Spacewatch is a procedurally generated pseudo-puzzle game. You are tasked with monitoring the solar system for threats as part of the "Solar System Space Watch". When a threat is detected, you need to send a transmission signal from your current planet to the distress planet. However, you can only transmit signals between planets that have one or more mutual languages. You need to quickly decide the best possible route with the least amount of links to get the highest scores.
Game is really solid! Very well polished, I enjoyed it but struggled a bit because my eyes are bad with colours. I really liked the SFX for level complete, felt nice.
Very enjoyable. I really liked the core mechanic of the languages and finding matches. Sometimes it seemed that it was impossible to find matches close enough to the planet to save it? But it's very possible that's just me being bad :P
Definitely unique, good gameplay mechanics. The sound added as well.
What a cool idea with the languages. My only complaint is that the text on planets usually just seems like gibberish and is preventing systems from seeming truly cohesive. I understand that that isn't the point, though.
On my first three tries or so, I failed after only one or two connections, but on my last try I made it to 20k points before I quit because it didn't seem to get any harder. I found it a little annoying that you had to mouse over a planet and wait a bit before you could see the languages of that planet. The maximum distance of a link could also be visually presented so that the player won't have to keep guessing if the link can be made.
Cool concept, but I feel it's a bit hard. Remember that the developer often finds the game easier than most players. That being said, I enjoyed it, I'd say this was one of the better games I played. :)
Cool game once I got the hang of it, very well polished. The sounds were great and the music too, but that lead synth got very annoying after some time. My high score was six thousand something, I don't know it exacly because the game didn't show it. With some other features it could be even better. Good job!
Wasnt really sure what to do but I included it in part 17 of my Ludum Dare 30 Compilation video series, if you’d like to check it out :) http://youtu.be/02vIiZyi3-c
Definitely unique, good gameplay mechanics. The sound added as well.
Good realisation
The game is nice, well done!
@freudian: sorry about that, not really sure what I could do about it.
Thanks everyone!
10 gameover, to find the GPS arrow in the corner. I'm getting old!!
I really like the look of the procedurally generated levels. But I have the feeling that the difficulty of the individual tasks is a bit arbitrary.
Anssi@MooseflyGames
+1 for portability, so I can play in on linux ;)