Glitched by Yasho

[raw]
made by Yasho for LD30 (COMPO)
My Ludum Dare 30 entry!

Story

It is the far future. You work for a company specialising in creating virtual reality worlds and your coworker messes up a simple world merge, creating a glitched mess of three mixed worlds at the same time. The only way to fix the worlds is to enter the glitch and destroy all of its sources.

Controls:

WASD- movement
Left mouse button - Anti-Glitch Field
Right mouse button - Deflection Beam
M - Toggle Music
F - Toggle Fullscreen

Guide:

Destroy all glitch sources! Enemies can be launched with the deflection beam. Launched enemies can destroy glitch or can explode on a wall creating glitch projectiles which hurt you! The anti-glitch field destroys glitch tiles and sources; slows enemies and projectiles down.

Note: When the glitch covers a large area, there are many bright flashing colors, so if anyone is affected by bright flashing lights, be careful!

Ratings

Coolness 60% 3
Overall 3.79 93
Audio 3.42 170
Fun 3.91 42
Graphics 3.36 389
Humor 3.07 184
Innovation 3.70 176
Mood 3.52 158
Theme 3.36 475

Feedback

TheGreenTie
25. Aug 2014 · 04:06 UTC
This is certainly an original gameplay. Well done!
Bronaldplo
25. Aug 2014 · 09:25 UTC
nice game and cool idea, cool music too :)
MSaul
25. Aug 2014 · 09:28 UTC
The last level is really hard haha. Good concept. Hurt my eyes a little.
MintArcade
25. Aug 2014 · 09:29 UTC
Very nice "dual stick" controls. Cool idea and effects.
naksrifati
25. Aug 2014 · 09:41 UTC
Very dinamic gameplay, liked it alot.
mihaivdev
25. Aug 2014 · 11:27 UTC
Nice entry. Like your take on the theme.
FeYbraNt
25. Aug 2014 · 11:29 UTC
Its progression on difficulty is too fast but the idea and gameplay are nice.
JetL33t
25. Aug 2014 · 11:50 UTC
I like the gameplay mechanics a alot. It's better than most dual stick shooters out there.
xvix
25. Aug 2014 · 12:19 UTC
Great game overall, very nice music
aGoodPointPoorlyMade
25. Aug 2014 · 22:17 UTC
Very, very nice. I haven't played a game quite like this before. There were lots of nice personal touches around the levels. Great sound track as well.
bob_fish
26. Aug 2014 · 12:32 UTC
Quite hard but amazing gameplay, art and sound/music!
KrisDevelopment
27. Aug 2014 · 11:11 UTC
Im lovin' it! Felt like in the glitch jam for a moment :)
I really enjoy playing it and the mood is exelent, but it's barely touching the theme.
Anyway, A+!
nonetheless
27. Aug 2014 · 17:00 UTC
Gameplay is superb, sounds are great and visuals are perfect for the gameplay. I love glitches and I really liked your game. Cheers!
liquidminduk
31. Aug 2014 · 03:40 UTC
Great gameplay, and your level of difficulty increases nicely
well made!
RaycoSantana
01. Sep 2014 · 10:28 UTC
pretty cool!
spotco
02. Sep 2014 · 01:56 UTC
Text was really difficult to read, also death felt very sudden.
runvs
10. Sep 2014 · 18:49 UTC
Hi there, nice game! this is really well executed! Movement feels kind of fast and i had some problems steering my hero precisely. Other than that a great game with some really nice music and interesting graphics.
dancingmad
10. Sep 2014 · 18:53 UTC
Wow is this really a game made in 48h o_O ? That's the most impressive game i've seen on this jam, congratulations!

The graphics are very good, the music too and the game is so fun to play. I think you could really make a real game out of it. Also it's very challenging but not frustrating. The only bad point is thtat the game seriously starts to lag after level 3-4, but hey, that's a jam after all.
Moosefly
15. Sep 2014 · 19:16 UTC
Sorry, couldn't finish it. My eyes are tired and getting instantly killed by a dying enemy's bullet-wave due to the lack of any invulnerability after getting hit really got to me so I just alt-f4:d at some point.

The graphics certainly fit the setting, but I just can't look at them for an extended period of time without feeling dizzy. The gameplay is also interesting but, because there is no invulnerability, annoying at times.

Anssi@MooseflyGames
🎤 Yasho
15. Sep 2014 · 19:38 UTC
@Moosefly Dang, I totally forgot about that :0! Yeah, the gameplay would be much less frustrating with some invun time. Thanks :P