Two Worlds by Sargonius

[raw]
made by Sargonius for LD30 (COMPO)
Two Realms connected through the Portal exchanges vital resources with each other. But how long can they survive with an increasing demand?

It's a text-based strategy about two worlds, connected through the Portal. One has food, another has fuel and they trade with each other each month. But their resources aren't infinite, so one Realm will fall at the end.

You can choose a Realm to play with (and actually you can control the other realm if you want - buttons are clickable). Also there is an "automate" function - it will produce some goods and select trade option for both Realms - you just need to enable it and click on "Open Portal" button. Also there is a restart button in the top-right corner.

Have fun :-)

Ratings

Coolness 100% 1
Overall 2.75 985
Audio 1.74 939
Fun 2.33 1071
Graphics 1.86 1173
Humor 1.97 805
Innovation 2.78 844
Mood 2.52 936
Theme 3.35 485

Feedback

Jupiter_Hadley
25. Aug 2014 · 02:47 UTC
Nice entry! I included it in my Ludum Dare 30 compilation video series, if you’d like to take a look :) http://youtu.be/CHUuhEZvNWU
Miziziziz
25. Aug 2014 · 05:12 UTC
nice idea, and good story. could use some more content though.
Also, it kinda crashed when I tried attacking. There also seems to be no penalty for reaching 0 fuel
ViliX
25. Aug 2014 · 05:35 UTC
Interesting concept, but the final text is unreadable.
Snuux
25. Aug 2014 · 07:25 UTC
Exellent game! Realy like it!
mrexcessive
25. Aug 2014 · 08:47 UTC
The turn based strategy aspect I like. Maybe not enough things to do to keep engrossed. Also easy to stick with eternal co-operation, prisoner's dilemma ?
🎤 Sargonius
25. Aug 2014 · 09:03 UTC
"but the final text is unreadable." - yep, in some situations (70%+) the combat log is really huge, didn't have time to fix it or improve combat mechanics :)

"There also seems to be no penalty for reaching 0 fuel" - that's strange... but possible :)
alisayastrebova
25. Aug 2014 · 09:48 UTC
Seems great :D For 2 days only... Now when you have more time for yourself and your ideas I hope you'll continue to develop this one and add some new features :)
falcon11445
25. Aug 2014 · 09:57 UTC
Apart from the attack font size after you click on it. It was fun
MrCakehat
25. Aug 2014 · 09:57 UTC
Very good, a little bit buggy, but it is to be expected
TrickFishPie
25. Aug 2014 · 09:59 UTC
I won! :) Neat idea. Quite often after opening the portal it just seemed to auto close the portal without any interaction.
DarkEngineer
25. Aug 2014 · 09:59 UTC
Great concept!
thecolorhacker
25. Aug 2014 · 10:17 UTC
Nice entry. I tried to lead a pacific take while getting out of resources. Don't understand how trading and population system goes though.
It would be nice to implement strategies in which both parties could maintain stability without need to attack each other.
FeYbraNt
25. Aug 2014 · 13:56 UTC
Text game well done i think.
teoacosta
25. Aug 2014 · 13:59 UTC
Neat idea.
muriel
25. Aug 2014 · 13:59 UTC
Nice job, I think that it has a lot of potencial.
Ekilibr
25. Aug 2014 · 17:22 UTC
The concept is really good, but it seems to much "wall of text".
Mechanics work well, though
Ekilibr
25. Aug 2014 · 17:23 UTC
The concept is really good, but it seems to much "wall of text".
Mechanics work well, though, and the story is nice :)
KunoNoOni
26. Aug 2014 · 01:56 UTC
Cute little game. Simple and Elegant.
Literal Games
27. Aug 2014 · 12:43 UTC
I'd make it a bit complicated but it's a great foundation! And surprisingly engaging considering it's only text!
gnuwind
27. Aug 2014 · 13:19 UTC
Awsome game. I like your idea and it's a great story.
ChuiGum
28. Aug 2014 · 05:43 UTC
Love the innovation!
Otrora Games
29. Aug 2014 · 17:04 UTC
Very good entry. I bit messy, but it do the job
MechanicMoon
02. Sep 2014 · 02:53 UTC
Great history!
pythong
09. Sep 2014 · 10:01 UTC
red has fallen! didn't use any fuel
Transmit
15. Sep 2014 · 11:55 UTC
Fun game, I enjoyed it. Though I finally just clicked attack to see what would happen and instantly won. The final text is rather hard to read.