No Metro by Indiestry

[raw]
made by Indiestry for LD30 (COMPO)
No Metro is an experimental and descision-based adventure.

Ratings

Coolness 35% 1694
Overall 1.95 1219
Fun 1.68 1199
Graphics 2.59 873
Innovation 2.45 1017
Mood 2.00 1090
Theme 1.77 1170

Feedback

ThisIsSoNotMe
25. Aug 2014 · 10:49 UTC
Umm... scratch... what do I do? What is this? Somebody explain to me what I need to do. How is this related to the theme?
danidre14
28. Aug 2014 · 13:20 UTC
Ok first off, there are no instructions. Secondly, I notice at times people'd jump over me, then run away, then follow, then fly away, and I can't really do anything but wait for the train to come and a next set of things they'd do. Really confusing, and I did not get what was there in store at all.
Care to make any walkthroughs, or gameplay videos about it?
MechanicMoon
28. Aug 2014 · 15:29 UTC
I do not understand what to do in the game?
Z.B.G.E.
28. Aug 2014 · 15:48 UTC
I don't think I'm too close-minded about experimental games but this is a bit too unclear to enjoy. Given the context of the Ludum Dare, all I can think of this after finishing it is: "maybe he didn't have the time to actually implement gameplay", or "well sometimes games from jams lack indications so maybe I just missed something".

At the end, it seems like I finally had an actual decision to make, but I'm not even sure the key I pressed at that moment was actually taken in account. It's sad, because I would have liked to understand what hides behind this experimental game.
yodamaster
30. Aug 2014 · 06:24 UTC
What's the point?
Drew Van Camp
30. Aug 2014 · 13:52 UTC
This is a game? If I had to label it, I'd go with interactive waiting simulation. Like the colorful people. I could force myself to infer a social commentary out of this, but I'm pretty sure it's not a game due to lack of challenge or requirement on the player. Seems to run on its own. Please let us know if we missed something. It looks nice.
shasharala
30. Aug 2014 · 13:56 UTC
That was interesting.
While I wouldn't presume to know what it was about, I did get an idea for the presumed connections the red character would have with others in their environment.
Do they connect with them? Follow them? Abuse them? Stay alone?
Human interaction is so complicated, simply reducing it to its motions can be a bit obtuse.
Artamus
02. Sep 2014 · 17:35 UTC
Fun experience, congrats!
ZeppelinCaptain
07. Sep 2014 · 16:57 UTC
I like experimental games normally, but not when they feel like they are just trying to be clever for clever's sake. I hope this is practice for when you do something that has more to say. If you make that one day, I look forward to seeing that.
Lokarunith
07. Sep 2014 · 17:16 UTC
Oh, I really liked this. Experimental games are my favourite. I played it 2 times to see if I had missed something. I enjoyed the mood of the game, the message was not totally clear but I think I got the main idea.
ajopart
15. Sep 2014 · 12:37 UTC
Hum... I must miss something. Like the effectiveness of the graphics, btw.
eskivor
15. Sep 2014 · 12:44 UTC
I didn't understand what to do