://github.com/JavadocMD/interstellar-gdx/commit/7c05ec383eb51c7f674ae54cb1167f1039d8e01c
It's still not *very* challenging, but at least it's *possible* to lose now! :)
===!!!=== See explanatory images and text below. ===!!!===
"Interstellar, Inc." puts you at the center of a galactic trade war! Compete against the computer to become the undisputed Trade Baron and leader of the Trade Council.
Build trade routes between worlds, mine them for their precious resources, manage your tax income, and expand your administrative capabilities to build up the warchest you'll need to claim leadership of the Council before your rival can do the same.
====================
BUG FIX VERSION NOW AVAILABLE!
Bugs fixed:
-AI froze after a couple moves
-Win/lose message could be overwritten by button hover text
Hopefully these bug fixes count as "small enough" for the rule purposes. In the interest of full transparency, here is the commit with the bug fixes: https://github.com/JavadocMD/interstellar-gdx/commit/7c05ec383eb51c7f674ae54cb1167f1039d8e01c
It's still not *very* challenging, but at least it's *possible* to lose now! :)
Ratings
| Coolness | 73% | 3 |
| Overall | 3.36 | 394 |
| Fun | 3.13 | 477 |
| Graphics | 2.50 | 922 |
| Humor | 1.83 | 863 |
| Innovation | 2.97 | 704 |
| Mood | 2.85 | 680 |
| Theme | 3.72 | 215 |
Was a little uncertain of what was what to start, but quickly caught on.
I'd love to see version with working AI!
I liked the game mechanics although I thought it might have wanted a bit of danger/lose condition (not sure what was that condition).
It is also really easy to pick up (was confused at the beginning at what is CR and the other stuff but with time I learned what each one meant).
Good work and good game.
Maybe I could have downloaded it, but i would rather just do a web player :P
At first I did not understand the importance of the "admin" type of upgrade, but it's a important one!
With more time, this could be extended to a more complete resource management game.
If you played the game before this comment, you probably played the old, buggy version. You're welcome to try the new, less buggy version! :)
:Thanks for reviewing my game btw, very good points you made, I added a comment back.
I think what could really improve the game:
- Show what the computer is doing.
- Be able to queue actions.
...and obviously balancing, more actions and something for my ears, but I guess that's self-explanatory.
PS: Oooh, now that I've clicked at the lower screenshots, there's text on them! It's so tiny that you can barely see it in the thumbnail. And I was wondering what you meant by "explanatory images" when you didn't link any, haha. Well, in the end I figured everything out myself!